Then stop making alta and destroying the game for the rest run quests as fast as you want
I’ve been speed running dungeons since Vanilla. I’ve been doing DPS as a healer since Vanilla… I’ve pretty much always been main Holy Priest all of the time I’ve played WoW with brief stints doing Disc or Shadow, and 1x tier in Legion I played Fire Mage to get CE w/ my guild. Otherwise, always been holy priest doing damage and speed clearing all content. It’s just more fun.
One of my favorite things to do is mana dump on a boss opener in classic, doing all the damage I can, then using a combo of spirit/mp5/mana pot/mana cds or w/e I have to get mana back, then I manage mana and heal rest of fight while doing spot damage with dots or something. Also towards end of fight when I know it’s about over, I purge mana doing more DPS to finish the fight.
Always done this, it’s always been sort of an expectation even back in the day when I was progression raiding… “healers can toss out DoTs” is what raid leader would say. I do prefer current WoW though where I’m not punished for doing DPS and not forced to regen mana and have loads of lul periods where I don’t do anything. Healing was way too easy in older versions of WoW. I forgot how bad and boring and easy it was until classic came out and I was dominating dungeons and raids in crap gear. Totally trivial stuff.
They could add a toggle available only to the group leader for “Timed” and “Not timed”. Whatever option the group leader selects when using the group finder (or inviting people from their friends list) is what is automatically advertised so people know up front what they’re signing up for.
If it’s a not timed run then the option for extra chests isn’t available, it would just be whatever loot would drop relative to the key level.
I think this would alleviate a lot of pressure for people who want to do M+ but don’t enjoy the speed mentality, and it would also free people from the “meta” jail we’ve been stuck in, since the only goal is to complete the dungeon itself.
If you stop dpsing/healing until tank stop gathering and plant then you wont get aggro which intern you wont die. But I guess it’s too hard for you people to understand that
There’s nothing wrong with speed running if your group can handle it.
In OP’s case, the tank shouldn’t have been pulled so much.
rule 1) mark the tank and healer.
Rule 2) if the tank is moving, you move. when the tank stops, you stop.
while you move, you just move. the tank is likely not generating much threat while they move. any healing or damage could easily get the healer or dps aggro. just wait until the tank stops and then do your thing.
as a healer: do NOT heal anything while the tank is gathering, especially the dps. You will generate more threat with healing spells than they do with damage.
if the tank dies, it is their own fault. nobody else’s.
the pull size and speed is based on the tank’s cooldowns, the group’s total damage output and healer mana.
in a leveling dungeon, healing is, unfortunately, trivial in most cases. feelsbadman
so the tank is really the determining factor in leveling dungeons. and if it is a leveling dungeon, people want xp as fast as they can get it. so speed running is what the vast majority of people want.
if is a normal 70 dungeon, you very likely have a tank that significantly overgears the content. even a fresh tank in 376 AH gear overgears a normal dungeon by a LOT. you only need 359 to run heroics. fresh 70s could be in the upper 200s/lower 300s with their gear if just questing and dungeon drops.
just remember rules 1 and 2 and life gets easier.
I am one of these people.
When i am a tank or DPS, i want to go fast, especially through the leveling dungeons.
I get it, there are still people out there who can be new to wow, maybe even theor first toon. I don’t do it piss people off, i do it to expedite the run for the (probably) 75%+ of the people i run with who AREN’T on their first toon, and share the same mentality as I do (mainly: we know what to do, we know how to play, lets get it done). Personally, I also do it cause of the challenge. Can I actually hold ALL those packs? Can I actually beat that mage that is wrecking on the group pulls? And most of the time, the people around me feel the same way.
With that said, and i think this is an important element: there is communication. I make clear (when i am tank) what is gonna happen. If no one objects, i start grabbing everything and let the dps do their thing. If dps objects, i let them know they dont have to be too damage and just stay alive. If a healer isnt comfortable, i start slow and then gradually pick up pace as they realise it isnt actually that bad. 9 out of 10 runs end with me pulling huge anyway as people get comfy… and that is probably the biggest issue: people re-rolling may not be comfortable with the new role/playstyle they are attempting. If you can fix that over the course of a dungeon run, it will pay dividends down the line.
