Speed-Run GO-GO-GO Players. What's The Point?

Because its fun.

Once you’ve done the dungeon enough times, or are past a certain ilvl / exp and there is no challenge in it anymore, it stops being a question of “can I do it” and it becomes “how fast?”

Running “old” content for the 95th time can be pretty boring, so its natural to make a speedrun as a virtual goal, seeing if you can be faster, pull more efficiently, and so on.
Plus, big numbers and chaos make monkey brain happy, its breaking out of a slow and tedious / repetitive activity and making it something more exciting.

That or you have to run the dungeons multiple times for a reward and want to get them out of the way (more so if you gotta do them on alts) taking 20 minutes feels like a crime on your gameplay when you can do them in bit over 5.

Usually both.
In short: Some people like Speeeeeeeeeed

It is funny how a lot of the go, go, go advocates like to make it sound like everyone in a leveling dungeon wants the group to rush through it. The truth is once you get into a random group and people run through it. Even if you hate rushing through like that you only have two options. Either leave the group, which gets you a penalty. Or just follow along so you can at least get loot. And with the long wait times. Most people will choose to stay in the group.

My point is that just because people go along with the fast runners doesn’t mean they like it. And because this has become so prevalent. The real feeling is that the fast runners have hijacked the game. So no, a lot of people don’t like the fast running through dungeons.

It’s just mythic+ mentality. Remix didn’t help either.

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The point is that they just want to grind their alt to max ASAP.

I actually would like it if dungeons did require some of this. A little strategizing and communicating with the group makes dungeons more fun, and Blizzard could make dungeons like that without making them extra long.

Not that today’s dungeons are long anyway. How much time do people think they’re saving if they pull 6 packs at once and aoe them down vs. 3 packs twice and aoeing them down? :confused: It’s not much different.

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Which is an issue.

Which is also an issue.

The game didn’t have to be designed this way.

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People on these forums have a tendency to assume you mean something they made up in their heads about you after reading 3 words of a post rather than actually trying to understand where you are coming from.

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Great job answering your own question.

People have done these dungeons 10s of times, and want to get their daily/weekly/alt stuff done efficiently.

I

AM

SPEED

I’m okay with speed running…if they’re actually good at it.

Been running into too many hotshots in TW dungeons that pull the dungeon but don’t attain aggro on the mobs. Or they mass pull groups that shouldn’t be, like mobs that charge or spellcast. It’s cool if you want to mass pull but if I’m afraid to drop a single Immolate because that’s enough to pull threat from you, I’d rather honestly just go slower.

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Slow is safe and safe is boring.

Yes, exactly. I have been in dungeons where the tank charges ahead pulling the room but can’t hold aggro, and some that are under-equipped and die in an instant. Others don’t have a clue how to tank. I get the impression that they saw a tank in another group that actually knew how to tank, and thought that looks easy. So they made a tank class and are trying to do what the good tank did. Of course that ends up in failure and group wipes.

So yeah, people wanna tank and run a dungeon, fine but at least know what your doing.

It might be boring, but at least if you finish the dungeon in a reasonable amount of time without a single death, it was a good run.

So that what? This is a game which is designed as a perpetual treadmill. Doing the same set of things over and over and over. A never ending grind.

The mentality of some of you is like; "lets do this dungeon run as fast as possible, so ah…we can do it again…um uh, and again…and again…and um again…

Like most of you have been running dungeons for 5, 10, 15, or even 20 years. You really don’t get that what you are doing is repeating the same routine grind? Like really, really what is the rush???

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yeah everyone wants it now… go go go… if they gave players an option to queue for dungeons or push a button / spin a wheel for free dungeon clears, they would be smashing the button as it takes 1 click instead of the pulling a wheel which would have the wheel move around and around.

Agreed! The go, go, go, goers do give off a vibe that they hate doing dungeons. So I bet they would love to have a button they could press that would auto-resolve the dungeon, and then show scores and loot attained. They wouldn’t even need to enter the dungeon itself.

At the end of the day it’s that big pulls make dps more fun. They play to see their number be huge at the top of the list. Tanks play to see what they can live through. They are different but they do have overlap. So DPS want big huge pulls to make number go BIG, tanks want big huge pulls so there is a chance at dying. But when you don’t have the gear to do that the DPS still want it.

So why do we have to be considerate of players who are bored of a dungeon and only there for the end loot and not for players who don’t like that gameplay?

I know I’m not going to get a reasonable discussion there but feel like throwing some raw meat on the floor.

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You point is valid. It’s just opposing goals. Neither is required to be respected. If your going to play with rude people, learn to change your chat window to damage logs, and don’t worry about what they say.

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Yeah I don’t care personally, I go at the pace I am comfortable with or if I get a polite request when I tank. I just keep seeing how we’re supposed to respect rhia group of people’s time but it doesn’t seem to go both ways.

Oh well. So it goes.

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And people have been running them as fast as possible for 20 years too. This is not a new phenomenon.

Or the aspects of the dungeon content they enjoy are testing the limits of said content. How much of this can we survive at once, how much scaling on this mechanic can we handle, how can we do enough average DPS to clear this before we run out of time etc etc.

If you’re talking about levelling / TW etc then yes, it’s boring because it poses no challenge and people either want to get through so they can do things they find fun sooner, or they want to try to create a challenge / find the limits of that content also.

I suspect many who are running TW dungeons to level would prefer to get a free levelling boost but the idea that everyone who likes going fast doesn’t actually like doing the content is absurd. I love m+ because I love being challenged by the content and rising to that challenge.