So im gonna start this discussion

People tend to go with the past of least resistance when it comes to getting what they want. If something is easy and requires little time or brain power, they will generally tend towards doing that when something offers only minorly better rewards, or worse ones. In video games, rewards as content get harder scale up to be better to reward players for accomplishing said content.

1 Like

Horrific visions 5 masks = 470 ilvl gear, 5 ilvl below mythic raid.

This isn’t an absolute though. If content is fun then people will do that, even if there are “easier” methods to get it.

Like, there’s a reason powdered cake mix doesn’t include powdered eggs. You really should look up that example honestly, it’s a very good look into human psychology.

You mean the example of even though the egg is not required it makes the “cook” feel like they’re actually accomplishing real cookinating when all they’ve done is put an egg into premade batter? What of it?

It’s proof that people wont always take the path of least resistance if it leaves them feeling unfulfilled. So again, if the only way to get people to do this content is to lock the best gear behind it, it means the content itself is unfulfilling to do.

1 Like

I don’t think anyone who is reasonable and considers themselves “casual” in the sense of playing low end content necessarily wants the highest end gear. However, they’re still playing an RPG
 and a big part of most RPG’s is feeling your character grow - feeling your character become better/stronger. And there’s nothing wrong with that.

Blizz’s gearing path for casuals who only do base line stuff can be pretty poor. When a new patch drops, these players wait weeks and weeks for the tiniest trickle of iLvl increase. 9.0 was really bad for casual gearing. 9.1 did better.

There are people who simply want to feel like their characters are growing. There will always be a ceiling for everyone - even the mythic raiders. However, do they hit their ceiling too fast? Too slow? Or perhaps is the ceiling too low in general? Does it really matter if a casual player is running around in 240 gear by this point in the patch, when it’s been out for months and months? I think those questions should really be the focus.

3 Likes

[quote=“Kazghani-wyrmrest-accord, post:123, topic:1181234”]
Not negating my point at all here. And it reaffirms a point I made much earlier in the thread:

Wrong.

It’s a risk vs reward system. People like being rewarded for doing riskier and more dangerous content. And a person should be. Higher risk, better reward.

A person shouldn’t be rewarded the best gear for taking the easiest route. The nature of the universe is to take the least path of resistance. Has nothing to do with “my content is popular and thus should receive the best rewards”.

There already is multiple alternate paths to gearing up. No one is complaining about that as you so boldly claim they are
except for the casual group who refuses to take any path and demands gear be handed to them for doing nothing.

So try again.

You got normal raid level gear for doing the story line
 I don’t think that was bad at all.

The question should boil down to, why do you need to surpass your contents ceiling?

A casual who does nothing but WQs does grow stronger. Let’s take 9.0 for example. Quest greens stopped at like what, 154? 160 perhaps? Then as you do quests and unlocked renown and did the story line, you bumped up to 197. The open world was based around 174 ilvl i believe (between normal/heroic dungeons).

And you were 20 ilvls above that. You grew stronger. You went from being squishy as a fresh 60 to steamrolling your content. If you’re not going to attempt anything stronger/more difficult, then you’re at your ceiling that everyone eventually hits.

Next level of content increases difficulty, and increases the ceiling. So on and so forth until you’ve gone as high as the game will let you

I think people would be happy if they had a way to improve their gear. Doesn’t need to match high end content, but for casuals, they hit a brick wall.

I think the korthia stuff was the right direction. Improve with research tier and currency.

And then tier sets should be available to all styles of play. Just let everyone feel like they are getting stronger in their content.

That being said, there is too wide of a gap in this game.

Final fantasy does it better. And they even let craft gear stay relevant.

3 Likes

I’m a raider, but I have been listening to them enough to sort of get it. I just think they want some kind of end game. Right now the only end game exists for people like me, and they want some kind of option and development for their character to tide them over for the next patch. Hopefully I got that all right.

2 Likes

If I were wrong then the rewards for doing that harder content could just be things like titles and trophies and wouldn’t need to lock gear rewards behind it. But we both know y’all wouldn’t feel like elite gamers better than them “filthy casuals” if your only rewards was some text proving you did the content.

1 Like

Same reason anyone has gear.

To kill things faster.
To survive longer.

3 Likes

Because they make mobs in the world take forever to kill.

3 Likes

That is the case. Everyone has access to all the same gear. Casual has the same access to Mythic raid gear as Mythic raiders. They’re going for the titles and trophies of beating mythic raids. They’ve just taken the necessary steps to acquire the gear to do so.

The crowd you’re defending as the same access and availability to the same gear to do exactly whatever it is they want with that gear. But they choose not to and demand they are given the gear instead of working for it.

That’s the difference and why you’re wrong.

Both crowds have the same access to the same gear. One just works for it and the other complains about it.

You don’t think casual players do M+ occasionally or get into pug raids? To me the issue with all of these threads is we need a real definition of “casual”. We don’t have one.

If you mean people who just do quests and open world content and nothing else, ya they are prob ok with 220 gear. If they do anything else that is grouped at all, you won’t get invited past a certain point without better gear. Much more complicated than it seems.

Lets be honest though and not assume that MOST people can jump into mythic raiding and succeed.

Again, no. I’ve already pointed out this hypocrisy again in this thread when I said “let’s lock some of the highest end PvE gear behind having to do Rated PvP and see how quickly this tune changes”. And you and I both know if they did that it WOULD 100% turn into raiders/m+ players making the SAME EXACT ARGUMENTS about how they shouldn’t have to be forced to do PvP for PvE gear despite the fact they’d have the SAME EXACT ACCESS AND AVAILABILITY to the same gear to do do EXACTLY WHATEVER IT IS THEY WANT with that gear.

3 Likes
  1. probably most of us dont
  2. why are YOU so concerned about what gear WE want, lmao? Concerned enough to make a thread about it?
    go outside, get some air. live life.

i love scaling. I only wish they did it like they described it instead of this hack-n-slash crap we ended up with that only forced them to do another squish sooner or later.
Had they done it right the first time we’d never have needed another game wide squish again.

And this is why i claim the game is built on a risk vs reward system. You’re rewarded for your risks. Mythic raid being the highest, and open world content being the lowest.

You’re rewarded based on the level of difficulty you want to do.

That has absolutely nothing to do with the conversation. Rewards are based on a risk vs reward system. Harder content = higher gear.

No, you’re locking specific gear (same gear lvls) behind different gear. That would be like locking WQ gear behind M+10s and what not. That’s not at all how it’s designed or what they complaints are about.

I want improved gear, without doing the content is not the same as I’m doing the hardest content and my gear is locked behind another form of content. That’s not even remotely close.

People who do M+ get rewarded for doing their content. They push harder content, they get better gear. Same with raiding, same with PvP, and same with open world. Problem being, open world just hits their ceiling a lot sooner because it’s the easiest form of content.

The argument is simply, want better gear? Do harder content.

Once you’ve topped out WQs, you can step into dungeons, raids, or PvP. You just choose not to. You don’t do it, you don’t get rewarded for it. You’ve been rewarded for your efforts already. Now it’s time to take the next step if you want the next step in gear.

Casuals do casual content, get rewarded for casual content. Want raid level gear, then go do raids. It’s that simple.

Everything tops out. Even Raid gear and M+ gear and PvP gear. It all tops out. No one on the top is asking for more/better gear than they have. They worked for it, they got their rewards. If casuals want the same rewards, they have to put in the same work.

So your example of locking M+ gear behind PvP and PvP gear behind raids is way of course and pertains not at all to the conversation at hand.