So is it safe to assume that surv won't be receiving major changes going into SL?

I love how you’re acting like this is an uncommon opinion. Are you one of those rare arena players on the forums that has never once used the arena forums?
I’d love to hear you explain how RMP CC with gpie damage is anything but PVE content.
I’ve seen players go from 1800 XP to 2700 XP with ease by rerolling to assassination or fire respectively. Most people have. It’s why the BFA glad drakes are more common than most TCG mounts are.

Let’s check out some threads and search terms:
https://us.forums.blizzard.com/en/wow/t/question-for-high-rating-rogues-are-we-a-braindead-class/631068

https://us.forums.blizzard.com/en/wow/search?q=RMP%20category%3A21

https://us.forums.blizzard.com/en/wow/search?q=survival%20hunter%20skillcap%20category%3A21%20order%3Alatest

The things I’m saying are not rare opinions, you have simply prevented yourself from hearing what the majority of the pvp community, including actual R1 players, have to say about the state of comp balance.

And yeah I guess the highest I got rating wise was 2.8 on my second rogue(mirtea) but the mmr value kept showing 3k near season’s end so whatever? Being ~2.8 in legion & early bfa would mean easily over 3k in the heavily inflated last season of bfa lol. I just find it funny that you call survival hunter cc-oriented and call RMP pve but please, humor me and give me your explanation.

might have something to do with the fact that rogue/mage synergy is extremely high, and one element of RMP CC is a spammable ability, whereas traps have a fairly long cooldown and are far more punishing when failed?
Surv having one of the highest skillcaps in pvp is very well agreed upon on the arena forums, and is also demonstrated by your own hunter being 600 xp lower than your rogues.

I wouldn’t even go that far, seeing how you have 200 games played in 2s in the most inflated season the game has ever witnessed and still are sub-1800.

One, almost all of those games were played early in the season before either inflation or extremely high amounts of corruption were in play
Two, I mostly queue double dps in 2s to help friends cap their points, the only rated content I’ve been active in in BFA is RBGs in Season 1; I’ve spent far more hours being an absolute menace on Mechagon Island than I have queueing BFA arenas with their each-season-is-somehow-worse-than-the-last model.
Unless you’ve ever played on ED, you probably won’t understand. We’re not like most servers. We still have a strong sense of community and thus go out of our way to hunt each other down; something that hasn’t really been a thing on normal servers since sharding and cross-realm became a thing.

yet my cloak-lvl-1-and-no-corruption-and-no-drest-and-no-bike-and-no-gem alt rogue(Mirtea) just casually played less games and have a higher rating.

All you’re telling me with this is that you know a well geared mage. Rogues being able to excel while doing negative damage is not a new thing. There was a period in Cata where sub was viable while literally doing more self-healing via recuperate than it did DPS. Rogues have always been the setup wheel for the mage, and RMP tends to be vastly over-represented on the ladder when both classes are pumping damage for that very reason.

Oh and just so you know, yeah it doesn’t matter what class/spec/comp you play, gladiator isnt even remotely close to requiring voice comms to achieve.

Calling out your traps when playing a hunter is vastly more important than calling out sheeps in RMP, because traps are not a spammable ability, and the consequences of breaking it early are higher than the DR cost of a second poly.
There’s a reason your hunter is far lower XP than your rogues, and it’s not because you “got bored of it”, but because survival has the highest skillcap to play effectively. Most people have no problem admitting this. It’s much easier to tell a good hunter from a bad one than it is to tell a good rogue from a bad one; we can thank the existence of vanish protection mechanics for that.

I’d brag on how much fun vanishing deathbolts in Wrath was and how rewarding it felt, but I suspect you genuinely won’t know what I’m referring to when I say that.

I eagerly await your explanation of how someone like Dillon is wrong in his assessment about the rogue skillcap. That’ll be a fun cope to read.