Speed-Run GO-GO-GO Players. What's The Point?

What’s the alternative? Going slow for fun?

It’s not like the dungeon is particularly challenging or engaging

2 Likes

I’ve long given up on this kinda question as the speedrunners defend it to the death. I’d just be happy if people stop screwing over the DPS by running ahead not pulling anything and expecting the dmg to keep up only to kick anyone who dies. Got this a ton in Shadowlands where tanka nd heals are druids and they jsut stealthed ahead to the boss and skipped all the trash then start demanding the DPS keep up but…literally how can we dps keep up if the tank and healer basically abandon us to die and then blame and kick us for not being able to keep up and instead we try only to die. They then went so far as to call us scrubs for dying but hey whatever… by all means go as fast as you like just the toxic BS folk who do as I describe need to knock it off. What’s worse is the speedrunning bleeds into low level content … I’ll just not do dungeons anymore… no point…if I need XP I’ll do quests and if I need gear at max content I’ve got delves. I’d join a guild but every one of them I find seem to only care about mythic plus and speedruns… nah I’m staying solo.

Why wouldn’t they? This entire topic consists of strangers they had no part in grouping with dictating the pace they should play the game at despite those strangers having the ability to play at the pace they prefer already. Would you like a stranger telling you that you’re supposed to play the game their way even though they already have the ability to play the game their way without forcing you to do the same?

1 Like

My take on this matter is that these players that run through dungeon ahead of the rest of the group should be banned for cheating. And destroying the experience for other players.

watch nobody que then. its not cheating to over gear encounters, and besides if you kicked me from your tw run i wouldnt even get mad id go do a m+ while i have debuff it has no power over me. speed is king

Yeah, sure, sure it is, in your mind while you try to play the speed hero. But really leave other players behind in you dust. I get why you do it, but come on now. Your just showing off. And a lot of other players are not amused.

Enjoy the free xp. Clearing a place in 15 mins vs 5 guess which is more fun

Becoz leveling dungeons are all faceroll to veteran players. It’s not a faceroll to beginners.

Veterans and beginners should not mix. Veterans leave behind beginners at Mythic+ stage.

That is a fast way to get most of the 5-man player base to quit the game. They already are not happy because of how their M+ season has gone.

If you want to do instanced content at a more leisurely pace, you are better off looking for a guild of like minded individuals to join.

…or if you don’t have the time or desire for group content, do what I do and delve.

Cause the only thing that matters is the giant spin wheel mechanic at the treasure chest :stuck_out_tongue:

What level of difficulty are we discussing? Which content?

Speed-running in lower difficulties like TW happens because most players have seen it 100x of more so they’re all done marveling over aesthetics. And since it’s tuned to be a joke as far as difficulty, they don’t take it seriously. They do pulls they would never have done when it was current content… because they can. There are few if any consequences to doing crazy pulls.

For current M+, the timer brings a sense of urgency and adrenaline to a dungeon run. Assuming you’re attempting a ++ at the appropriate challenge level for you, the timer incentivizes getting creative and taking some risks in order to finish. You can’t take 10 minutes to discuss pulls (not once you’re on the clock anyway), and you can’t wait for all your CDs for each pull. Sometimes you have to combine packs to save time, even though that’s riskier. A lot of the strategy is about which packs you can get away with combining, and this changes depending on your group comp. That’s all part of what keeps M+ fresh and exciting.

Remember when we thought all lost,
Yet pressed on, stubborn, wild?
How sweet that win, how worth the cost,
When timer’s end beguiled.

So here’s to chances boldly taken,
To interrupts not missed,
To battle-spirits never shaken,
When timer’s numbers twist.

1 Like

Lmao. “Being better at the game than me is cheating”.

1 Like

I would love to see the mental gymnastics it would take to link running ahead of your group to cheating.

But even if you could do that, what about the other way? What about the players who choose to go slow ruining the experience for players that want to speed ahead? Why should only one of these scenarios be against policy while the other is acceptable?

