It’s sad people don’t even view other players as a resource.
I’m not sure how better to explain that if you have twice as many people using the resources twice as many resources need to be generated.
And the flipside is of course if twice as many people are available to generate resources twice as many resources are being used.
My bad, I thought you hated Modern WoW but apparently you really like it.
Really like it? I would not go that far.
I accept it for what it is. When I am in the mood to be rewarded for doing basically nothing, I hop into retail.
Is retail anywhere near as good as vanilla was? Not even close, IMO.
you have to think about it as people in a zone with sharding and without.
your doubling the people because your adding a shard. that isn’t a true comparison.
The people can only be doubled because of the shard though.
the resources double.
the things it took to get those resources also double.
what if it takes nothing to get the resources in the case of a hunter or better yet a warlock farms them?
does that affect the economy then?
Fesz:Considering that I completed the stories in the areas where those bosses are located, most of my characters are ranged and rarely if ever move, I would say “no” to both of your questions.
Strangely, though, the odds of me getting “bugged” seem to be directly proportional to the number of players around that world boss. It seems that the more people around me fighting that boss, the more likely I am to get “bugged”.
I’m sure that has nothing at all to do with sharding, though.
Riiiiight.
you got me wrong pal. i was saying its nothing to do with phasing. it IS sharding doing it.
Then I misunderstood you and I apologize for that.
Matcauthon: Ziryus: Matcauthon: Ziryus: Matcauthon:They don’t even have to clear the entire shard. If they are clearing over half of it they increase the rewards.
At the end of the day X people in one shard gets the same resources per person as 2X people in 2 shards. And if there are two shards there are twice as many people consuming those resources as well.
except your comparison is bad.
because your comparing 1 shard to 2 shards. were not comparing sharding to sharding.
were comparing vanilla. with X to sharding with the same amount of people in 2 shards.
so your math is either x or x in 2 zones.Not really it’s either X people in 1 zone or 2x people in 2 shards in 1 zone. And the same resources per person.
And once again if there are 2x people gathering resources there are also 2x people using those resources so it makes sense there should be 2x resources.
no its not.
if vanilla does not have sharding you have 100 people in a zone fighting over x resources.
if you have sharding those same hundred people are split into two or more shards thus more resources generated.
same people, more mobs to kill, more resources being generated.your comparison is bad because your thinking about it in retail terms.
you have to think about it as people in a zone with sharding and without.
your doubling the people because your adding a shard. that isn’t a true comparison.if i have 100 people in elwynn without sharding, its tough crap, they fight over the mobs and generate whatever resources they can generate.
if i have 100 people in elwynn with sharding, they get split and have more mobs and resources they can kill and generate.I’m not sure how better to explain that if you have twice as many people using the resources twice as many resources need to be generated.
And the flipside is of course if twice as many people are available to generate resources twice as many resources are being used.
the problem is this. your adding people because your adding shards. just because your adding shards does not mean you get to add people. the whole reason for sharding is to split people up to make less competition.
lets go back to the beginning. we have a maximum of 100 people. we have 100 mobs each dropping 1g and 5 cloth
- no sharding - those 100 people each get 1 mob. 1g and 5 cloth each.
- sharding - they get split into lets say 2 shards. that means 100 people in 2 shards killing 2 mobs each. 2g and 10 cloth each.
the disconnect for you is you are somehow magically pulling more people out of nowhere.
Ziryus:you have to think about it as people in a zone with sharding and without.
your doubling the people because your adding a shard. that isn’t a true comparison.The people can only be doubled because of the shard though.
they can be, but we’re not talking about how many people we can fit into a zone because of sharding. were talking about what sharding does to resources.
the whole reason for sharding is to split people up to make less competition.
Wow, you’re wrong, again. Crazy!
Matcauthon:the whole reason for sharding is to split people up to make less competition.
Wow, you’re wrong, again. Crazy!
in the reason why ziryus wants it? absolutely.
but are you seriously going to sit there with ziryus and tell me that sharding doesn’t create extra resources in the world?
Ziryus: Matcauthon: Ziryus: Matcauthon: Ziryus: Matcauthon:They don’t even have to clear the entire shard. If they are clearing over half of it they increase the rewards.
At the end of the day X people in one shard gets the same resources per person as 2X people in 2 shards. And if there are two shards there are twice as many people consuming those resources as well.
except your comparison is bad.
because your comparing 1 shard to 2 shards. were not comparing sharding to sharding.
were comparing vanilla. with X to sharding with the same amount of people in 2 shards.
so your math is either x or x in 2 zones.Not really it’s either X people in 1 zone or 2x people in 2 shards in 1 zone. And the same resources per person.
