imo wait for prepatch and check out the new leveling experience!
I did not expect these changes! That’s pretty impressive. Thanks blizz. Now we just need to get a cooler looking shadowform
literally all the top end raiders hated void form. the only mythic raider i can think of that liked shadow as it is now is nyelle who is a mythic raider sure, but she not a top end player by any means.
We did it boys, we actually did it. We got some substantial changes.
Just want to point out that this logic is faulty. All players have the same priority in the eyes of the devs, the fact that you played it longer gives you no special status. It all about pleasing the majority overall. Who played it how long has nothing to do with it.
Now the question should it have been reworked the first place back in legion is a different story. That being said reworking it now will make many ppl feel just as crappy when they initially reworked it. Hopefully this time its the minority of the spriest players though who are unhappy.
wrong. its not a case that i played it longer. its a case that they actually deleted a class people played for over a decade and replaced it with something different. survival hunters would agree. like i said if you want a new class make a new class. dont delete a class.
I can agree with that hence why I said “Now the question should it have been reworked the first place back in legion is a different story. That being said reworking it now will make many ppl feel just as crappy when they initially reworked it. Hopefully this time its the minority of the spriest players though who are unhappy.”
My main reply was to this: “im sorry but the people who have played priests since wow launched take priority over people who played it as an alt and or switched to it in legion”
they deleted shadow priest in legion and replaced it with void priest. now in SL they are deleting void priest and bringing back shadow. they had several years to try and make it work and it never played nearly as well as shadow priest. its funny seeing people complaining about the “fantasy” being gone from shadow now even though the original fantasy that existed from vanilla to WoD was removed for no good reason in legion, just like sv hunter
Wowwwww these changes look really interesting! I can’t believe they did it!!!
so we agree than. just make a new class in that situation.
THIS THIS THIS THIS
There’s 1 thing I don’t understand about all this though… this was a big change. Meaning it had to take some time.
Why the HELL didn’t they just tell us “hey we’re working on it, don’t worry” . We got radio silence for MONTHS.
Well not quite. 2 wrongs doesn’t make a right really. It shouldn’t have been majorly reworked back then because people grew to like it as it was and that was taken away. Nor should it be now imo because same reason.
Lot of people say the majority hated void form but is that really the truth? I’m looking at the number of parses for shadow priests vs other classes on mythic, heroic and whatnot on all percentiles, and based on number of parses, spriest is middle of the pack. If it is really that hated why are so many people still playing it? Don’t forget when you look at forums to try to judge how people feel about something you will usually get vocal minority opinion because majority are fine with it and just don’t even go to the forums. Now I’m not sure if this is true to spriests or not but that is what happens generally.
Did we do it? Did we save Shadow Priest guys?
Voidform is an actual COOLDOWN NOW!?!
to be fair we kinda did. all we got was “we know”
well “we know” is a lot different than “guys, just be patient we have something in the works.”
Legacy of the Void, on a second read-through of all the changes, almost seems like a trap talent, unless I’m missing something (and I could be, we haven’t had anyone play with this yet, let alone sim it).
You get 25% increased damage instead of 20%, but with “no duration,” instead of 15 seconds. But, it seems to be missing something? We know there is no haste increase now within standard voidform, just a 20% damage increase and a reset of mindblast, along with 2 charges of mindblast. So, what is Legacy of the Void doing to allow you to stay in it longer than 15 seconds? Does Legacy of the Void have a haste aspect to it that wasn’t explained in the post?
The talent as-is in the Blizz description says, “your madness will begin to decrease at an increasing rate,” but is that increased damage that is decaying? Or, is it haste? Is it both?
As it is now it just seems like with that talent you hit voidform and get an initatal, higher burst of damage than standard voidform, but then…that’s it? There’s nothing that I’m seeing (albeit without the full picture until we get the new build and datamining) that would extend voidform past 15 seconds, so there has to be something that is going to allow you to keep it up longer than that.
My guess is that “madness decreasing” means that your damaging abilities generate more insanity during void form, but insanity is also decreasing at a ramping level to compensate.
So, with Legacy of the Void you hit voidform and in a perfect situation, where you won’t be interrupted or mobs/bosses go immune during part of it, you’re generating a lot of insanity to potentially get off more devouring plagues, but that insanity is also decaying faster and faster; rather than in standard voidform where 60 insanity is just 60 insanity, and your only limitation is the time left on the cooldown.
It seems, if this is indeed the case, that Legacy of the Void has the potential to do something like get off 4 Devouring Plagues instead of 3 inside of a voidform window, but it will require a decent window of uninterrupted casting in order to get the maximum benefit. If the haste aspect is baked into it, however, it could be 4-5 Devouring Plagues, and possibly more as secondary stats begin to increase in later tiers of play.
Basically, if it doesn’t have the haste aspect, and the rapid decay is just insanity as a resource, that seems fine, because the extension of voidform is just limited to windows where you can cast uninterrupted, and potentially some players at the top will be able to squeeze out a bit more from it than the average player, perhaps getting an extra few percent damage per M+ or raid run.
If it DOES have the haste aspect baked back into it, then it’s just going to be a problem down the line when gear with haste on it gets bigger and better, and it’s once again a nightmare to balance.
Some additional thoughts:
Void Torrent seems interesting, and I’m curious to give it a try. Does it extend Devouring Plague as well as Pain and Touch? Because, if so, that could be a fun/interesting mechanic. Hit voidform, and right before voidform ends, and you’re hopefully at close to 0 insanity, you extend Devouring Plague for another 4 seconds during the channel, plus six seconds at the end (assuming the wording means it is constantly refreshing for each tick of damage it does). The tuning on it will have to be decent, though, since you’re obviously channeling that spell, which means potentially not building any insanity for the window. The extra ticks of Devouring Plague would have to balance that out and make up for it, which it might if tuned correctly. If Void Torrent builds insanity as well (I’m not sure if it does right now, don’t have beta club member) then it would be even better, as you don’t feel like you’re missing out on building towards your next DP, but instead building towards it and extending the duration of the last one you cast.
Damnation, however, is competing with it, which is a resource-free DP every 45 seconds. That just seems like a no-brainer in so many situations, as that means an extra DP within a voidform window. When taken with the talent Unfurling Darkness (which causes Vampiric Touch to be instant and deal 155% of your Shadow damage immediately) it could lead to an interesting bust rotation.
So, in a PVP situation you could cast VT to get Unfurling Darkness proc, hit void eruption (instant w/ pvp talent, 20% increased damage buff starts), cast voidbolt (instant), VT again (instant, plus 155% upfront damage), then hit Damnation for a free DP…all on the move, and with another DP just a couple casts away.
That is salivatingly good.
As someone who benched his spriest in legion after years of playing it almost exclusively, this is very exciting.
Literally logged in to my spriest right before they announced this.
I would of been happier with that, but at least it’s restored some of my faith in Priest.
I have mentioned this many times as have others.
Shadow shines the BEST is “raiding environments” aka LONG fights (currently).
What this means is every other aspect of content available priests do WORSE in compared to raiding and in some situations (short fights) they are absolutely horrible in.
Also, the priest population in relation to other classes has dropped massively since WoD. Just Legion to BFA alone they dropped from #6 to #11 in class representation. It was much higher then #6 prior to Legion.
If you think the numbers of participation are “good” or w/e now… lets see what the numbers will be like now that VF is no longer FORCED down our throats. Sure its a CD now but its static… its predictable… and last but not least… its balanceable without causing the entire spec to implode.
Agreed. I’ll be on beta testing this all out in record time if I happen to get an invite!