If we’re being realistic, this is still how the game is played by people who are relatively sane, joining relatively sane raiding groups.
Cutting Edge is typically made more achievable by less-than-optimal groups as a tier progresses, and even given that, Cutting Edge guilds very much are a fraction of the playerbase. Always have been.
Anybody who tells you they need a perfect comp for AOTC or KSM/KSH is insane.
On the other hand, I can understand the complaint being voiced in relation to climbing in guild world ranks. It’s just not a problem that affects the overwhelming majority of the playerbase at all.
Decaying Presence - Increase the effect of periodic damage effects by 5%.
Most classes have atleast 1 DoT. And most tanks have some sort of damage amp they apply. Decay fits in with our themes and the name would be a little throwback/ reference to back when we had presences.
How is a 2 minute cd a raid buff? Pretty much every class has one. Dh darkness, has chaos brand. So by that logic anyone with a raid cd shouldn’t have a raid buff.
LOL with 2 to 3 DK on Fyrakk is so much easier to deal with since you can easily grip the adds together. Same with those range adds on M+ grip is very very useful if use correctly much better than knockback. There is always going to a raid spot for a dps DK coz of grip can’t be said about other melees. If you actually watch Max’s video on raid you will know why melee aren’t brough the raids and they hardly have a spot.
1.There are more melee class/spec than range
2.Range are generally better in raids than melee due to mechanics and range can change to adds/boss more easily than melee can.
That’s one fight in one tier, and again, you can replicate those effects with knockbacks. And BDK, which has a shorter cooldown grip, optionally can take mass grip, and can/does run Abomination Limb on top of that.
While we’re discussing hypothetical “well it’s great here!” situations, World First Mythic Fyrakk ran one DK, which was their BDK.
Considering how many knockback effects have been optionally altered to allow for knock-up effects recently, on top of changes/additions where stops are concerned for a lot of classes… eh. It’s nice to have to cover mistakes from other people, but there’s validity to the point that past certain thresholds you will be better off with a different utility set.
And again each raid will and always have a use for grip so that means you bring at lest 2 to 3 DK during progression each raid tier so they can be gear and do dps and not died when grip are needed on a boss. You don’t suddenly bring an undergear tank to a specific boss fight that needs grip. So yea DK you always 2 to 3 to a raid no matter that.
Also with your so world first do you see every single spec in the raid? No. So according to your theory any spec that’s not include in world first is garbage and useless?
All that raid buffs / group buffs do is create a check list and the only reason why some DK’s want a raid / group buff is to guarantee a spot.
Not to mention grip is a huge raid dps increase whether people like it or not.
“But knockbacks though”… yeah lets have this shaman run allllll the way behind the mobs to knock them back to group them up and then run allllll the way back to the group. Grip is superior in every way to a knockback. People need to stop using it as some replacement for grip therefore DK isnt needed so thats why we need a raid buff. Its just delusional.
Get rid of every single raid buff and addon and see how people fair.
You don’t really seem to understand the issue being discussed, which is the question of universal and consistent utility. Bringing up niche or limited utility examples doesn’t add much to the conversation, especially since part of the issue is the disparity of utility between BDK and FDK/UHDK.
You’re the one that implied DK made Fyrakk so much easier to the point of wanting multiple. I pointed out that you actually don’t need multiple, because again, can be replicated with knockbacks.
Never said anything about overall spec representation, so you’re just moving goalposts now to “win” whatever argument you think we’re having.
Case in point:
Trying to put words in my mouth immediately after shifting the goalposts? Kinda pathetic, not gonna lie.
Supplied by two other classes with unique raid buffs. Also supplied by Warlock, which has multiple unique utilities by itself.
I’m not arguing for DK to get some massively useful or powerful raid buff, I’m just pointing out the inconsistencies or problems with what you’re bringing up.