So whats the DPS loss using 1 button?

The ele sham ae dps rotation is a pretty big loss because it ignores the EoGS talent.

It also uses storm ele/stormkeeper the moment its up. Despite them being 1m+ cds.

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Can you one button craft yet? I’d like to duel wield alchemy on one button.

I think a lot of people overestimate how close their DPS is to optimal. I estimate that 50%+ of active players would benefit from using the one button rotation.

For that reason, I think its too strong (for most classes), and should have more of a GCD penalty, plus an additional % damage nerf for overperforming specs

See this is what I don’t understand. Why? Why don’t you want people to have this to be optimal? Like how does it impact your game negatively if the 1 button is better? I would argue it would INCREASE your enjoyment because more people would be better.

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Why should people have to actually play the game?

Not a valid argument.

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Because trying yourself should be better than having things automated for you. And learning and improving should be part of achieving goals.

I’m sure people would be better at raid fights if they could select to remove mechanics they were dying to as well, doesn’t mean they should have the option to do that and still achieve the performance / rewards of those who didn’t, even if those other people weren’t playing perfectly.

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Because I can see the writing on the wall. Players who are underperforming and trying to actually learn their rotations will be bullied into using the OBR.

My honest opinion is that the entire thing was a MASSIVE mistake to add to the game

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You guys are reading so much into it that its not even worth discussing. Its an OPTION for players to use that allows them to have more fun in game and to take a very complicated rotation and make it simpler at a significant DPS loss. Again, I don’t get why some of you think that the end of the world is near when it has ZERO impact on YOUR gameplay. So bizarre to me.

20% of sim DPS is not significant. Most people don’t play perfectly, difficult content isn’t tuned with the expectation people will play perfectly. The current baseline OBR provides some specs is currently above the DPS needed for some of the most difficult content in the entire game.

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Ok but again… how does this negatively impact YOU? Like what do you think is going to happen to the game that will impact YOUR enjoyment?

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I’ve always used one button (two if you count jump ( three if you count me pretending to have a dodge roll))

So my DPS has gone up exponentially.

You know I’m starting to warm up to that mechanic selection idea. If you can’t dodge the swirlies you should be able to turn them off so you stop wiping. I can keep them on so surely it doesn’t affect me if you choose to make things easier for the same rewards.

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Pretty lame argument… I mean, that’s not even close to the same thing…but i get that people like you don’t want others to have it easier and every decision that is made is just a ā€œwe are doomedā€ mindset. Enjoy your ivory tower.

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Idk I’d say perform rotational inputs that provide sufficient DPS to meet the expected performance level for the content is a mechanic.

You’ve chosen to remove the need to perform those inputs by automating them and your performance is still sufficient to meet the expected check for the encounter.

That seems like removing a mechanic to me.

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Lol come on dude. I try to defer to your opinion on most things as you are a wowhead class writer, but this is just a bad take. You know that the automation is supposed to help players do the mechanics. They said as much in that interview.

So if it trickles down and helps us lesser mortals how is that a problem?

What percentage of time should OBR be allowable in mythic raids? Hard capped at 10 percent of the fight? Because if scrubs can’t use it in high end raids, top players shouldnt be able to use it either.

I don’t think the performance provided by obr should be sufficiently relevant for anyone engaging in challenge content. That’s been my stance from the beginning.

In the interview Ion said himself the intention for this feature isn’t to offer an upgrade to the DPS of heroic raiders, let alone anything above that.

I think they should remove the gcd penalty and just aura debuff you for 40% for 3 seconds every time you press it.

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So what is its purpose in high end raiding? Is it ever justified? Or would you never use it, ever? And don’t think anyone else should use it either, no matter their past performance or ability?

Providing sufficient (But not exceptional) performance for little to no cognitive bandwidth.

It is not as good as a good player playing well, but it’s still good enough to meet the performance requirements for the encounter because WoW’s difficulty has never been about particularly high performance margins in any one area. It’s about being able to juggle / multitask multiple things ā€œwell enoughā€ whilst also being highly consistent.

The real shocker was that it’s performance on some specs is sufficient for extremely high mythic+ dungeons. I know that’s in part due to how OBR interacts with each spec’s kit and it’s highly spec dependant as to if that’s possible, but it shouldn’t really be possible for any spec so outliers are still a problem.

Ok, that’s good. Because maybe I’ll be using OBR for that purpose in LFR. I’m an older lady with burnt out brain cells. Any 'ā€œcognitive loadā€ that can be lightened is welcome by me.

And that’s absolutely fine by me. I have no issues with using tools to simplify the experience to this degree in order to engage with the game at a baseline, but when players start wanting to reach for loftier goals there should be an expectation they learn and improve as players and part of that should be to build an understanding of how their class works and how to execute their DPS gameplay with a reasonable degree of accuracy and consistency.

Perfection isn’t realistic for anyone but the most skilled and dedicated of players, which I wouldn’t even count myself within. It’s much more about, as I said, consistency and balance between being able to be good enough at everything.

I think people would genuinely be surprised how low the performance checks for DPS are in this game compared to what specs are theoretically capable of, even in some of the game’s most difficult content, which is why the penalty of in some cases as little as 15-20% is such a strange and problematic choice.