Speed running dungeons needs to end

There are new tank bashing threads on these forums every week. The solution is to tank yourself or play with friends. It’s not that complicated.

Yeah, people that bash roles/other players - especially when they’re learning - objectively sucks. I think what we - tanks - need to do is what we always do, try and take the hits, lead where we can, and try not to tunnel on the little things.

Nah, I would rather not add to the normalization of tank bashing. Other roles aren’t even close in the same level of abuse that tanks face in this game and people on here has helped normalize the toxicity towards them.

It’s fun to blast huge numbers of mobs. 1 pack at a time is boring with the current regular dungeon. If the dungeons are harder, then fewer mobs would be engaging.

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Agreed. This is one of the only fun activities left for vets in easy chromie time classic dungeons after they have done them repeatedly for several years.

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Lol then I simply won’t release and say on party chat ola rez. If you don’t then the party knows you are a bad healer and wasting everyone time and kick you out.

That’s great but you can’t expect that from the majority of the playerbase when they are grouping with other strangers in random dungeons, especially in toxic content like pugging mythic+.

Try telling the DPS in your pugs to DPS a little harder and see how that goes. Yet, you expect tanks to have positive responses to unsolicited advice. This is the type of double standards that are harmful to the community.

No it’s not because of M+ at all. Players were speedrunning in Wrath. We were in and out of a dungeon inside 10 minutes , even the ICC ones towards the end. It’s not Blizz or anything else but a player driven thing . Why spend more time doing something than needed

How so?

Raid - trash > boss > trash > boss repeat.
Megadungeon - trash > boss > trash > boss.

The only difference is tuning. Tune the megadungeon (as I said) to the 4 raid difficulties. slap in the 1 extra mechanic that mythic raid bosses get for the mythic difficulty and boom you have a 5 man raid off the skeleton of mega dungeons and the structure of raid.

If you think a dungeon has the capacity to last more than a few hours than you don’t actively play, or observe, high-end PvE.

The only way to make something last as long as you suggest it should, is to make dozens of bosses. At which point less than 1% of people will do it.

I think your confused at the word dungeon and hold the word raid on some sort of pedastal.

There are plenty of raids with less bosses than dungeons.

It’s all tuning. If they increased the damage and hp of everything in dawn by 1000% it would be harder than mythic abberus with 1 less boss.

Sure, but then no one would do it. So what’s the point?

The point would be to increase or decrease the current mob scaling in dawn to match the current raid difficulties (decrease for lfr, increase for mythic ect)… to have a 5 man raid so people that want small sized raids would do it.

only way its fixed is by making it impossible to survive if you pull more than a mob at a time.
As long as its possible to mass pull, running thru like their hair is on fire, they’ll keep doing it.

yeah Mythic+ is trash just make it so many deaths and not timed

Only on mythic plus,op is talking regular dungeons where it happens most runs

Okay but again, I guess I just don’t see what we’re trying to accomplish.

Based on achievement data, only 12.6% of players have actually finished the mega-dungeon on mythic difficulty as it’s currently tuned.

.7% of players have done it deathless.

So now, you’re talking about content that even fewer players would do.

So then I ask. What’s the point?

Yo. Hurry up

How did you come to this?

If we put everything I said together.

1)release it at the start of a patch not after everyone is geared
2)tune it to 4 difficulties
3)It would be considered a “raid” not a “dungeon”

The data now is useless because the dungeon is useless until it hits a m+ season. Your data also doesn’t cover the massive amount of people running this on heroic.

A 5 man raid would absoluetly dumpster, not even close, not even in the same universe, the normal raid participation.

I’m glad you brought this up. If we include the number of people who have completed it on heroic, it goes up to 15.27% of accounts have completed the dungeon on ANY difficulty.

So it seems to me, that the people who do this kind of content are, shocking absolutely no one, the folks who already do the endgame content in WoW. You’re not going to convince the vast majority of WoW players who already do not participate in this content, to try it.

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