well when dungeons start rewarding players based off of time spent and not amount completed aka “complete 5 dungeons” or “5% drop rate for item you need” spam spam spam, faster faster faster.
then i think we can all agree that speed running can chill out. until then. keep up!!
I guess wait till they make Timed Raids? What then people pull the entire raid dungeon leaving the other 10-15 people locked out of boss fights cause there in a massive hurry like your 10 minutes late for work kind of hurry.
Making timed content is creating this problem. Blizzard needs to reconsider timed content to be honest.
Players were speed running in BC and wrath. It’s always been a thing.
Normal and heroic dungeons are unbelievably easy now, even for a modestly geared new 70. They could make them harder to slow people down, but then the forums would be up in arms that they keep wiping in random dungeon finder. They could remove the Call to Arms bonus awards for tanks and healers (which entices heavily overgeared players to queue), but then the queues would take an hour.
Raids have a built in timer with enrage timers on bosses. You just can’t see it as directly on your screen.
I don’t like the speed running myself in dungeons. I don’t think the only issue that speed running started to happen comes from M+ only as it feels like there are many other factors.
Tank survivability over others: I think this needs to be addressed when it comes to tank speed running. Watching tanks not care about half the group or the entire group dead while they solo the boss then continue trash pulling after the fact is a major factor. This isn’t seen much in M+ but seen in lower dungeon content seems a little over blown. Now this could be just how some players see themselves thinking they are “Gods” when they tank lower content (and out gear them too) but those players have to look at the group as a whole and not themselves.
The lack of CC in dungeons/dungeon skips: CC stopped being important after TBC and I feel like they need to just throw in that one or two dungeons where you need the CC where some trash can pose a huge risk if they aren’t CCed by the group that could kill a tank. Dungeon skipping trash hasn’t been an issue either but it’s slowly keeping up in the dungeons and I do feel blizzard just needs to put a stop at that when it comes to dungeon designs in the future.
Timed content is fine, what they need to address when it comes to speed running is in the lower dungeon content. When you read about time walking when everyone scales to those levels of power, I feel like they could use that system if your over geared. Cap the item level of gear stats, then you might see speed running slowly vansihing.
While I don’t really want dungeons to be a crawl speed pulling 1-2 mobs at a time and taking 10-15 minutes to down each trash mob. I do believe in a happy medium. I do like some speed. The speed crosses the line when people gets locked out of boss fights and can’t participate.
This is an impossibility. There is no dungeon that will take weeks to clear for good players without putting in dozens of bosses. At which point that content will almost certainly be abandoned.
People have been speed running dungeons since vanilla. It’s not new… More people just got comfortable with playing at a faster pace due to having more practice at it. Do you not remember the timed Baron runs in Stratholm?
Personally, I can remember speed running dungeons in every single expansion, heroics as well. Wrath is where they really ramped up. Know what coincides with that? The game peaking at like 12 million players and that’s what the bulk majority of players wanted to do.
If you’re having problems keeping up, then form your own group with a tank friend, that way, you two can set the pace for everyone. There’s nothing wrong with wanting to slow down, just keep in mind that most people aren’t going to be down for it.
Well the grand moral of the story is that the game doesn’t revolve around a single player in a group, it revolves around the group. A single party member is only 20% of the group. So if the other 60 or 80% want to speed things up, it’s not fair for the single player to force them to be held back by it.
Obviously, it goes both ways. Maybe 4/5 players want to go slow, but there is a gogogogogo tank that wants to force the other 4 players to go fast. In that case, the tank is forcing the majority. At any rate, group content doesn’t revolve around you or I or any one singular player in the party (tanks try to pretend it does)
Oh I am not disagreeing. In a pug atmosphere I definitely feel that “majority rules” is the default. And if one finds they are in the minority and certain gameplay aspects are important to them, that we have the tools available in game to ensure that the majority, if not all, group members want similar things
But instead of using the tools available in game to find people of similar play styles, instead they prefer to put down others or demand everyone is forced to play they way that they do.
Well maybe they can add in a check flag for LFD like “prefers slower pace” or “new player” or something like that for minority players that want to go slower. That way, they don’t have to manually create groups for it. If people abuse the queue system, to probably obtain shorter queue times due to it being a smaller pool of players, and still push them to go fast, well it will likely be 3 or 4 to 1 and they can be removed immediately.
If a “geared to the gills” tank dies in a classic leveling dungeon, he needs to hang up his sword and board. You have to do something egregiously dumb to die in those places. I believe tanks need to keep the pace of the group and not run ahead
That’s my point. Every speed running dungeon I have been on in easy content by doing chromie time like Classic has been from tanks that are maxed BOA and enchants.
So many people blaming mythic+ for speed running when people were doing that in wrath. Once you out-gear the dungeons you just blast through them. Cata dungeons were something special at first, and people complained en masse about them being “too hard”. Too hard for players that can’t use interrupts and they took too long for people that don’t want to use CC or take time in a dungeon.
Now we have lots of different levels of gameplay. We have normal easy dungeons and we have harder dungeons that you can push yourself to however high your skills will let you.
Those easier level dungeons tend to be left in the dust quickly with how fast we can get better gear. Even heroics. So they give you quests to complete them and earn a better reward, keeping more players interested in running them.
Of course over geared people are going to fly through them. They are doing it for a weekly quest. One that makes you do multiple of those dungeons but you only get one reward you may be interested in. It’s a race to get it over with.
Just like back in wrath, get it done for valor points.