And once again if there are 2x people gathering resources there are also 2x people using those resources so it makes sense there should be 2x resources.
no its not.
if vanilla does not have sharding you have 100 people in a zone fighting over x resources.
if you have sharding those same hundred people are split into two or more shards thus more resources generated.
same people, more mobs to kill, more resources being generated.your comparison is bad because your thinking about it in retail terms.
you have to think about it as people in a zone with sharding and without.
your doubling the people because your adding a shard. that isn’t a true comparison.if i have 100 people in elwynn without sharding, its tough crap, they fight over the mobs and generate whatever resources they can generate.
if i have 100 people in elwynn with sharding, they get split and have more mobs and resources they can kill and generate.I’m not sure how better to explain that if you have twice as many people using the resources twice as many resources need to be generated.
And the flipside is of course if twice as many people are available to generate resources twice as many resources are being used.
the problem is this. your adding people because your adding shards. just because your adding shards does not mean you get to add people. the whole reason for sharding is to split people up to make less competition.
lets go back to the beginning. we have a maximum of 100 people. we have 100 mobs each dropping 1g and 5 cloth
- no sharding - those 100 people each get 1 mob. 1g and 5 cloth each.
- sharding - they get split into lets say 2 shards. that means 100 people in 2 shards killing 2 mobs each. 2g and 10 cloth each.
the disconnect for you is you are somehow magically pulling more people out of nowhere.
Don’t get me wrong I’m hoping servers in classic stabilize to where a healthy no queue server was in vanilla.
But if it doesn’t and they end up with servers say 5K people and have two shards for every zone? Sharding has a net zero effect on the economy. But does have significant other impacts.
Matcauthon:the whole reason for sharding is to split people up to make less competition.
Wow, you’re wrong, again. Crazy!
hes wrong about the actual reason which is to reduce strain on server nodes but the effect is the same as what he is saying.
Matcauthon: Ziryus: Matcauthon:They don’t even have to clear the entire shard. If they are clearing over half of it they increase the rewards.
At the end of the day X people in one shard gets the same resources per person as 2X people in 2 shards. And if there are two shards there are twice as many people consuming those resources as well.
except your comparison is bad.
because your comparing 1 shard to 2 shards. were not comparing sharding to sharding.
were comparing vanilla. with X to sharding with the same amount of people in 2 shards.
so your math is either x or x in 2 zones.Not really it’s either X people in 1 zone or 2x people in 2 shards in 1 zone. And the same resources per person.
And once again if there are 2x people gathering resources there are also 2x people using those resources so it makes sense there should be 2x resources.
Say what? If there are 100 people in a zone in a single shard and for some reason Blizzard’s sharding system kicks in and divides those hundred people between two shards, there would still be only 100 people, but those people would be divided between TWO shards. Blizzard doesn’t just create an additional hundred people for that second shard.
In other words, X people in one shard becomes X people divided between TWO shards.
Matcauthon: Ziryus: Matcauthon: Ziryus: Matcauthon: Ziryus: Matcauthon:They don’t even have to clear the entire shard. If they are clearing over half of it they increase the rewards.
At the end of the day X people in one shard gets the same resources per person as 2X people in 2 shards. And if there are two shards there are twice as many people consuming those resources as well.
except your comparison is bad.
because your comparing 1 shard to 2 shards. were not comparing sharding to sharding.
were comparing vanilla. with X to sharding with the same amount of people in 2 shards.
so your math is either x or x in 2 zones.Not really it’s either X people in 1 zone or 2x people in 2 shards in 1 zone. And the same resources per person.
And once again if there are 2x people gathering resources there are also 2x people using those resources so it makes sense there should be 2x resources.
no its not.
if vanilla does not have sharding you have 100 people in a zone fighting over x resources.
if you have sharding those same hundred people are split into two or more shards thus more resources generated.
same people, more mobs to kill, more resources being generated.your comparison is bad because your thinking about it in retail terms.
you have to think about it as people in a zone with sharding and without.
your doubling the people because your adding a shard. that isn’t a true comparison.if i have 100 people in elwynn without sharding, its tough crap, they fight over the mobs and generate whatever resources they can generate.
if i have 100 people in elwynn with sharding, they get split and have more mobs and resources they can kill and generate.I’m not sure how better to explain that if you have twice as many people using the resources twice as many resources need to be generated.
And the flipside is of course if twice as many people are available to generate resources twice as many resources are being used.
the problem is this. your adding people because your adding shards. just because your adding shards does not mean you get to add people. the whole reason for sharding is to split people up to make less competition.
lets go back to the beginning. we have a maximum of 100 people. we have 100 mobs each dropping 1g and 5 cloth
- no sharding - those 100 people each get 1 mob. 1g and 5 cloth each.
