So um, if your goal was to make all healers just QUIT, good job I guess?

There is no such thing as “slow periods in dps” unless it’s during some immunity phase since healing is zero sum and damage is not.

And yes dps should be using their defensive, cc, and interrupts appropriately. That’s just being a good all around player of any role (tank, dps, healer). At higher levels the penalty of not doing that is just flat dying.

WTS Healer M+ MMR boost!

Queue in with 4 tanks standing in bad while you funnel heal them.

This doesn’t stop the large dps penalty debuff from going off in HOI…

If it’s a group wide dps debuff, it won’t reflect on the meters.

If it’s a personal debuff, it would.

If DPS have cds for healing//defense and they are not using them, then yes they are just as bad as a healer that refuses to toss a few damage spells when time permits. The double standard does not exist.

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This isn’t going to change anything.

Good players already interrupting will interrupt it.

Bad players not already interrupting will continue to not interrupt it.

Just like any non-Warrior letting an Incorporal cast go off which is a massive dps penalty.

Healing isn’t an issue when you’re with good players so we don’t need to talk about them.

You need to put something in place that can “place the blame” directly on the person responsible.

Right now, bad players see someone die and they blame the healer as it’s their job to heal. If you made avoidable damage hinder their dps you could then place blame for the dps not dpsing

If avoidable damage lowered threat or increased damage taken, you could blame the tank for not tanking

If avoidable damage lowered healing output you could blame the healer for not healing.

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My opinion is this is kind of a stupid take on what is a group and role based cooperative game.

Healers heal up both avoidable and unavoidable damage the best they can, but it doesn’t mean healing through all mistakes dps make.

I feel like healers are akin to goalies in hockey or soccer. You can only have as many saves as shot taken, and the better your team is the less work you have to do. But being a goalie is part of making the team work.

That doesn’t mean if a forward makes a stupid mistake somehow their ability to score gets a debuff rather than just making a hard play for the goalie that they may or may not be able to handle.

Group content is a group effort, it’s not a single player game.

Also in all of my DF keys in both season 1 and season 2 on my monk, DK, and shaman I’ve seen the healer blamed 1 time.

Hey, 100pct pug healer here on two classes. Learn two very important things and it will get much easier:
-raiderio addon is your friend. Not the in-game version blizzard butchered, the actual addon.
-you can leave a key at any time. You don’t owe anyone a carry.

Your chatGPT prompt is using old data.

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While I agree, don’t just ‘leave’ and heck over someone else’s key. You can say ‘well they should do better picking their groups’, and I agree, but you could at least run out the timer and try instead of just rage quitting and leaving because you perceive people as worse. People don’t get better by just reehawing and leaving. Of course that’s not to say some people just won’t get better period, but leaving isn’t the answer.

Also not saying that they should be learning things on the fly in a +20 either, don’t get me wrong. But let’s just not push the ‘leaving is winning’ mentality any longer, it was meme’d enough when Augvoker came out.

You changed your name?

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Yeah they made me change it when I moved servers recently. There was already a Swarf here lol…

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there can only be one real swarf
destroy all fakers

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Awe man… but YOU’RE Swarf… Nobody else… that just sucks.

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I disagree. This only solves the issue for some players, while making the shortage worse for those who have not opted to take the time to find the right kind of guild and play with no one else. This is a blizzard created problem that will cause long-term problems for blizzard, as the healer shortage gets worse and healers who can’t take the arduous path you have described quit the game. Along with dps who get tired of waiting for hours to get into a group.

Blizzard needs to cut out the social engineering experiments they are using to try to force casuals to git gud, quit pugging, and join the right kind of guilds. Not everyone is willing or able to schedule their playtime at the convenience of others who need them to make sacrifices for the good of somebody else.

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Hogrus loves you!

:pig:

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Well, if they made a mistake their chances of scoring went down…

If you stand in avoidable damage, it does nothing to your rotation unless you died.

Your goalie (healer) may or may not be able to cover your mistake depending on what happened.

If he makes the save the game continues like normal. If he lets in the goal (you die) it’s a major impact on the game.

The analogy is obviously not imperfect, the point is it’s a group effort with different players having different roles on the team that impact each other.

Because this is a trinity based cooperative RPG video game. Putting everyone in their little silo I don’t think is a good choice.

Yea… We already know the “goalies” win/lose scenario.

What is the attackers “win/lose” scenario.

As you said they can make a mistake and I pointed out that lowers their chance of scoring/defending.

If a dps makes a mistake by standing in bad, nothing really happens. (In low level content).

How are they supposed to learn if there’s no real feedback that standing in bad is bad?