So what killed the hype?

druids were overtuned in feral cat/bear on private servers, so they are already getting nerfed. Also they didn’t always have SM or boomkin form etc… going back patches would put the class in the grave.

Layering. Streamers. This forum. The devs.

Nothing suggest this outcome. Sorry but there is more money in streaming Classic then there ever will be for retail. There is more audience and honestly it’s more fun. Even competitive streamers like Cdew who won Blizzcon said he will retire and play Classic if he is having fun and it’s going well. The money is in Classic.

Also there will be “HUGE” competitions for money and tournaments in Classic. There is a Classic dungeon invitational, dueling tournaments etc. Tons of ways for competitive players and streamers to engage and make money.

Also Youtube content. Retail doesn’t make for good videos but on the other hand Classic does. It’s just far more watchable content.

Classic will be gaining more subs next year then this year and peak over 10 million. Just wait.

ughh, you’re whats wrong with classic, tbh

people that never played and talk hella s(*#

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Earth is calling we would like to welcome you back… lol.

Why wouldnt they say these things to make some serious cake and then move on.

Its pretty obvious the planned Beta hype of 3 months barely made it a month without statistical evidence showing it crashed and burned.

Numbers dont lie and your fantasy numbers will not come in. Basically blizzard is playing the powerball with that projection.

How many Subs do you think Classic will have? I really don’t see it doing less than 5 million that is being super reserved. It should double Retail easily which is rumored to have dipped below 2mil subs.

Beta isn’t really supposed to be Hype, it is supposed to be testing the greatest MMO that ever happened. The game that started it all and changed the MMO industry. The hype is playing this historical game on 8-27. Nothing has changed from that.

There will be more Subs with each phase. So Classic will be a monster for a long time in the gaming industry. Each phase will attract more and more players. Especially since I am looking forward to PvP in Phase 2 and grinding rank 14. That is where the fun begins.

Don’t think 10 million subs will be hard to attain at all in today’s time for an amazing game, with 6 planned phases that will last over a year. So Classic next year will be really gaining momentum with each new phase released.

Cause you’re trolling…

That’s my view as well. If I can have a good community of people, social interaction, solid fun guild and quest friends, Im good.

I think they will be lucky to see 2 million at launch.

They will know with the name reservation that requires people to early sub - those returning, the company will get a decent projection. It will be hard to distinguish with the exception of 2 events leading up to it as the sub is combined with retail.

They will have a better idea a few months after launch with the number of level 60s actively playing the game.

I wouldnt expect there to be more than 3 million playing at launch. Anything is a bonus after that for the company and the longevity of WoW in general.

There is no dead hype, many die hard fans like me won’t be wasting too much time and effort in a toon that won’t be permanent.
So I just barely log in check out the zones see how good it looks but I don’t dare to keep going so far.

See you August 27 buddy.

That is a fair number but don’t you think those 3 million subs will grow significantly with the new phases? Each phase adds in really important gameplay and content. Especially those waiting for PvP.

I think phase 2,3 etc will fetch a huge sub increase. Numbers won’t be going down they will trend up.

Hey I could be wrong but don’t think so and only time will tell. However Classic looks to forever change the gaming industry and should be the top MMO next year easily. If WoD can fetch a huge sales and numbers from some hype at release then what will Classic do?

I think Classic will be looking to have 6-10 million at launch and increase over time. I think it is realistic for Classic to beat WotLK 12 million subs in today’s time and the fact there aren’t any good MMO’s out there. There just simply is no competition right now.

This was the biggest non-starter for the people I know.

Are they interested? Sure.

Are they currently subscribed? No.

Are they interested enough to pay $15 to play for 2 days on a character that will be deleted? No.

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Reality is if they dont make it to 60 they arent coming back. Lets not kid ourselves.

Considering the time investment and weekly gear grind from raiding with a guild, its not like people in BWL or AQ are going to be pulling fresh 60s in to progressively raid.

