The ele sham ae dps rotation is a pretty big loss because it ignores the EoGS talent.
It also uses storm ele/stormkeeper the moment its up. Despite them being 1m+ cds.
The ele sham ae dps rotation is a pretty big loss because it ignores the EoGS talent.
It also uses storm ele/stormkeeper the moment its up. Despite them being 1m+ cds.
Can you one button craft yet? Iād like to duel wield alchemy on one button.
I think a lot of people overestimate how close their DPS is to optimal. I estimate that 50%+ of active players would benefit from using the one button rotation.
For that reason, I think its too strong (for most classes), and should have more of a GCD penalty, plus an additional % damage nerf for overperforming specs
See this is what I donāt understand. Why? Why donāt you want people to have this to be optimal? Like how does it impact your game negatively if the 1 button is better? I would argue it would INCREASE your enjoyment because more people would be better.
Why should people have to actually play the game?
Not a valid argument.
Because trying yourself should be better than having things automated for you. And learning and improving should be part of achieving goals.
Iām sure people would be better at raid fights if they could select to remove mechanics they were dying to as well, doesnāt mean they should have the option to do that and still achieve the performance / rewards of those who didnāt, even if those other people werenāt playing perfectly.
Because I can see the writing on the wall. Players who are underperforming and trying to actually learn their rotations will be bullied into using the OBR.
My honest opinion is that the entire thing was a MASSIVE mistake to add to the game
You guys are reading so much into it that its not even worth discussing. Its an OPTION for players to use that allows them to have more fun in game and to take a very complicated rotation and make it simpler at a significant DPS loss. Again, I donāt get why some of you think that the end of the world is near when it has ZERO impact on YOUR gameplay. So bizarre to me.
20% of sim DPS is not significant. Most people donāt play perfectly, difficult content isnāt tuned with the expectation people will play perfectly. The current baseline OBR provides some specs is currently above the DPS needed for some of the most difficult content in the entire game.
Ok but again⦠how does this negatively impact YOU? Like what do you think is going to happen to the game that will impact YOUR enjoyment?
Iāve always used one button (two if you count jump ( three if you count me pretending to have a dodge roll))
So my DPS has gone up exponentially.
You know Iām starting to warm up to that mechanic selection idea. If you canāt dodge the swirlies you should be able to turn them off so you stop wiping. I can keep them on so surely it doesnāt affect me if you choose to make things easier for the same rewards.
Pretty lame argument⦠I mean, thatās not even close to the same thingā¦but i get that people like you donāt want others to have it easier and every decision that is made is just a āwe are doomedā mindset. Enjoy your ivory tower.
Idk Iād say perform rotational inputs that provide sufficient DPS to meet the expected performance level for the content is a mechanic.
Youāve chosen to remove the need to perform those inputs by automating them and your performance is still sufficient to meet the expected check for the encounter.
That seems like removing a mechanic to me.
Lol come on dude. I try to defer to your opinion on most things as you are a wowhead class writer, but this is just a bad take. You know that the automation is supposed to help players do the mechanics. They said as much in that interview.
So if it trickles down and helps us lesser mortals how is that a problem?
What percentage of time should OBR be allowable in mythic raids? Hard capped at 10 percent of the fight? Because if scrubs canāt use it in high end raids, top players shouldnt be able to use it either.
I donāt think the performance provided by obr should be sufficiently relevant for anyone engaging in challenge content. Thatās been my stance from the beginning.
In the interview Ion said himself the intention for this feature isnāt to offer an upgrade to the DPS of heroic raiders, let alone anything above that.
I think they should remove the gcd penalty and just aura debuff you for 40% for 3 seconds every time you press it.
So what is its purpose in high end raiding? Is it ever justified? Or would you never use it, ever? And donāt think anyone else should use it either, no matter their past performance or ability?
Providing sufficient (But not exceptional) performance for little to no cognitive bandwidth.
It is not as good as a good player playing well, but itās still good enough to meet the performance requirements for the encounter because WoWās difficulty has never been about particularly high performance margins in any one area. Itās about being able to juggle / multitask multiple things āwell enoughā whilst also being highly consistent.
The real shocker was that itās performance on some specs is sufficient for extremely high mythic+ dungeons. I know thatās in part due to how OBR interacts with each specās kit and itās highly spec dependant as to if thatās possible, but it shouldnāt really be possible for any spec so outliers are still a problem.
Ok, thatās good. Because maybe Iāll be using OBR for that purpose in LFR. Iām an older lady with burnt out brain cells. Any 'ācognitive loadā that can be lightened is welcome by me.
And thatās absolutely fine by me. I have no issues with using tools to simplify the experience to this degree in order to engage with the game at a baseline, but when players start wanting to reach for loftier goals there should be an expectation they learn and improve as players and part of that should be to build an understanding of how their class works and how to execute their DPS gameplay with a reasonable degree of accuracy and consistency.
Perfection isnāt realistic for anyone but the most skilled and dedicated of players, which I wouldnāt even count myself within. Itās much more about, as I said, consistency and balance between being able to be good enough at everything.
I think people would genuinely be surprised how low the performance checks for DPS are in this game compared to what specs are theoretically capable of, even in some of the gameās most difficult content, which is why the penalty of in some cases as little as 15-20% is such a strange and problematic choice.