Really? So Heroic bosses are easier to kill than Normal bosses, which are even easier to kill than LFR?
No. The more you play, the harder the game gets. That’s THE POINT, to face more difficult challenges.
And news flash, but world mobs DO get easier as you level. You get more spells & abilities, better potions, food, & buffs, and better gear. My Fury Warrior, for example, doesn’t even care about world mobs that don’t have golden borders. I can’t farm up enough regular mobs to make things hard for me because of dropping aggro if I go that far.
WoW is the easiest of the easy rpgs. Quests that say “suggested players: [3]” I take on solo, no matter my level. “Suggest players: [5]” means “You’ll need to pop a CD or two”. For some specs, like Prot Paladins, you can solo an elite 15 levels above you. World mobs in WoW are ALREADY trivial.
Yes. PROGRESSION. As in moving forward. Not power REGRESSION. It’s not, nor has it ever been about being able to 1-shot mobs you fought earlier on. It’s always about being able to fight things you COULDN’T before.
Zelda: OoT is possibly one of the best RPGs of all time. Know what? Those mobs you fought at the beginning of the game are just as hard to kill at the end of the game. But because of tools, weapons, and skills have improved, by the end of the game you can defeat mobs you couldn’t even hurt at the beginning.
“Old content becoming trivial” is not what RPGs are about. “New content becoming possible” is what progression means. If you need to become a God of Death to mobs you faced early in the game to feel like you’ve progressed, then the problem is between you and your therapist, not with the game.