With a progressive release and no catch up mechanics the game will not be inviting to those arriving late.

Its not like retail where you can jump into a patch and get right into it, if you put the effort in.

I want it to be successful but lets be realistic, its a niche game for a niche market.

Those that can capitalize off this opportunity would be dumb not to. Lets be real, twitch and blizzard are the true winners here.

Classic is looking more and more watered down.

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For something that lasts only 2 days? It is very hard to get motivated about that.

For something that has potential to impact my gameplay experience for the next several weeks? That is an entirely different level of motivation.

Or the matter that to some degree, there also is the knowledge that simply waiting a few hours and trying again later might yield a far less stressful experience for the player.

Stress testing the server is well and good, but its very clear that the servers can handle far more than most players are willing to bother with. So the server stress test was in reality more of a player stress test instead.

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I mean with layering, phasing, 1.12 catch up mode, blizzard claiming to have the source code and yet the beta has so many bugs… and thats only whats been allowed to paid - “test”. Let alone other problems

I’d say the hype dying for me is accurate considering unseen changes yet to be discussed like what happens to layered realms once “gone” and the ease of dungeon difficulty in 1.12. And as the days roll on… is this magnificent source code blizz coughed up… really that accurate with all the inconsistencies and bugs / exploits not being addressed, can we really depend on them to not tamper with classic?

A lot of the reasons I wanted to play classic are either dwindling or gone.

servers were full AF on both realms, both factions. IDK what you were looking at.

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Blizzard is not doing much to keep people hyped, it is rather the contrary. They say they test stuff with layering and stress, they sort of report they find something useful with it but they cannot make themselves come with a development manifesto of sort to explain what is really going to happen and write down their point of views regarding some “issues/concerns” players have.

On the beta aspect of things, it is also hard to be hyped cause there are a lot of bugs/things that don’t quite match the original vanilla client. Initially they came out to compare the numbers and explain everything was fine which was great, but I think a lot of animations and pathing bugs remain and it is not really sure whether the game is going to launch with it and have them as such at release or they plan to make the client even more vanilla faithful.

Finally there are still 2 more months to drag a beta for which everyone is now resigned that if they did not make it in the first week then they will never play the beta. The stress tests were some kind of consolation prize but they made the first one an insult to injury and the third one was a big spit in your face for EU or people who don’t care about BFA to be subbed.

So what is left to be hyped for right now, best is to forget about classic, unless you are in beta or prepare for it in your own ways, and come back in two months to actually get a chance to put your hands on the final product.

Everyone knows what vanilla wow is, there is nothing new to discover beyond refreshing your memories and playing it with your knowledge of the game. The question is how much effort is blizzard putting in to make it a true renewed experience, especially beyond the initial content. However the obscure and lack of communication from the dev side does not bring much bone to chew and get hype for something in the future or for knowing that it is player satisfaction driven.

Just now they announced they will have mixed languages realms on the EU side, this is leaving a lot of people unhappy for fear of segregating the servers between english fluent and not fluent players.
This is the kind of gross oversight and lack of planning from Blizzard that really kills the hype.

Frankly I’d consider three million to be a bonus because that’s three million people who most likely wouldn’t be paying a sub fee if it wasn’t for classic. That’s a LOT of money coming in for an old game.

You mean the things that ruined an MMORPG. :rofl:

That is not an MMORPG. People want to play MMORPGs. They want things to be important again. They want everything to matter. This is why Retail failed a long time ago. It is why people won’t play it. It is why Retail has no replay value or immersion into the game. It’s why it is barely considered an MMORPG. It’s more like HotS 2.0 where you hop in kill some stuff then say ehhh nothing matters, so you stop.

I am not disputing the philosophy of an mmorpg.

I am disputing the fact you think every patch the population will grow. That will not happen.

Hey sign up and maybe a year from now you might get invited to a raid, ohhh sorry you are 3 tiers behind. Better luck the next time they reset the servers if they even do that.

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