More than once, on my prot pally, I have been in a mythic+ where the healet recognizes/remembers me from a leveling dungeon, and only maybe a handful of times do they syart complaining how i pulled and hope you stopped doing that crap… spoiler: i didnt and dont.
So yeah, a whole lot of words to say:
- Communicate intent
- Manage expectations
- Be willing to push yourself/compromise
- Don’t be a derelict about the situation.
Thank you for coming to my Ted Talk.
Again, M+ is not the reason people do this. This has happened for a very long time. M+ was put in place BECAUSE people do this. M+ is a symptom, not the cause.
FFXIV arguably has this issue worse than WOW does. Quite a bit worse. It’s so bad there they put everyone in a bubble where noone can move when someone is watching a cutscene. And they don’t have M+.
Dungeons is a ton more XP than quests.
Please re-read and adjust.
The reasons why players are always go, go , go is that they don’t really want to enjoy the game.
I love the game, I just want to level faster. I do think grinding dungeons and levelling is a lot of fun, I just don’t want a dungeon I’ve done 100x to take three times as long to do. As a healer there’s nothing more annoying than being underwhelmed and bored with slow pulls. So if I’m barely clicking and staying at 100% mana I’ll tell my tanks to gogogo.
Nah, I’m not going to organize runs for normal dungeons when I could just go tank and get into a dungeon within seconds.
A repair bill is like what? 400 to 700 gold? and a dragon riding world quest is 500 gold?
Pretty much almost every run I had little to no deaths.
You know Wrath of the lich king had around 11.5 million subs and speed running dungeons was pretty common in that expansion during that time right? it really didn’t destroy the game.
They really could control this by balancing the game right… but we know that’s not happening. Lol
As a general comment, if they just lowered survivability for everyone, lowered healing for healers, lowered spike damage from mobs but increased “white” damage, and increased mobs health, then healers would actually need to heal instead of dps, they would run out of mana if not given a break, and tanks would not be immortal and die if they pulled too much. Make range be a major component of threat so no kiting 3 packs together without a dps or healer getting killed while you jump 50 yds away.
It’s not that it’s not something they can’t control by design, it’s that they know what’s “addictive.” You can bet they’ve done studies and know that if people can feel more powerful and run things fast, and gate rewards behind predictable repetitive content, that they’ll get those monthly subs.
Unfortunately for all the devs that DO put all they have into the game, Blizz is in it strictly for the business now, not to create the most enjoyable player experience.
I will scream loud as I want for no reason!
Calm down please sir. You need to get your anger in check while on the forums
This is a behavior encouraged by Bliz in many ways. The main dungeon content after all is timed content.
But, also, the reason I queue up as my 445 tank in heroics is to either A) complete the weekly heroic dung quest for rep or B) there is a satchel of helpful deeds or whatever as a reward.
So, I’m encouraged to do content under my gear level. And of course, purely for the fact that I can, I’m going to pull everything by default. If DPS / Heals ask me to slow down, I will certainly, but my default is go go go.
If I could do 5 mythics for the weekly rep stuff, I certainly would since I’m doing mythics anyways.
Yesterday tank went fast he kept flopping over, it was hilarious to me only reason I stayed.
Healer died 3 times in trash, didn’t understand why they were standing where tank was.
At the end tank never learned pulling everything at once was a bad idea, I was on my monk so I took care of what I could.
It was fun to watch.
This was time walking lol.
Our grandchildren should finish the runs we start
A big reason why they dont fail is many tanks are incredibly overgeared (normal/heroic/M0-5) an on par ilvl for the content tank will 100% have consequences for trying to speed run a dungeon when the rest of the group isnt capable. They are also usually the 1st to pass blame when they die because of it
I encountered some speed runners when I was trying to tank some TW dungeons on a leveling alt.
Since the mage and rogue seemed to like to pull like a tank, I decided they must want to tank the mobs they pulled, too. I let them have it and moved onward.
I hate this, “go, go, GO!” mentality.