Let’s be honest. This is a big band aid fix. Blizzard made some specs far too complex and some too easy. They add too many mechanics to keep track of, they did a poor job at telegraphing and information placement is piss poor. Those who juggle a bunch of addons did better than those who didn’t and it showed by far too much.
Is there any reason we are comparing normal players to the top players in the world? We gave ourselves and each other complexes.
This is a cheap efficient way to fix the game in the now. Yes it feels nice. But it really shouldn’t have come to this in the first place. That and I doubt it’s going to be healthy in the long term.
In my opinion they should have just undid the castsequence blocks they put in place and allowed players to build the one button how they liked it.
Because they don’t think it’s fair lol but ya. It’s sweet and sad at the same time. I started playing SF6 and there’s an option on there for button input called “modern controls” and it allows you to perform special moves and full combos by tapping one button, I just started playing a few weeks ago and I’m already diamond with the worst character and let me tell you the amount of hate messages I receive has been hilarious (but that’s kinda been the point to me using it)
The idea is that other players should not be “allowed” to perform at their level without mastering the game beforehand because let’s face it, if I wanted to be a fraction close to how I play with modern controls (1 button) with default controls; I would have to put at minimum like 12 hours worth of playtime with repetitions in practice in order to memorize button input and distance, but nope.
Its posts like this where you can really tell the difference between awful players (but how does it affect you reeeeee) and good ones. Do i think OBR is great for accessibility? Sure. Does it absolutely ruin the competitive spirit of the game if you have people that are terrible at the game (a certain "ill just report you " paladin comes to mind) suddenly doing content they dont belong in and getting the same rewards that people who have spent hours and hours working on their classes to actually be GOOD? 100%. If OBR is a dps increase for you, you do not belong in mythic raiding/high keys, no ifs ands or buts about it. Im all for it being there to help people enjoy the game and do lfr and such, but to have people who made their character 3 days ago able to play on the same level as the people that spent weeks working and learning is a massive slap to the face, and if your only argument is “but its optional it doesnt affect you” then YOU are the problem and arent even smart enough to see how
If someone is in higher end content and incorporating OBR into their rotation and gameplay, while also knowing the mechanics, has the proper build, uses defensives and interrupts, had the proper gear and enchants, has macros set up, then yes they absolutely deserve to be there.
I’ve played the rotation assist/OBR on a number of alts and it’s absolutely not the massive game changer everyone thinks it is, unless you are already a good gamer and some kind of gaming savant, you are not jumping into mythic raid if you started playing MMOs last week.
The idea is to give you an intro into the proper rotation. Eventually you can move on to highlight assist which actually requires you to press the right buttons. It is not 100% accurate but if you have no clue what you are doing it can take you from clueless to basic competence level fairly well.
Nice comment. Honestly I appreciate that. At the risk of sounding rude cause I’m really not trying to be…do you think that a player who chooses to play this way should be entitled to compete at the same level as people who use their entire kit? And if you do…can you explain to me how you think that you would then be entitled to the same content/reward system as those people? Again I’m not trying to be rude …I’m genuinely curious as to how people feel about it. I’ve come around…I guess I was pretty against it at first but honestly I’ve started realizing it doesn’t matter too much. I do however feel that one button play shouldn’t allow access to anything above heroic level content. Like it should actually be disabled if the difficulty is set to mythic.
It can actually increase DPS on a mage. Not over time. But it does some very interesting things with the opener. If you can combine it with other macros and hit your CDs at the right time you can actually see little bursts of gain…overall it’s probably less on long fights of course but it’s a neat way to get everything rolling really fast.
I know correlation isn’t causation but general consensus seems to be FF’s rotations have been taking a nosedive with everything becoming more simplistic and homogenous with every rework / class change.
Half my mythic raid team tried it for pulls on Mug’zee while still using utility and doing mechanics and it was a comical dps loss. These are common 95+ parses in mythic. Its fine for a select amount of specs in ideal situations.
I play and my guild mate does Ultimate/Savage raiding which I watch prog of. This simply isnt true. The openers are still 10+ buttons on strict timing and the game is a giant dance with positioning. Its fine for their dungeons which have never been even remotely complicated.
Nah. You shouldn’t have to be dealing with a literal rotation bot being a DPS improvement for you until you’re already most of the way done with mastering your character. The OBR is just really, really bad game design.
The conversation would be a lot less muddied if it would stop being compared to a hypothetical perfect rotation and the news sites started comparing it to the 50th percentile parses for the Heroic raid and the M+ equivalent.
It is quite literally a 1:1 comparison. If anything automating your rotation is a far bigger cheat than removing any individual mechanic. You would likely have to remove several mechanics in a given encounter to match the impact of an automated rotation.
This is such an absurd question. It shouldn’t have a purpose in high-end raiding. An automated rotation is anathema to aspirational content. They are diametrically opposed concepts.
In what way do they deserve to be there? You very specifically described how they do not deserve to be there. It’s like saying that if someone qualifies for a state championship (foot) race by driving a car they deserve to be there. Like, ???. How is this possibly a conversation that’s being entertained in earnest?
Which is entirely irrelevant. You’re still automating a large part of the challenge in question. If I automated creep farming in League I would still get my backside handed to me by most players if I were otherwise terrible, but I’d still be cheating.
That’s why I’m asking the people who do mythic raiding. If they think OBR has a place, why or why not. If it’s controversial for them or not. Because when Max talked about ‘automating’ in the interview, I wanted to know what he was talking about. I assumed it was the OBR.
And he’s a top dog guy in mythic raiding and ok with it being used in certain scenarios, why would anyone else have a problem with it.
I have no idea who that is and I do not care. The optimist in me wants to say you are confusing the idea of “a place” in the sense of it being the optimal tool in certain scenarios (which is a comment on is, not ought), vs. “a place” in the sense of it being good for the game that it is sufficient to participate in Mythic raiding.
If it’s the latter he is wrong no matter who he is. If he’s some RWF raider I could potentially see him holding the latter opinion if he’s a narcissist, as he would be one of the incredible minority of payers for whom it wouldn’t matter at all.
This isn’t some complicated topic though. The entire purpose of challenge content is to overcome that challenge. Cheating is not that. Automating the manipulation of your character is not that. Destroying the mastery curve in the game for anyone who isn’t already in the elite bracket is objectively poor and toxic game design.
The OBR can offer 10th percentile performance relative to parses for Normal raids and the various equivalents. This would allow it to still serve its purpose without risking all the damage it’s currently on the path to causing.
This isn’t true at all. The assist could technically be defined as a learning tool, but the OBR is in no way a learning tool. Technology like the OBR actively discourages learning and creates lazy minds.
Another way to negate the OBR would be to disallow any player with it active from earning achievements or rewards in aspirational content. You can use it to do Normal and M0 and t5 delves (or whatever the delve equivalent would be for that difficulty), and you could use it to tag along with your pals in higher content without being as much of a burden, but you couldn’t use it to to subvert the intended challenge associated with prestige rewards.
Its outside that where it is annoying. Isnt as easy as I make it out to be. You have to manually over ride it against multiple enemies or you spam fan of knives
It actually is. Simulated dps is an average, not the maximum or top damage that you can deal. Skilled players can almost always play in a way where they’re able to reach close to the top number, above the average. The one button system is compared against simulated damage, not top damage. Most classes have a ~40% variance between the mean and top and a ~40% variance between mean and bottom. So, that 20% damage loss is actually about 60% lower than what a skilled player would pull and 20% lower than the average player would pull; this clearly pigeonholes the player using the one button system into the 30% percentile if their spec performs 20% lower than simulated dps.