Speed-Run GO-GO-GO Players. What's The Point?

They fall over with any damage and they barely do damage I’m not pulling extra bosses only the required I don’t stop for scenic lookout points every time they pop up. You are the person that is going 65 and there’s a Kongo line of people wanting to go 80 85 move over. Picture the 2 lane highway meme of the dude who is holding up others in the left lane……

It is so sad, that you have forgotten the meaning of what a role playing game is. Instead you focus only of your own selfish motivations dismissing everyone else’s opinions. So sad.
It’s all about you, right? And to blazes with everyone else, right?

You’re right, and that’s what vote to kick is for.

In a PUG, majority rules. If the majority wants to go fast, the group should go fast. If the majority wants to go slow, they should go slow. And if there is an odd player out, they should acquiesce to what the group wants. If they don’t, the majority should kick them.

The difference is that I am not asking for changes that would make your experience worse as you are here. You want all players to be forced to play at your preferred pace, whether they want to or not. Yet the game does nothing to force you to play at that pace. Find others who want to play at that pace. When you choose the convenience of random teammates, you’re going to get random results; you have complete control to play the way you want, you would rather just expect everyone around you to play how you want to play instead.

On the irony…

When I tank, I typically have a friend or two with me. I’ll ask the group (no matter the dungeon or event) if anyone has quests, etc. or a pace request. If there are difference in the requests, the slower pace always wins. Others are welcome to leave as that will immediately be the party majority.

It’s a leveling dungeon that’s over in a blink of an eye not a hard m+ or raid where we all progress. Nobody cares at this point about the old dungeons because they are old content you can’t make old content artificially fresh without overhauling it

Yes that’s exactly what you are doing when you just assume everyone in the group wants to speed-run. You essentially hijack the run.

Every run I’ve ever done nobody has said anything zero…… just a re que request and thank you after I tell the group I leave after 4 5 runs

Oh? Well just read some of the posts in this thread. There are a lot of people that do care about the leveling dungeons.

Forums are not the entire population. In game data I’ve come across says otherwise. And if more people cared then why are the Que times so long?

Oh? You have the metrics do you? I think not. Que lines long they are, Missing tanks and healers. Disturbance in the force, do I sense.

And I don’t do that. I’m not justifying the players that rush ahead when the group doesn’t want to do so. Like I said, kick those players if they do that. When I tank, I pull fairly slow until I gauge what the group wants. If the group wants faster, I go faster.

What you keep pretending is that a player who wants to go slow can also hijack the run if the rest of the group goes fast. The problem here is having players with a different preference being put together and not finding a common ground. You can solve this problem on your own if you want; you’d just rather force me to play your way instead.

Me force any player to play the game the way I want? No, I never tell speed-racers to go slower. I already know that’s a waste of time. By the time I actually spawn into the start of a dungeon. The speed-racer has already pulled 60% of the mobs and is half way to the last boss. By the time I can say anything the speed-racer has already killed the last boss.
At that point it’s over.

The above being a true example. What am I supposed to do? The only option I have is to try picking up loot. And leaving the group.

It’s not worth it as a tank to go slow do it fast or not at all

I see you think in absolutes.

Been here since 05 all I see is loot hallways and carrots at the end.

The gaming carrot on a stick; The reward in a game’s mechanics that gives you that little fleeting Dopamine hit. That a person craves so much. That temporary "OH I’m elated and so happy feeling that lasts a few minutes after struggling to achieve, the grind that lasted hours or even days. Just to get that little feel good moment, because our mundane lives are spent in this hardship and depression filed world leaves us trying to ease the pain by playing video games.

Then, even the video game doesn’t ease the pain. So we become like rats in a maze or a mouse wheel. Just trying to get that next Dopamine hit. And that’s telling; we rush through the game ever faster. In the rush to the next Dopamine hit. Not caring how we do it or about anyone else. We are so focused on attaining that next hit that everything and everyone else just blends into the background. Just a blur in our perception.

At this stage of gaming only the Dopamine Hit matters. Nothing else. We become oblivious to the world. We must get to that next Dopamine Hit as fast as possible. Because it relieves the pain. The horrible pain.

Sorry I’m not fresh to the game the wonder is gone and the lore has sucked as of late

Now this is interesting. Something else is becoming clear. The Truth. The people advocating for the rush type game-play claiming that they are doing it because it gets them to max level faster are not being truthful, that’s just an excuse.

The truth is that they over time have learned that it is possible to rush the dungeons so they do it because it is fun for them. Many in this thread have openly admitted that’s why they do it. It also gives them a stage where they can perform as a hero.

“look everyone see how cool I am. See how fast I can kill things. Look at how much time I am saving everyone. See how super Elite I am.”

So it appears it’s not really about saving time. It’s about Ego. They may be people who need to be show-offs in the game. They need to show-off for attention and validation.

So much for hypotheticals. I will further say that the zoom zoomers don’t really understand why they do it themselves. I think the truth is locked up behind the recesses of their subconscious.

When you limit M+ to the same 8 dungeons for several months, people get bored and want to speed through.

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Then I guess I don’t understand what you’re looking for here. I personally don’t think it’s defensible for anyone to impose their pace onto the majority in a PUG in either direction. And the majority does have the ability to curb the behavior if they choose to do so. And all players have the option of grouping with like minded folks rather than PUGing to avoid those situations.

So if you aren’t looking to create a change in the pace of dungeons, I’m not really sure what you’re after. If it’s just to bring awareness to the issue, so be it.

I mean you can believe whatever you want to believe. But to try to act like the entire community of players who want to run trivial difficulty dungeons fast is ego because you identified one example where that is the case is quite the stretch. There are players who run leveling dungeons quickly just to speed up their leveling.

And what about the over 8 years prior to M+'s release? Players have run through instance content as fast as their player power would let them for at least Wrath. If anything, M+ formalized the speed running desire players were already exhibiting, not the other way around.