So whats the DPS loss using 1 button?

Sim DPS is an average assuming optimal play. The variance that exists is in the sense of procs and crit rates and the like. So

this is not at all how that works.

Except it’s exactly how it works. There’s not a 40% variance strictly from procs but that is part of it. If what you’re saying happened to be true then great players would often find themselves at or below the average if they happened to have below average procs which would happen 50% of the time. The 20% of what’s “optimal” in your statement is still 20% below average which would roughly be 30% percentile. I don’t find it odd that this is an improvement for a lot of player’s performance though.

The variance on simc comes from procs, crits, and kill time because most default sims run a 20 seconds either side of what’s selected.

But also in statistics we don’t calculate variance by looking at the % difference between the highest and lowest results, we set an upper and lower bound of a given percentage to exclude outliers and then measure variance within the defined range left over. Who cares what’s technically possible if everything crits / procs when it’s a 1/100,000 chance of it occuring to begin with.

The vast vast majority of sim data falls within a much smaller range.

That’s also not how that works, at all. Percentile is not an absolute measurement of percentage from perfection.

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I applaud you for trying to explain this. I don’t think you will find many people willing to listen though. WoW players take percentiles as irrevocable proof of their leetness.

It is rather rare you can break it down and explain it to them. I recall trying to explain to a feeder guild that them having 4 healer parsing 90% on wipes but zero direct healing for the debuff. They legit couldn’t figure out why all but the tankest classes were dying…

I understand why the player base is like this though. Wow is extremely complex to break down performance wise.

This isn’t even about the nuance of damage pattern / allocation Vs overall output. This is literally just GCSE statistics 101.

Do people not know what a box plot is?

Interview in question, take a look-see if you are interested.

In which ion says point blank the intention of the tool isn’t to provide a performance increase for those struggling or progressing in heroic raid content, let alone anything more than that.

So what is its intention? Will it be used by high end raiders in certain scenarios or no?

There’s a difference between will and can. The fact a player can complete heroic raids using OBR for 95%+ of their rotational decision making without needing to be carried goes against Blizzard’s own stated intentions for the purpose of the tool.

The highlight assist is better imo. I’ve been using it on Destro Lock.

One million single target using it, no idea how to play and I have no gear on the lock lol. I do have good trinkets though.

I have never had the faith in humanity you possess. I find it inspiring. You would likely be startled by just how weak a grasp the average person has on mathematics and language.

I think it would dishearten you to find out how deep the problem goes.

My stance is somewhat controversial, but…
Instead of people relying on a single button, Blizzard could have brought more passive options (like CSAA, for example) to the table for all classes and specs.
It wouldn’t have to be just as effective—after all, it’s a passive option—but it would help new players gradually start incorporating other abilities until they feel comfortable

What is CSAA? Just use Highlight Assist. I learned how to play Destro, both hero talent trees using it. You instantly can see what’s going on with the rotation and as long as you read every single talent, you will quickly learn what is going on.

Hi. It does not. It does not account for so much. I have to hold abilities for OAB for example to align with adds. The 1BR solely goes through a list. People can use it but they will do considerably less throughput.

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Well for one OBR is 100% arbitrary. It’s going to pop Pillar of Strength or whatever 30 second CD you have up, even if your target is a critter.

They do not. I spent all of DF trying to explain the various nuances of SS MMR and representation and it was like talking to angry chipmunks.

Do you know how much time I spent trying to explain that if 20% of the ladder is healers, you would expect 20% of the ladder at any given range to be healers. How many times I was told that, in fact, 33% of the players above 2400 should be healers because healers are 33% of every shuffle match? Do you know that basically every single PvP player doesn’t understand why the top 100 is an awful, awful, awful sample to judge balance by?

I was told multiple times I was cooking the books for cutting off the top of the ladder as an outlier pool, even when the number of people I was cutting off the bottom was significantly more. Just… sigh.

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So basically you guys are saying we’re subhumans because we don’t understand math as well as you? Interesting.

Then you and I are in agreement then, because the decision-making of the OBR tool should not, and probably does not, account for 95% of performance on higher end raids. In that, if you don’t know you class/spec, your defensives, your interupts, and the mechanics, are geared, wirh optimal build and enchants, a player using OBR is highly unlikely to be overperforming by 95% given all those other factors.

Even hero raid guilds are selective in who they have on their raid roster. Ain’t no noob showing up to heroic night without a polite 'umm, no" from the raid leader or guild master if they are pushing progression.

(I don’t heroic raid, but two or three of the guilds I’m in do, one does mythic raiding. They have high standards for who gets to go on heroic raid nights.)

“Given certain scenarios” has always been the core of my question, if mythic raiders might use OBR on a certain segment of a boss encounter. Which is fine by me, by the way. I’m just asking hyphtheticals.

You’re missing the human element here. Once again, great players nearly always exceed simulated dmg, regardless of procs, crits and kill times. If what you’re saying is true, then great players would be below the mark 50% of the time if their kill times weren’t ideal or if they didnt get crits/procs - which is in no way true at all. If you’re matching sim numbers then yeah, you’d be considered “optimal”. If you’re 20% below that, you’re without a doubt playing improperly. And the 30% percentile that I was referencing is compared roughly to what great players are regularly able to do with their spec instead of the simulated number. We can all agree that great players will always outperform “optimal” players and classes/specs are buffed/nerfed around what caveats players are able to abuse to reach particular levels. So yeah, you’re looking at the 30th percentile of the player base while I’m referencing 30th percentile of what’s optimal and what is possible in the hands of someone who is skilled. This is entirely valid as the meta is dictated by players at the very top and nearly everyone below that level follows suit as they feel they need to in order to be competitive or invited to groups. And also, once again, yeah, the one button rotation is a damage gain for quite a few new or inexperienced players but it’s incredibly detrimental to their damage if it’s ~20% as they are opting into a system that is guaranteed to be compared to simc instead of what skilled players are actually doing.

On some specs quite a bit not because gcd penalty, from what i can see in my testing it will use up abilities that could have ben delayed for follow up pull . Which is fine. Single button assist was not intended for high level content.