Solution for Twinking problem

Take out the twinks and that’s what you have still. New players (which some people bring up in their arguments) vs not new.

an easy solution would be to just only allow instanced pvp at level cap.

Must be fighting crappy twinks then. All my loomed out alts get erased in a few seconds.

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Certain classes do this to me, like Warrior/rogue

This is just another reason why trying to fix this whole mess by tweaking gear is a fool’s errand. Sure, there are problems, but it’s a big ugly rat’s nest of a problem to the point that Blizzard would be better off throwing everything out and starting from scratch on literally every aspect of the game. At that point they might as well just make a new game altogether. You can’t mess with gear in the hopes that you’ll fix BG play without having some kind of profound effect somewhere else in the game that you hadn’t anticipated. Eventually you’re playing whack-a-mole chasing problems for eternity.

Simply doing a hard segregation of on/off XP players where neither can interact with one another in BG’s is just as foolish, because while you may fix the problem for on xp players, off xp players will have intolerably long queues given how few of them there are, and when they do finally get to play, they’ll more likely than not be playing 75-90% of the same people they play every game. After a while it gets boring.

My solution AT LEAST gives either type of player the choice to play with the others, even though there will be obvious preferences for both sides.

I’m sure there are more than a few on xp players who wouldn’t mind throwing down with highly geared twinks if they went in with the expectation that they’re gonna come out of it sore and bruised. Maybe I’m a minority in this respect, but I’d probably go in and play my last couple of levels in a bracket like that just to see how I stack up.

If you switch xp off, it should be like warmode. You only see xp off players. Simples.

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Well, I’ve explained my reasons for disagreeing with this statement. My only hope at this point is that Blizzard sees these suggestions, and doesn’t botch things up by doing something silly.

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Yeah by keeping xp off in the leveling population? Ok I’m out enjoyed the debates on the forum here. Thanks!

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that is the best thing I have heard.

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This idea is essentially legion with wargames on the side for, Would this casual bracket also turn off enchants? wouldn’t want heirloom levelers to have an advantage with +7 stats to chest or weapon enchants now would we?

Actually I would miss being able to manage my own stats in bgs even as a leveler but legion templates wouldn’t kill it for me.

I’m inclined to believe after that response that you haven’t read, or don’t understand the proposal.

Yes, xp on and off would be able to fight in the same BG’s but depending on what mode they choose, the rules will favor one over the other in terms of how gear acts.

Casual mode: Gear is mitigated as a factor by forcing item levels to be the same. The only thing that would remain different are baseline mechanics on particular pieces of gear such as procs, or use abilities on trinkets or weapons. Gems and Enchantments would be a non-factor. Whether you’re a twink or casual player, you’ll be on (more or less) an even playing field, and raw skill along with teamwork would become the deciding factors of victory.

Competitive mode: No scaling whatsoever by character or gear level. You go in as you are, and the chips fall where they may. Go in unprepared, and you’ll get stomped. Go in with the best suited gems, enchantments, items, and professions, and you’ll probably dominate unless everybody else is equally as geared.

EDIT

Essentially, yes for the reasons you stated. Something however, like a weapon’s ability (say for example a proc stun or fire damage) would not be effected, because that’s something that should be left alone. Sure, more often than not twink players would be the ones carrying these weapons, but they aren’t out of the realm of possibility for lower level players to have. Maybe it’s just a personal preference, but I feel that there ought to be at least SOME variety in gear.

I’m honestly struggling to see how that isn’t equivalent to separating the queues, just with extra balancing added.

Levelers just simply don’t want to play against twinks, so the competitive queue would end up being just twinks and as “boring” as you claim the xpoff-only queues would be.

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Again, others have voiced this same objection, but it’s still better than a hard segregation between xp on and off, and it’s a more feasible solution than trying to balance gear without breaking some other aspect of the game.

Besides that, I’m willing to bet that there would be more than a few casuals who wouldn’t mind going into the competitive bracket if they knew ahead of time that they would be getting stomped on repeatedly, especially if there was the potential for them to get something out of it like extra honor, leveling XP, or some gear, or tokens for buying gear.

Not too much though… otherwise you’d have competitive bracket being queued up more than casual with gluttons for punishment going in for the extra goodies.

it is just legion with wargames for twinks though. its not the worse idea being said though. At last enchants and weapon procs would remain unlike in legion.

Well, enchants I’m not so sure about… I guess that would be something for Blizzard to decide in the end though. I don’t know if there’s any way for them to discriminate between an enchantment that results in a proc ability, and an enchant that’s a straight up stat boost. If there is, then by all means I think the proc abilities should be allowed, but the stat boosts shouldn’t. After all, the point is to square up itemization, and for the most part that means making sure that item levels, and stats stay relatively at the same level.

A character with a slight advantage in stats might be a challenging fight, but it isn’t impossible for a single person to overcome. It’s when you start getting into the realm of insurmountable disparity between gear is what causes the problem, but like I said… trying to fix the problem through gear balancing would likely create more problems than it fixes.

One of the biggest issues with templates was that blizzard had proven unwilling to take the time to adjust them for all levels.

h ttps://imgur.com/F9Ni7yB just an example of legion templates at its finest. If blizzard promised to actually adjust things it might have worked.

I use to duel full prideful warlocks in mop on a full crafted set rogue and win, the stat difference was gigantic with some warlocks having around 1mill hp.

fighting players with better gear can be done rather easily if you play better then them tbf that is a 1v1 example though and random bgs have a random mix of skill and gear.

You know what the ironic thing about this all is? Despite the suggestions, even the one I’ve proposed, there is one glaring truth that can’t be ignored.

PvP was better in Vanilla when there was almost no balancing whatsoever. Even in BC it was still better.

I honestly think, and have stated this ever since day one, that Blizzards attempt to balance the game around Arenas ruined not only PvP balance, but also PvE balance, and marked the beginning of the end for the game even though now it’s one of the more popular aspects of it.

Sure, the game increased subs in subsequent xpacs, but at the same time there was still a huge gold mining business going on which could have inflated those numbers quite a bit. The second they introduced Cross-Realm servers was the first toll of the bells marking the death of WoW.

Just my humble opinion.

We will soon find out.
A swimming pool should be reserved for these forums IMO.
There will be lots of crying. :rofl::rofl::rofl:

I spent a lot of time in the 30-39 bracket on nost, granted it wasn’t retail vanilla but it was more fun then max level pvp has been since mop for me.

thats pretty much what all posts here are, its just people that want to make the game better based on what they think will get that done.

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Not so much from PvP I imagine, as there will be for the amount of grinding new players will have to do in order to do well… anything.

“Why does it take me two weeks to reach level 20? I could do that in 20 minutes before! What happened to my exp boost heirlooms? Why can’t I breeze through dozens of mobs on my mage?”

The PvP will just be the icing on the cake. “WTF I get one shot by everybody in BG’s! They’re not even twinks! I’m lvl 21 with quest greens, why don’t I go to lvl 29 anymore? This is unfair!”

I hate to say it though… but I’m going to have to go Alliance in Vanilla because I’m a big time Paladin player, and I’m going to love every second of having Seal of Command back. I’m going to cuddle it, squeeze it, kiss it, and love it forever.