Speed running dungeons needs to end

At least allow casters to cast while moving so we don’t get left behind because we cast a single spell.

If you vote for me as horde war Chief. I’ll put in to law no casters left behind.

And a gnome in everyone’s pot

1 Like

I hate the speed runners for many reasons, such as, but not limited to not being able to enjoy the content, loot, or even look around at all.

However, this is all because in TBC we had tankadins that were unkillable. They would do speed runs in Shattered Halls because they could.

Blizz took this idea, threw a timer on it and called it Mythics while nerfing the Palidan, and in all rights it deserved it for LK.

Now, many expansions later, the Tanks rush because blizzard allows them to and it is training for when they need to run a Mythic. Sadly, this has lowered my fun since LK, but I’m still here.

We the community can’t do a thing about it, Blizzard needs to, and IMO, they won’t.

1 Like

The only instance where a tank is failing during a speed run is if they meet their demise.

No, if you wanna play at a snails pace, then find like minded people.

If the group wants to go fast and you don’t, leave.

There is no reason to spend more time in a dungeon then needs to be.

4 Likes

You can go as fast as you are comfortable. At the start of a dungeon I ask the group to tell me to speed up or slow down when I tank, make it as easy for the group as possible.

1 Like

Most strangers don’t want other strangers to tell them how they should play their spec. That’s cool that you are comfortable with being controlled by strangers in a random group, but you are not the norm and shouldn’t expect that from others.

That’s a weird way to say being a team-player.

3 Likes

Do you enjoy others in your random groups telling you how you should play?

There’s no putting that genie back in the bottle.

This is the way. I also ask if they wanna do “the” skip (like in the nexus dungeon whose name escapes me). And if no one responds, no skip. I like doing CTAs for gold, so I will run with lower level players and I want to make sure they have a good time overall.

I joined into one normal Neltharus after the first boss was killed. Group was very talkative- love those - and they said they kicked the tank because they just pulled up to boss and didn’t stop. The rest of the players wanted to be in the dungeon to enjoy that group dynamic, that specific gameplay mode. So I just told them if I’m not hitting the speed they need, let me know. I can easily solo those dungeons - as even well geared DPS toons could (normal dungeons) - so I didn’t need to worry about survival.

Had a blast!

There’s a wide difference between 1) acknowledging the team aspect of a tank class/ leader and soliciting feedback from your dungeon mates and 2) rolling over and taking it. Cooperate to graduate, walk in step, all that jazz. Helps with “unknown variables” (strangers).

1 Like

Retain isn’t really a dumpster fire. Dragonflight is just a little uninteresting.

Most tanks don’t want others back seat tanking. If you got a problem with your tank then tank yourself or leave the group and find one that is more your pace.

This is what you’re calling other folks telling you how you should play:

You’re saying if a healer or dps gives a tank feedback after the tank has explicitly said they’re open to feedback, that that is telling someone how you should play?

If I’m tanking and, let’s pretend I queue for a CTA heroic and get Algeth’ar Academy, and I say at the start, “Hey, guys, I’m gonna do skips - lemme know if I’m going to fast.” And some dps gets stuck waiting for those dumb screeching whelps and says, “Hey, sorry, can you slow, I got stuck back here.” That’s telling me how to play?

Or how about this one - I’m tanking a normal dungeon for CTA and I can tell I’m running with undergeared folks, maybe some with those cute little merloc symbols to show they’re new. And I think to myself, “Self, let’s take it a little slower to make sure they don’t get left behind.” And then maybe a healer and dps say something like, “You can pull more! We’re doing great!” That’s telling me how I should play?

I’d rather be a considerate member of the party than think I’m some kind of weird dictator.

Good tanks step up as leader and set expectations up front while also making sure they’re not leaving their mates behind. Obviously there’s nuance there and if someone is trolling, drop kick ‘em.

You can prevent back seat driving by communicating early and effectively or being quick to adapt to the group after you see the dps of the first pull or two.

I agree with you that, in general, folks don’t like unsolicited feedback. Which I try to create an environment where that feedback is solicited and other players can step up and comment sand way “whiskey-tango-foxtrot, tank, you’re going (too slow, too fast).”

1 Like

Usually if I tank I don’t take the groups desired speed as telling me how to play. I do t know what people’s skill level is when in a pug, so if I am moving too fast and they are having a hard time keeping up, I’d expect for their best experience they ask me to slow down. No pressure game play when it’s not required, I’ve played with too many try-hards and it’s not fun gaming experience.

2 Likes

Dictating how fast you move in the game can be considered as telling you how to play.

You are way too into this then.

If you had mythic+ tanked pugs in WoW for many years like me, you would understand.

And sometimes that’s the reality. We can either think as a group and move with the group, or we don’t think as a group. There’s obvious benefits to either but I prefer to think as a group when I’m tanking - which is the only role I play in organized content, Fair being my main.

When we queue up with randoms we can’t control what we’re going to get. For my gameplay and philosophy it’s best to try and match speed / expectations as much as possible, and not just go max torque and hope the others are enjoying the cardio :melting_face:

And been tanking M+ on this toon since they started in Legion.

1 Like