Shallow attack? I’m just saying that I’m going to be pushing into Mythic and +17s or higher this week, which I’m getting into.
If saying that is an attack, you gotta check yourself and maybe log off the internet. :^)
Shallow attack? I’m just saying that I’m going to be pushing into Mythic and +17s or higher this week, which I’m getting into.
If saying that is an attack, you gotta check yourself and maybe log off the internet. :^)
Okay, I understand that it is probably not an attack. I look forward to all the mythic raid bosses you plan to top dps on and +17s you plan to do this week.
Before the buffs, the class was a beast in all things PvE. Post buffs, it is leaving a lot of other classes in it’s wake. I seriously don’t get why people don’t get Fury…must be a skill cap they never reach.
okay relax youve only done normal and your best parse is purple (mostly blue)
As prot. He’s only done LFR as Fury. And a couple +10 keys. Dude talks about skill cap he hasn’t even seen the reward cap all expac lol.
You make it sound like I will hit an invisible wall…
You have. You’re the least accomplished warrior in this thread man. Aside from the OP I guess. You can tell him to get better, we all did.
i would like to see something to make rampage more “interesting” make the nex skill do something if anyone played elemental something akin to surge of power.
I think they would have to do something similar to that. Something that is very specifically targeted from rampage. Even if it’s a debuff that only applies to the main target of Rampage. That way it can’t be cleaved, like a sunder armor or something.
I mean at the end of BFA Fury was strong. I was consistently topping meters in Raid, my sustain was insane, and the consistent damage output made 100k overall in dungeons trivial, I was able to put up 120s sometimes and I am by no means a pro player as 20s were the highest keys I was doing.
Right now there are a few things about the class that irk me. The Enrage Haste decrease is the biggest one. I play Fury for the fast pacing. Going from end of xpac with all the haste I could want to beginning of the xpac with little to no haste would’ve been bad enough. Combine this with the enrage nerf and the class feels sluggish. I have no idea why this needed to be nerfed. Lightning fast gameplay was Fury’s thing and now it just meh.
The nerf to our sustain also sucks. In BFA, with Cold Steel Hot Blood and crit corruption, Bloodthirst provided insane healing. Like admittedly insane healing that needed to go. The thing is Blizz didn’t actually need to do anything. Corruption and Azerites were going away on their own. What made sustain so good was the ability to cleave Bloodthirst onto multiple targets and get healing from all of those CSHB procs. We were always going to lose that in shadowlands. For some reason though Blizzard saw fit to further nerf Bloodthirst even though we were already losing the vast majority of our healing. Now Bloodthirst is just this incredibly mopey ability that scarcely feels better to hit than WW on single target. It does less damage than Raging Blow and the healing is non existent.
Lastly, and this is more of a personal peeve than anything. I don’t like how Whirlwind Cleave is 45% now instead of 50%. Fifty was just so clean. It was exactly half. Now on two targets I don’t really feel like I’m getting the full value from each GCD when I’m cleaving. Now it’s like probably worth it to cleave at 2 targets, since you’d run out of skills otherwise and cleaving either Rampage or Condemn is always a damage bonus. Still feels weird to think about though. Like is it actually more damage to WW cleave one Blood thirst and one raging blow on two targets? Or is it better to spend those 3 gcds on one bloodthirst and two raging blows? I don’t like having to think about that. I play warrior to smash, don’t make me think these things Blizz.
Isn’t that what the Deathmaker legendary is supposed to be. Rampage applies Siegebreaker.
WW does damage and generates rage too, it’s not just a completely empty gcd. Yes, always cleave your builders unless:
You’re using Fresh Meat
You’re not enraged
Bloodthirst is up
You’ve got an available target that will proc the auto-enrage.
If you meet that very specific set of requirements, don’t bother with WW, just get enraged.
It’s really not.
Yes. Obviously. That’s a stupid question.
hahahahahahaha
This has to be a bit.
You cannot say this with a straight face.
Shriekwing: https://www.warcraftlogs.com/zone/statistics/26#boss=2398&dataset=95
Only above other class’s offspecs
Huntsman: https://www.warcraftlogs.com/zone/statistics/26#boss=2418&dataset=95
The only fight where I’d argue warriors aren’t seriously gimped.
