Solo Shuffle - What did you expect?

I understand why this community wanted a game mode such as RSS to be implemented.

I genuinely believe that the only valid complaint that should be on these forums is the issue of leavers/MMR bug/etc.

I want to pose the follow question: What did you guys expect?

Solo Shuffle is literally a zergfest. Why wouldn’t it be?

Of course melee will dominate this game mode. You are playing the 3v3 bracket, which historically needs more comms and coordination than the rest of them, in a manner which is completely random, absolute gamble on team composition and team communication. Caster cleaves for the most part require a tiny bit more brainpower to actually setup and trade properly as opposed to melee who can just agree that one of them stuns the healer one of them stuns the dps and then they just blow their load.

Of course people will be bad, and people will tilt about it. Just look at how the MMR works. At least in LFG, you could decide if you wanted to play with someone after looking at their exp or whatever. In RSS, people are literally perma-challengers backpedaling in your 2400 mmr game. This was bound to happen, the MMR leaps in RSS are huge and you really can’t complain about it because this is what everyone wanted - A quick solo climb to the rewards section of the vendor.

Melee is not the meta. Melee is just the meta in solo shuffle. I honestly believe that in the current state of the game, it’s more of a caster meta than a melee meta. Why? Because despite how OP a certain double melee comp feels (DH DK), the rest of the dominating comps are either double caster (Splay/LSx/whatever) OR they are caster/melee, which obviously means that casters are doing better than melee. The only outlier I have seen thus far is Ebola. I don’t see TSG, I don’t see Turbo, I don’t see Vanguards, I don’t see Jungle, I don’t see Ret/War. You’re either a DH DK player, a caster cleave, or you’re playing a melee alongside a caster. Melee feels so broken and overpowered and frustrating in solo shuffle because you’re literally playing a game mode designed around random matchups that has no room for you to coordinate kiting or trading against some bros who just happen to wield a sword and a W key. It’s not that hard to understand why this is the case.

Of course healers will be frustrated. Imagine healing 2 idiots in your 3s game without the ability to tell them in voice “Hey I’m in CC” and they don’t have the awareness to either notice it or prevent. You could also just be a bad healer and be totally unaware of the setups or CC’s coming right in your direction. Why would you, as a healer, expect healing totally random people with random comps with no voice in a random setting to have any sort of fun when you can’t even tell them what to press?

I honestly thought this was all kind of logical given the way the mode was designed and implemented. I think if they had a prompt at the beginning of every RSS to say “Hey, wanna join WoW voice chat and talk to these guys?” it would really help alleviate the pain points.

But seriously - In a mode like this, how is Blizzard supposed to address melee dominance, player skill, or healer draught?

For all the people who hate solo shuffle so much - Why don’t you just go play 3s where you can actually be rewarded for your gameplay and coordination? And if you have no partners, can you really not make 2 friends on an MMORPG?

Cheers.

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ayo i respect you

but there is zero shot i’m reading that

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That’s fine bro I wish it could be lest text-wall-y :frowning:

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Because I need the legend title but unholy is bad with caster partners

You hit the nail here, most people that cried about wanting solo queue just have 0 idea what problems it’ll bring

It’s about what I was expected minus healer mmr being twice as difficult to climb and leavers plagueing the bracket because there’s no real mechanism to reward people for staying or punish people hard enough for leaving.

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Pretty sure they knew exactly what it’d do.

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Everything you said is true. People just need more awareness and to improve.

Specs/classes that need tuning though should get them, ADDITONAL to having RSS specific tuning auras ontop of that so its not a stagnant. Should solve most complaints

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Are you sure about that?

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I expected queues under 5 minutes and no tanks. My expectations were low.

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How you figure

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cuz didnt u know unholy is countered by melee and caster is too :100:

I just want short enough queues to be able to play during limited game time.

This was supposed to be the “casual arena” fix, but it sure af isn’t good for a casual 3ish hour player.

If queues were reliable or even 5-7 minutes I’d be fine with plenty of bs.

But queue says 12, then it’s 45 and I’m logging off.

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I think my issue with Blizzard is that they always seems to fall short on doing enough tuning to make the game enjoyable for everyone. I feel like RSS is two to three tuning passes and fixing the leaver issue away from being great. But this is their pattern. Do a few quality changes, and then fall back into radio silence. Blizzard’s just always seems to fall short and continually operates in half measures. I think that’s why the outcry is so palpable. People want RSS to be successful.

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I feel like the severe disadvantage in a solo shuffle lobby comes from being the odd man out- you dont want to be the only melee vs triple wizards or only wizard vs triple melee.

Since there is no coordination you are dependent on natural synergies.

I agree though that this Community and Blizz should not do class balance based off of solo shuffle (though DH still feels a little oppressive). And that we should focus on the leaver issues/mmr issues/queue issues for RSS. And this is coming from an elesham who mostly gets triple melee lobbies lol

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They could easily limit the amount of melee in a lobby. This would actually go a pretty long way towards some sense of balance for RSS’s sake.

I was voicing this before the mode finally debuted but…Blizzard thinks WoW’s meta is simply centered around traditional roles (dps/dps/healer). It’s not. It’s more in depth than that. It’s centered around individual specs, at the very least.

Disclaimer: I think RSS is dumb and was implemented poorly, but I’m trying to be optimistic here.

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Yeah I wanna play one lobby per 5 hours too

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It’s a start man idk

The idea is that it will bring people back into the game mode since it will be less insufferable.

It desperately needs more players, especially healers. Let’s not forget that queues were like wildfire the first week of the season.

DPS expected healers to sacrifice their time to heal them. Then after disparaging and insulting the healer, they expected to be healed through all the burst and CC.

Expectations != Reality

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lol ur name is true rizz

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