How are the intermissions on Azshara or Vexiona any different than the intermissions on shriekwing? How is the big burst phases on Sludgefist any different than the big burst phases on Za’qul or Ashvane or Maut?
These are precisely the flaws in the class that you claim are holding us back from greatness. Why on earth would we excel in those raids?
For your information Derez is another poster who gets a lot of hate for posting on a level 11 troll toon, despite it not being relevant whatsoever, Osa wasn’t deflecting, they were making a comparative.
Dude you are missing the point entirely and getting angry over it, take a step back and reread, all Osa did was draw comparison, it wasn’t an attack on you.
I think it is you who is missing the point. When someone directly responds to you then you can take it as them referring to your post directly. Notice how you see that I am talking to you and not someone else in this topic?
I’m gonna take a hard pass on about 70% of this thread, but we were absolute monsters in EP and Nya both, and some downtime that impacts plenty of classes/specs isn’t a personal attack against warriors.
Our DPS is fine now, and moderately competitive, your issue is with the fact that melee sucks…not warriors.
Ranged has much higher uptime, it sounds like you’d enjoy being ranged.
I know who you were talking about, I was making a point on misinterpreting things. No where am I trying to deflect anything here or put words in your mouth. As others have mentioned, yes, I was making a comparison.
Random though here, and no disrespect, is English your first language? I feel something is being lost in translation.
Azshara’s intermission is a shield that you continue dpsing. Why would you even make this comparison? Fury was the best spec for Azshara.
Vexiona’s shield was a downside for us. We made up for it because of how well suited we were to the high, on-demand sustained AOE needed to handle repeated add waves.
Queen’s Court and Wrathion would be far better examples to make your point, to which the standard response would be, they were each one fight in the whole tier, neither was particularly important nor much of a progression timesink. Especially Wrathion which was basically just a roll call to make sure your whole raid had showed up.
Help me out here. Are you saying that Warriors in those raids are exactly the same as they are now with literally zero changes and your argument is that they were good then therefore they would perform exactly the same way now? I mean warriors were really good in original Naxxramas too but that isn’t what the argument was.
Also the intermission I was talking about was when she went back in the water and you had to play with runes.
She didn’t go anywhere. You never had to stop dps. You had a mechanic to deal with cutting coral that you could perform without loss of uptime.
Oh come on, help me out here. We’ve been re-designed from the ground up multiple times since Vanilla. Besides loss of borrowed power, we lost a bit of haste and had some talents tinkered with, which we’ve getting back through aura buffs. A comment like this genuinely makes me think you’re not sincere in this discussion.
Mechanically, we are basically identical. I’d argue we’re still tuned a bit lower, which there’s a limit to how far they’ll go to address because they apparently refuse to let rankings be adjusted mid-tier. As the latest buff was 3%, we’re clearly coming up on that limit.
Phase 1 intermission after cursed lovers dies. Azshara is immune.
Phase 2 intermission players have to come off the boss to do the runes, if you didn’t get a debuff that allowed you to stay near the boss as melee, your dps went to zero
Phase 3 intermission Immune until you kill the three big adds. Technically you still dps adds but that doesn’t change the other 2 intermissions.
Yes that is the fight. It had mechanics. Over the course of a 10 minute slugfest like Azshara with constant cleave and where for nearly the entire time you could dps the boss, we still did extremely well.
And she wasn’t immune until you kill the big adds. The adds would shield her, and you popped this shield with myrmidon spear. It was super-sustained 3 target cleave. Fury ate it up. Positioning was rough with all the survival mechanics going on, and the fight for uptime separated the good from the bad.
It was a very good fight for a version of warrior that had that particular borrowed power but the gaps in current borrowed power levels between the high end borrowed power classes and the low end borrowed power classes would make the borrowed powered class of warriors to be on the low end of borrowed power on that fight. Sorry about using borrowed power so much but apparently the class isn’t the issue, it’s the borrowed power. Also I just noticed that you were confusing ashvane and aszhara.
But we aren’t bad now, we have a few fights we absolutely excel on this tier and a few we suck at…as is the norm. Again, your issue is with being melee and not with being a warrior.
It’s not that melee are bad and sure they are, it’s that warriors are a special level of bad. We’re are the far end of melee in terms of bad. Rogues, Dks, Rets, even DH are all outperforming us on the vast majority of fights. As I have pointed out before, look at boss damage on WCL. Our single target peaks at around 5.5k-6k when other classes are hitting 8k. That is a massive issue no matter what way you swing it.
Again and again I’ll say it, a sustained cleave fight like Huntsman or a continuous add fight like Generals we’ll shine. However fights like that are historically few and far inbetween. Most fights have adds that act as pad, not extremely important in the grand scheme of things (like blood council), or fights that are solely single target. Those fights warriors are left in the dust, I don’t even want to be the top but there is a very noticeable gap between warriors and even the worse off classes on those fights.