- sharding - they get split into lets say 2 shards. that means 100 people in 2 shards killing 2 mobs each. 2g and 10 cloth each.
the disconnect for you is you are somehow magically pulling more people out of nowhere.
Don’t get me wrong I’m hoping servers in classic stabilize to where a healthy no queue server was in vanilla.
But if it doesn’t and they end up with servers say 5K people and have two shards for every zone? Sharding has a net zero effect on the economy. But does have significant other impacts.
okay lets try agian. lets say theres a maximum of 5k people on a srever.
all 5k of those people are in one zone.
5k people fighting over 500 mobs. is going to generate x resources.
now we shard those people so that there is 500 people in 10 shards.
that means each person gets one mob.
did we add more resources?
You guys are spending an awful lot of time and energy trying to convince a troll that 2+2 = 4.
You guys are spending an awful lot of time and energy trying to convince a troll that 2+2 = 4.
your not wrong.
You thought an ore node disappearing in front of you was sharding. Begone, troll.
Don’t get me wrong I’m hoping servers in classic stabilize to where a healthy no queue server was in vanilla.
But if it doesn’t and they end up with servers say 5K people and have two shards for every zone? Sharding has a net zero effect on the economy. But does have significant other impacts.
it has the effect of having twice the resources avalible for the playerbase to gather.
but you will say “but theres twice the cost it took to gather those resources!”
to that i say what if it costs nothing but the time it took to gather those resources?
that means 2 x the gold or whatever going straight to the economy.
You thought an ore node disappearing in front of you was sharding. Begone, troll.
one misinformed argument invalidates all other arguments? got it. and you call others a troll.
Ziryus: Matcauthon: Ziryus: Matcauthon: Ziryus: Matcauthon: Ziryus: Matcauthon:They don’t even have to clear the entire shard. If they are clearing over half of it they increase the rewards.
At the end of the day X people in one shard gets the same resources per person as 2X people in 2 shards. And if there are two shards there are twice as many people consuming those resources as well.
except your comparison is bad.
because your comparing 1 shard to 2 shards. were not comparing sharding to sharding.
were comparing vanilla. with X to sharding with the same amount of people in 2 shards.
so your math is either x or x in 2 zones.Not really it’s either X people in 1 zone or 2x people in 2 shards in 1 zone. And the same resources per person.
And once again if there are 2x people gathering resources there are also 2x people using those resources so it makes sense there should be 2x resources.
no its not.
if vanilla does not have sharding you have 100 people in a zone fighting over x resources.
if you have sharding those same hundred people are split into two or more shards thus more resources generated.
same people, more mobs to kill, more resources being generated.your comparison is bad because your thinking about it in retail terms.
you have to think about it as people in a zone with sharding and without.
your doubling the people because your adding a shard. that isn’t a true comparison.if i have 100 people in elwynn without sharding, its tough crap, they fight over the mobs and generate whatever resources they can generate.
if i have 100 people in elwynn with sharding, they get split and have more mobs and resources they can kill and generate.I’m not sure how better to explain that if you have twice as many people using the resources twice as many resources need to be generated.
And the flipside is of course if twice as many people are available to generate resources twice as many resources are being used.
the problem is this. your adding people because your adding shards. just because your adding shards does not mean you get to add people. the whole reason for sharding is to split people up to make less competition.
lets go back to the beginning. we have a maximum of 100 people. we have 100 mobs each dropping 1g and 5 cloth
- no sharding - those 100 people each get 1 mob. 1g and 5 cloth each.
- sharding - they get split into lets say 2 shards. that means 100 people in 2 shards killing 2 mobs each. 2g and 10 cloth each.
the disconnect for you is you are somehow magically pulling more people out of nowhere.
Don’t get me wrong I’m hoping servers in classic stabilize to where a healthy no queue server was in vanilla.
But if it doesn’t and they end up with servers say 5K people and have two shards for every zone? Sharding has a net zero effect on the economy. But does have significant other impacts.
okay lets try agian. lets say theres a maximum of 5k people on a srever.
all 5k of those people are in one zone.
5k people fighting over 500 mobs. is going to generate x resources.
now we shard those people so that there is 500 people in 10 shards.
that means each person gets one mob.
did we add more resources?
Do you understand that shards are designed to account for populations beyond what vanilla was designed for and could handle?
If they exceed server capacities beyond what they were in vanilla that needs to be accounted for in some way.
Either it’s shards, or it faster spawns, or dynamic tags and multi tap nodes. Pick your poison.