Some form of Sharding

Except cloth and gold. Since you know shards just clone all npcs in the area.

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It only takes a few steps to move from one zone to another. Why would you think that there was not a “border” to a given shard and that stepping over that “border” would move you to another shard?

The problem is those who want sharding to be permanent

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Regardless same ratio of resources vs. people getting them. 100 people in a zone gets the same resources per person as 200 people in 2 shards.

Zones are shards now guys. Better not have zones in Classic.

I joined no group, but You expect me to believe that I experienced the same “bug” over 4 dozen times?

I legit haven’t seen anyone that’s requested that to be honest. I’ve only seen people claiming Blizzard might do it despite Blizzard explicitly saying they wouldn’t.

Anyone asking for perma sharding in classic is either a troll or needs to go back to BFA.

Nope because 200 people in one zone can only kill mobs as fast as they respawn.
Where as 100 in 2 zones can kill them twice as fast because there’s 2 mobs.

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So you’ve killed MOP world bosses how many times?

There are more total resources for those 200 people in two shards than for those 100 people in one shard, or 200 people in one shard.

Plenty of people in this very thread are asking for anything from using sharding whenever required up to permanent sharding.

Except that then there also twice as many people consuming those resources they gather. Twice as many people needing repairs, twice as many people needing potitions, twice as many people crafting and so on. So it nets out to zero.

is the boss youre fighting on the edge of some story zone that you have completed or not completed to phase you and are you running around like a chicken with your head cut off?

if so you may have a point. if not , ya its a bug. and no it doesnt suprise me that one would trigger for you multiple times. maybe do a bug report?

Let me make it simpler.
Let’s say without sharding we have 10 people to kill 10 mobs. Those mobs on death give 1 gold and 5 cloth. They respawn once a minute.
That means every minute each person gets 1 gold and 5 cloth.
Now if we split those 10 people into 2 shards there is now 5 people in each shard. Each killing 2 mobs a minute. Each person is now getting 2 gold and 10 cloth a minute.

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I’m sure the GMs can’t wait to deal with all the reports that players will give as a result of bugs with sharding. You think it’s annoying when nodes and herbs disappear in Current WoW? Wait until it happens in Vanilla, where resources are already limited. Same goes with any quest objective.

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you say that like you crunched the numbers.

think about it like this. a warlock or hunter in 1 zone vs the same in another shard. they both have little to no down time. they can farm endlessly cause by the time the mobs are all killed they are respawning at the start.

thats 2x the loot all things being equal.

do you not see a problem with that?

And 2 times the skinned mobs, 2 times the mined nodes, 2 times the herbs picked.

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That’s assuming that the zone is completely being cleared of mobs by both groups as fast as they can spawn. And that that’s not what sharding does, per your example with sharding there would be 20 people getting the same 1 gold 5 cloth, not 5 people doubling their take.

They don’t even have to clear the entire shard. If they are clearing over half of it they increase the rewards.

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Anyone got a PoV clip of sharding happening on the Classic demo that didn’t involve accepting a group invite? I’ve seen some of you say there was a clip of a guy jumping around and then he randomly gets sharded to another server. Every single clip I can find, the person playing accepts a group invite that puts them on a different shard.

Now that I think about it, I don’t think I’ve ever been randomly ported to another shard, even when we have massive PvP battles and the server is lagging really bad. I only see sharding when I, or others around me join the group of someone on a different shard.