Frankly, for me, I echo most of the other concerns present in this thread. Changes need to be considered very carefully. Like when they added BG queues.
For BGs, all I could think about was the quality of life improvement. I didn’t realize the significant negative impact this would have on other aspects of the game, namely the world experience, since I was a major fan of all the world PvP. People queueing for AV would terrorize SS/TM because, why not? You’re queued for battlegrounds anyway.
Say you’re headed to SM - certainly a nice long trek for Alliance all things considered. A few people are getting killed/camped, more of the group needs to make their way. Fighting at the summoning stones against rival faction groups headed there as well. Just that small bit of random chaos that made getting to the dungeon an event in and of itself, which I may have dismissed as annoyances at the time, but over time learned that what seemed like a simple “Quality of Life” improvement, proved fatal to the very social dynamics that had made the game very fun, and very frustrating.
As well with that… The game hasn’t even released yet, and we’re already expected to talk about quality of life changes? Even the OP has mentioned “2-3 years down the road maybe we change…” I get it, I really do, but you can’t honestly expect people not to be hostile about your insistence that we discuss potential changes 2+ years into the product’s life cycle, 8+ months before said product has even hit shelves.
Let people experience the game as it was, the “authentic vanilla experience,” let them enjoy (Or not enjoy) the way the game launched, albeit less buggy. Proposed changes for quality of life improvements for a game that is meant to be an exact replica of a previous version of said game doesn’t make sense. The original had very little in the way of “Quality of life,” and if Blizzard bending to the will of hardcore vanilla fans and releasing WoW Classic is any indication, that means people want the rough edges. I for one both hated, but have grown to appreciate that classes had harshly defined weaknesses and strengths, and that you had to take calculated risks. Do I want to use cheap shot on an Orc? Can I fear an undead? Does that human have perception up?
Were classes balanced? No, at least not well, but that is a feature. In a game where there are no class imbalances, there is likely more homogenization. Rogues dodge a lot, but warriors have overpower + plate armour? Unfair! We need more counters! Frost mages can freeze and then warriors can’t close the gap, we need more charges and ones we can use in combat! And we need to be able to get out of fear/immobilize effects because warlocks/mages abuse that! DoTs are OP and need to be nerfed! Hunters have too many snares and kites + pet damage interrupts casters! Why does polymorph last so long? It takes too long to fly places, why can’t we just link the flight paths? Flight paths take too long why can’t we just have portals to places we need to go? Portals take too long to get to why can’t we just queue for the dungeons instead?
Little by little, the improvements never stop, and the game no longer recognizes itself in a mirror. And eventually you log in, queue for a few dungeons while never leaving town, run a few dungeons with people you don’t talk to and will never see again, get some loot, and log off. And then we wonder where the community has gone.