i just made an objective statement, in that because the stakes are higher, the m+ enviroment will aim to maximize success moreso than it currently is, which i summarized by calling it sweatier.
but you are right, we should all aim to time keys.
i just made an objective statement, in that because the stakes are higher, the m+ enviroment will aim to maximize success moreso than it currently is, which i summarized by calling it sweatier.
but you are right, we should all aim to time keys.
A lot has changed since our last comments here.
M+ looks like it’s going to inherently be a lot sweatier in TWW lol
I won’t be playing, I’ve logged into Classic and am having a great time.
No, they said it makes the fight easier which it does. Knockbacks are much more involved in grouping enemies up requiring classes to go out of their way to do it than to just have a grip. You act like everyone has a knockback that can be used no matter where the caster is and is better than grip. Thats just delusional. A shaman has to run behind the enemies you want to group up and get the angle right, same with druid and they also have to talent into the knockback where dk just gets grip.
You act like DK is the worst class which begs the question… why do you play it?
Or just bring a blood dk, some guilds didn’t run grip at all on that fight since knockbacks took care of it.
Saying grip is your raid buff for 1 fight when all other raid buffs are useful at all times is just baffeling.
Oh, right, forgot to put you on ignore when I came back in here. Thanks for reminding me!
(If what I was saying with that wasn’t obvious despite me messing up the sentence given what I was replying to, you’re just as hopelessly pedantic as ever, I suppose.)
Well there is a big difference of saying DK is easy on a fight and DK makes a fight easier. It talks to completely different things.
You also talk about knockbacks like they are an alternative to grip. They arent unless you want to waste time and have the need for greater precision. What do knockbacks require? For the person doing the knockback to be on the opposite side of where you want the enemy to end up, that means travel time beyond the target and then back to where it is supposed to be. Or you can just move the DK to where you want the enemy and grip them. Its much better and no one is going to drop a DK for a shaman just because they have a raid buff and a worse way to move enemies.
Class is very useful for (1) fight out of 26 across 3 tiers.
Clearly this means that a raid buff is not necessary to make them equally useful to other classes who are desired all the time.
Was thinking… maybe a DK “raid buff” should be in the form of a debuff instead of a buff. Maybe something to slow your foes auto attack or weaken their auto attack through the frigid powers we possess.
Frost had that in wrath
The class has it now. Insidious Chill.
Yes thank you I’m just saying frost had it in wrath
Any spec could have it in wrath.
But an attack speed debuff isnt good enough. Already brought it up. People want to have a raid buff to be put on a dps increase list to where you should have a DK in the raid. Thats all this boils down to. Almost like people dont like playing with the DK’s on these forums so the DK’s on these forums want to force their spot in the group.
Not like a raid buff is going to secure a dps dk in the raid anyways.
It was pretty deep into the frost free so I don’t think everyone could had it…but there was lots of hybrids of min max so I dunno coul have happened
Just make Necrotic Aura apply outside of PVP.
What do monks bring? I thought they lost their Mystic Touch thing.
Monks keep mystic touch. They lost their other raid buffs.
Ah yes, cause auto attacks effect the whole raid. That talent helps smooth the amount of physical damage a BDK takes cause “we” have the low physical DR. But sure Mr. Paladin that helps the whole raid as much a raid wide damage buff, or say a 3% damage reduction to everyone in the raid instead of just the two tanks.
He’s sarcastically referencing a talent on the left side of the class tree that only BDK takes cause it doesn’t provide any throughput to the DPS specs of DK.
But why not? Other classes have powerful and useful raid buffs, even some of those that also have a BR or BL/Heroism. There really isn’t a reason why DK’s shouldn’t get a valuable raid buff or why we should settle for crumbs. I’d makle the same argument for hunters.
I feel that raid buffs should be consolidated and spread out over multiple classes/specs so that raids and M+ groups have easy access to them without needing to exclude entire classes. It would help to break up the M+ meta a bit more.
It was tier 1. Improved icy touch, needed for icy talons.