yes it does. if 100 people are in a zone and it splits them into two shards thats generating extra resources. you can claim the resources stay the same per player by adding extra players, but the fact is that you are in fact adding more resources per server to the world.
if originally you have 10 mobs generating 1g and 5 cloth and you split that into 2 shards and even if you add another 10 players to the equation adding an extra 1g and 5 cloth, even if it still saying 1g and 5 cloth per player, it is still more resources being flooded into the servers economy.
People are still trying to perpetuate this lie about phasing vs sharding. So you’re saying Ion lied, and the demo had phasing. Yeah, they story puased Vanilla Barrens.
except its still more resources being put into the servers economy. and that is the issue.
if normally a server generates 50 ore per day and sharding makes that 100 ore per day are we making more resources per server or are we not?
No the demo definitely had sharding, and that’s why it’s important that people understand that sharding and phasing are two distinct things and stop using the terms interchangeably.
except not, because more resources = less rarity.
which was a trademark of vanilla especially with the likes of lotus.
just because the number of resources stays teh same per player means nothing.
you are in fact adding more resources to teh server.
It’s already been explained to you, it’s on you to understand it. I’ll pose the same scenario to you, as I did to Mogar:
Find the node that disappears when getting close and reappears when backing up. Take a friend with you and confirm the same thing happens to them. Have one of you stand in the area (that you believe is a different shard) and have the other person stand in the other “shard”.
When two players are in different shards and one of them invites the other to a group, they will join the party leader’s shard. Tell me what happens when the person on the other side of the magical sharding line joins your group. He should be able to see the herb, right? Because you’re in the shard that has the herb and he just joined your group? So, now what happens when you approach the herb? Does it no longer disappearing, have you two created an area that you can cross into but remain in the same shard? An area that is off-limits to other players that approach?
The boundaries of shards are not arbitrary lines in random zones, that doesn’t make any sense.
If the demo had sharding but not phasing, then how could people be seeing rcource nodes appear and disappear in front of them depending upon their proximity to those nodes if that is phasing (as some in this thread claim) and not sharding?
Then you’re telling me that by doing that, you can create an area that only the two of you can play in? If there is a boundary, and everyone who isn’t in a group crosses that boundary and enters another shard, then that means you can find these boundaries and exploit them.
No, it means there’s more people in a specific zone, not in the world. Critical difference and very important distinction between a MO and a MMO because of the seamlessness (or lack thereof) of zonal boundaries.
He’s actually making the claim that you can find “sharding boundaries” in the world, place a player on the other side and then invite them to the group and the boundary will no longer shard the two of you when you cross. Everyone else who crosses it, will be sharded and the two of you and any other players that perform the same circus trick will have an entire area in a shard to themselves.