Hungering Devourer: https://www.warcraftlogs.com/zone/statistics/26#boss=2383&dataset=95
Only Above 2 specs in the game.
Sun King: https://www.warcraftlogs.com/zone/statistics/26#boss=2402&dataset=95&metric=bossdps
Only targeting boss damage because padding on adds at the beginning of the fight doesn’t matter and the only true challenge of the fight from a dps perspective is the ability to punch through his bubble and cancel his cast. Again only really above 3 other class’s off specs.
Artificer Xy’mox: https://www.warcraftlogs.com/zone/statistics/26#boss=2405&dataset=95
A complete meme at this point, both warrior specs only really beating out Survival hunters and Arcane mages.
Lady Darkvein: Two data sets to look at here.
Whole fight damage: https://www.warcraftlogs.com/zone/statistics/26#boss=2406&dataset=95
Boss damage:
https://www.warcraftlogs.com/zone/statistics/26#boss=2406&dataset=95&metric=bossdps
It is of my personal opinion and I can understand if people disagree with me, but this is a single target boss first and foremost. Killing adds isn’t the challenge, it’s pushing the phases quickly. In terms of boss damage, warriors only beat out survival hunters on this fight.
If you believe this is a cleave fight then all the more power to you but even then warriors barely crack middle of the pack on this fight.
Council of Blood: https://www.warcraftlogs.com/zone/statistics/26#boss=2412&dataset=95&metric=bossdps
Another fight where warriors are just dumped on by every other class and spec but survival hunters.
Sludgefist: https://www.warcraftlogs.com/zone/statistics/26#boss=2399&dataset=95
Look at that another single target fight where warriors are absolute jokes on.
Stone Legion Generals: https://www.warcraftlogs.com/zone/statistics/26#boss=2417&dataset=95
Another fight similar to huntsman where a constant flow of cleavable adds that absolutely need to die in a timely fashion. Warriors barely crack middle of the pack on this fight again.
Sire Denathrius: https://www.warcraftlogs.com/zone/statistics/26#boss=2407&dataset=95
A fight that should absolutely be a warrior’s wet dream, cleavable damage, a mostly always up add that shares a healthpool with the boss and a very long and very important execute phase. Yet warriors are below middle of the pack on this fight. The question needs to be asked on this fight, if warriors didn’t have battle shout then why not bring a windwalker? After all the GM of limit absolutely made that same point in the video/time stamp I linked earlier in the topic.
Despite your one line answers with no backing behind them, warrior single target is absolute trash. I’m in contact with a number of top 50 guilds and a number of them are already gearing out prot warriors to drop their dps warriors. Warriors are in a awful spot right now and a lot of people here just don’t want to admit what is glaring them in the face.
You know what a lot of that data show me? That Warriors really suffer from fights with down time. Which a lot of bosses have, and if not downtime some sort of mechanic that makes you have downtime.
Literally every single raid since the dawn of time has down time. Try again.
I would love to know what kind of drugs people smoke when they pretend like Castle Nathria is the first raid with mechanics or downtime.
I believe you’re taking everything I say as some sort of slight against you. Believe me, I’m not. What I am trying to say, is that it seems that, in this current expansion, we are extremely punished for down time. Yeah, that’s not always the case. So if they super buff our ST damage right now, fights that let us have 100% uptime, we would be broken.
This is objectively wrong. Warriors have nearly 100% uptime on Hungering Destroyer due to being able to reflect the orb when it comes out (i.e. you dont have to run out) and do the worst damage at 95percentile next to Frost DK and Enh Shaman
Aren’t DOT specs the top on Hungering? There is still a decent amount of down time during consumption, though everyone that has to cast should also have to stop. Minus the ones that can cast on the move that is.
This is wrong on so many accounts. While yes, fury warriors suffer from downtime and lack of big burst cooldowns, their ST just sucks, period. Rootfifth already showed the data… literally any fight that doesn’t have any adds, fury, hell both warrior dps specs are bottom of the barrel.
Not to mention the obvious point, the class guide writer Archimtiros has already said POST BUFF, that the spec is still severely underperforming in ST. I honestly don’t see how anyone can refute the point of both warrior dps specs being absolute garbage in ST… unless apparently you know some special secret that hard data doesnt show, and even arch doesnt know about?