Some form of Sharding

ziryus. let me give you some advice.

the only argument you have that you can make that would “win” this argument on multiple shards being able to farm at 2x+ rates is the fact that you need enough people in the areas to trigger the phase in the first place.

now in some areas there are raids that will be out that can trigger the phasing if they put it in. the surrounding areas of brm , sillithus, epl . those when the corresponding raid comes out will be hotbeds of farming.

all i could counter that with would be we dont know how low the threshold will be for the sharding.

still its a solid point.

Well over 4 dozen. Hundreds of times, in fact.

I’ve lost count and I have not killed them all every week. Even if we only count Galleon, Sha of Anger, Nalak and Oondasta, though, that is 200 ever possible attempts per year. Even if we do not include any kills of those 4 bosses made during MOP, there are still over 4 years of possible attempts. That is over 800 possible attempts at just those 4 bosses even if we only count the possible attempts after WOD launched. That is over 800 possible attempts even with only one character making those kills.

I have more than a few characters making those kills.

Is it any surprise that I have well over 4 dozen MOP world boss kills? is it any surprise that that number is in the hundreds?

At the end of the day X people in one shard gets the same resources per person as 2X people in 2 shards. And if there are two shards there are twice as many people consuming those resources as well.

you should really look at my above post.

I did you need to understand basic math to understand mine.

Yes, it’s quite surprising that a level 10 with 30 achievement points has over 4 dozen MOP world boss kills.

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did you look at the one about the threshold needed for the sharding to take place to begin with? here ill quote it.

Oh I get it, but since the point of sharding is no exploitable it’s not an issue. Especially as we don’t even know the point of sharding.

In retail right now sharding of nodes is very exploitable because you can jump shards basically at will. I would hope that is not the case in classic.

Considering that I completed the stories in the areas where those bosses are located, most of my characters are ranged and rarely if ever move, I would say “no” to both of your questions.

Strangely, though, the odds of me getting “bugged” seem to be directly proportional to the number of players around that world boss. It seems that the more people around me fighting that boss, the more likely I am to get “bugged”.

I’m sure that has nothing at all to do with sharding, though.

Riiiiight.

Because it’s impossible that I could have any other characters with which I killed those bosses.

except your comparison is bad.
because your comparing 1 shard to 2 shards. were not comparing sharding to sharding.
were comparing vanilla. with X to sharding with the same amount of people in 2 shards.
so your math is either x or x in 2 zones.

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exploitable? no. but it creates extra resources compared to no sharding.

My bad, I thought you hated Modern WoW but apparently you really like it.

its not “exploitable” in some sense ya.

their point to you is 2x the resources farmed at or near the same rate is 2x the loot. even if both sides have to use a pot per 2 mobs or something. its still the same as 2x sources of loot.

and if it is sharding it will be the same as it is on live being able to hop groups and shard into a different shard. it wont be quite the same cause crz helps even more in the ability to reshard but just having the ability to regroup will give that ability to reshard.

all in all sharding is anti all that makes vanilla vanilla. it makes a dangerous precedent and its one we should fight tooth and nail to stop before it begins.

Don’t you just love how Ziryus admits that people “can jump shards basically at will” in retail but in the next breath claims that sharding will not affect Classic’s economy at all, even though classic will be on the same infrastructure and using the same system as retail.

you got me wrong pal. i was saying its nothing to do with phasing. it IS sharding doing it.

Not really it’s either X people in 1 zone or 2x people in 2 shards in 1 zone. And the same resources per person.

And once again if there are 2x people gathering resources there are also 2x people using those resources so it makes sense there should be 2x resources.

no its not.
if vanilla does not have sharding you have 100 people in a zone fighting over x resources.
if you have sharding those same hundred people are split into two or more shards thus more resources generated.
same people, more mobs to kill, more resources being generated.

your comparison is bad because your thinking about it in retail terms.
you have to think about it as people in a zone with sharding and without.
your doubling the people because your adding a shard. that isn’t a true comparison.

if i have 100 people in elwynn without sharding, its tough crap, they fight over the mobs and generate whatever resources they can generate.
if i have 100 people in elwynn with sharding, they get split and have more mobs and resources they can kill and generate.

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i was saying x to x . not meaning its 2x the people only that 1 person per shard on two different shards was farming as an example.

if they set it low enough to trigger sharding , you could have many different shards all working on identical mobs farming at 2x 3x 4x ect. and thats however many x to the same economy.

yes it affects the economy. how could it not?

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he’s not thinking about it with sharding and without sharding. hes thinking of it with 1 shard, and then when he adds a second shard he magically doubles the number of people.

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