So um, if your goal was to make all healers just QUIT, good job I guess?

I did a 16 and it wasn’t as bad as I expected, but I still think they should have left healer mana alone.

I dont think its that. The tanks literally just want to pull the entire dungeon, and the DPS literally just want to top DPS meters for some sort of ego battle where the only one who cares is themself.

This. I don’t care to do M+ generally, but I do because it aids in being better in raid via gear, or now, crests for upgrading. But I have a life, a young kid that needs time spent with them and scehduled bedtimes/whatever so I can’t be around when my kidless guildies say it’s M+ time at the drop of a hat.

The game has moved away from being fun and more like a job where you kinda have to be on at the right time to do any content. It’s not casual fun, most things are bordering on elitist and I just don’t have the time or energy to facilitate that nonsense anymore. I’m not pushing +30 keys, or high end RWF mythic grind, so being punished for trying to pug into a +15 and doing the best I can only to be kicked or the rest of the group leaving is garbage.

Usually isn’t even me doing badly, but picking up someone with like 300 IO that has no experience in keys, let alone high leveled ones. Or someone’s just having a bad day. It’s not fun anymore.

Tanks haven’t relied on a healer for sustainability since like WoD.

Healers never have to even look at tank health bars

Lmao, imagine losing rating because your group effectively avoided and mitigated damage. Oof.

this is a community issue… not a blizzard… a bad tank for over pulling, dps for not using cd’s/moving/cc/interupts, and everyone needs to do dungeon affixs not just the healer.

the healer one is just make sure you are doing some passively

This means there will be more lfd bags for me to snipe on my healer :star_struck:

No u :smiling_face_with_three_hearts:

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I find healing in m+ to be quite stressful. No doubt practice and l2p would alleviate this since obviously people heal and its fine, but the fact that even doing +2s as a new’ish healer feels stressful right from get go makes me not want to learn. Dps and even tanking are much more relaxed.

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Yeah, I just dont really care. My D tier healer is still gonna get dragged by her teeth through keys.

Okay, so let them die, easy. When they flame you just say “lol” and refer them to look at Details.

Who’s gonna tell him…

If your tank needs to be healed, they are bad.

That’s just M+. The only agreeable issue I can draw from this point in particular is mana issues. Chain pulls and giga pulls can be rough when they don’t want for you to drink.

I’m a priest, so I can’t interrupt anyways. :sob:

If you’re getting verbally abused by every group, it’s time to look at the common denominator. If you’re doing everything you claim you’re doing in this unhinged rant, you won’t be getting flamed.

I agree, so go ahead and role swap. Leave healing to the masochists.

Found your problem, stop doing that. Tanks are near completely self sufficient, let them do their own healing like they’re designed to.

Even if you wanted to heal tanks you can’t pump out enough healing to handle the damage coming at tanks these days, blood DKs especially. And if Blizz gave you enough healing to do so you would be one tapping DPS health bars which means the only way to kill DPS becomes one shots.

Healing tanks beyond the free passive healing (stuff like atonement and wild growth) is bad, stop being bad. Beacon, lifebloom, etc. all go to DPS.

that just sounds like youre playing with bad players. Do you want blizzard to purge bad players, is that their fault too

no no, i am talking about if you could shield people (like a disc priest) …not if your entire team avoided stuff. I"m talking about if your actions caused someone to avoid dmg (isntead of just raw hps which doens’t work for every spec).
I’m proposing more factors for score instead of the current system we have.

I’m planning on returning to Warlock hopefully healing just sucks and it doesn’t help that Monk has been mostly ignored the entire expansion with most attention MW getting being making the Mana management minigame you have to deal with even more annoying.

Like only real issue is that if I go Warlock guild raid loses the 5% physical damage debuff unless someone else wants to go Monk which well yeah don’t think anyone wants to do that like even the other Monk in the Guild has swapped to Hunter this season.

For MW they buffed tiger palm,buffed rising sun kick, buffed faeline stomp, added sheiluns gift, reworked manna tea (never go oom again), buffed soothing mists, buffed ancient teachings of the monastary.

They did confirm in a blue post that ww monk would be receiving changes, but as to when? not sure.

Fair enough, I think the best metrics for healers would be active uptime and overhealing, personally. But, that comes with it’s own set of problems. Healing is a tough role to condense down to performance numbers.

I don’t agree, because of the healer changes groups no longer force me to handle all of the affixes and to dps at the same time. Interestingly enough they just want me to heal now :D.

MW DPS was so low that the buffs are barely noticeable and the Mana Tea rework is awful and I absolutely hate it.

I’ll be real, there’s only one thing I really wanna see in the disc priest hero tree and I’ll go back to being a healer main forever. People like the new way of atonement healing, and that’s fine. But I wanna go back to MoP where if people were hitting my target (or I hit theirs either way) you got a shield. I wanna go back to that as a talent tree thing. You can have your reactive healing, I want my proactive shielding thing back. I’ll be a happy little disc priest again.