1 Like

Well only one of those hurts his ego

1 Like

Well cheating subverts the rules and mechanics of the game to gain powers and abilities for a player that were not intended by the game’s programmers. One player running through a dungeon killing everything, all the mobs and bosses by himself indicates that that player is taken advantage of, exploiting the mechanics and intended design of the game’s programming.

What this results in is, One player, doing what it would of taken five players to do under normal circumstances. Hence the player doing this action is cheating. Because he is operating outside of the game’s own intended setup.

Think about it. The leveling dungeons are set up for the rpg trinity. One tank, one healer and three dps. Now we have one dps who can run the dungeon in 4 minutes flat, killing everything that moves solo. Leaving the tank, healer, and 2 dps to run behind, uselessly.
This was not intended by the programmers. It is a result of taken advantages of faulty programming to produce unintended results. Cheating the system itself.

Just because some impatient players who don’t want to run these dungeons anymore applaud this behavior. It doesn’t make it not cheating. For all intended purposes it is blatant cheating.

Personally, I don’t mind tanks that can pull fast and manage the chaos they created. I don’t like the chaos, but if they can handle it and keep everyone alive, it’s whatever.

It’s the tanks that view themselves as mythic+ heroes, but they can’t handle even a single trash pack, much less a dozen, as they zoom through the dungeon, leaving everyone else to fend for themselves that have sort of tainted my view of tanks in general.

There’s so, so many tanks like this, unfortunately. They probably saw their favorite streamer do something similar and thought “I can totally do that!” when they really, really can’t. When a tank actually can, it’s a beautifully chaotic sight. I just don’t see that beautiful chaos anywhere near as often.

1 Like

But in this case the “cheating” you’re referring to is a player simply hitting the actions the game provides to them in a standard way. Blizzard designed the environment such that a player is able to use the sandbox provided them within the rule set to speed run the dungeon. There isn’t some singular overpowered item combination or clearly unintended interaction between multiple abilities being used in an unusual way. Literally the dungeon mechanics simply are not doing enough damage to the player to prevent them from running ahead. There is simply no definition of cheating under which this would apply.

You have zero idea what the intention of the programmers was. The speed running situation has existed since at least DF when Blizzard made tanks basically immortal in all dungeon content below M+. Blizzard has had 3 years to either update the code or minimally issue a statement that players doing so were breaking the rules. They elected to do neither. There is just as much reason to believe Blizzard wants these players to speed rush through dungeons they overmatch to reach endgame where Blizzard puts most of its attention, and if anything the players going slowly are no longer playing it as intended.

Repeating your belief that it is cheating does not somehow make it so. Blizzard controls the rule set here, they are the ones who get to decide whether it is cheating. They can also change the environment such that this activity can no longer happen. They have done neither.


You’re welcome to find players who agree with your position and take the dungeon at the pace you enjoy. Nothing forces you to speed run through the dungeons even today.

But you have no authority to decree players who do choose to speed through dungeons are cheating simply because they are moving faster than you would like. If they find some actions that are unusual that lead to them being able to gain an advantage, then sure, we can pursue the cheating route. But so long as they are simply using the actions the game makes available to them to rush through the dungeon, your gripes should be at Blizzard for allowing players to scale out of control, not try to convince the world they are cheating and should be punished accordingly.

2 Likes

…Pulling multiple trash packs in a dungeon is not cheating. :face_with_raised_eyebrow: Annoying and overwhelming sometimes? Sure, but not cheating. How you made this leap in logic is beyond me.

What? Who said anything about decreeing anything? People in dungeons do whatever they want. I don’t control what is in the game or how people act. I just posted my opinion.

Again I just gave my opinion. And just because you keep repeating your opinion does not validate it in any way.

This is expressly the main problem. Agreed 100%.

You claimed rushing ahead in a dungeon is cheating. The burden of proof to validate this claim when challenged is on you. Yet your answer was to provide even more assertions about how the game is designed despite clearly having no way to possibly have such information.