Low pop servers have the ability to revitalize ther player base. Grobulus did it. Blizzard is encouraging people from high pop servers to transfer to lower pop servers with server locks, removing layers, and when ulduar drops, queue times will be back for a few months for the larger servers.
Also, bumping this thread to the top to keep discussion here to try to prevent more rdf spam threads.
Without RDF no one will move to low pop servers, giving people the option to do so when the solution to various dungeon focused problems isn’t in game is pointless, the only way to revitalize the player base and fix every problem that is player made is by pulling a thanos and forcing half of the dominant faction of every server to migrate to acceptable servers. As an example (no real statistical info here before you drop a 10 ton crate of salt licks onto yourself and go full karen mode), lets say my server Windseeker is horde dominant and Grobulus is alliance dominant, we force half of the dominant faction (at complete random) to migrate to the other server, alternatively we can merge faction dominant servers together and force everyone into mega servers. Which frankly would be the easiest method, but lets be honest here Blizzard is too lazy to do that.
I was origionally on smolderweb. A server that was low enough pop blizzard shut it down. I only changed servers after it was announced to be being closed. I am only on a mega server now because i followed most of my friends there. I never had issues getting groups on smolderweb even toward the last days there. So i dont by the excuse of rdf being needed. I experienced a “dead” server. I had no issues getting groups because i had made a lot of social connections. Its doable.
The reason people seek high pop is not for playing 5 man dungeons while leveling, it’s for raiding and arenas. RDF would not influence this at all.
The real solution is moving people to low pop servers to make them healthier, so they too can do end game content more easily, and be attractive as servers to play in.
It’s a snowball effect. Without RDF the dungeon experience is dead on a low-pop server. On megaservers too, but not quite so bad. So why would a player choose a worse experience? It’s not the end-all-be-all of the WoW experience, but it is a factor. So now players are trickling from smaller servers to bigger servers, which impacts all aspect of the server. Fewer people means fewer people for all activities on a server. The original reason may have concerned only one facet of the game, but the result branches out and causes all kinds of other problems. And then megaservers have their own problems as well.
There needs to be a balance here, and the balance is impossible to achieve when the experience of playing on a server can be so severely affected due to the lack of a system that was put in way back in Wrath that directly addressed these issues.
It’s just a dumb decision by the Classic team to chase some fantastical ‘Classic experience’ that doesn’t exist, guided by Pillars they conveniently set aside and ignore in every other change they’ve made. They need to grow up, set aside their egos, and do what’s best for the game and the players.
more people would absolutely do dungeons if RDF was in Wotlk. I think it goes without saying that the leveling experience would drastically improve with RDF implemented for one.
Ive also while doing Heroics at max level seen plenty of people reserving gear from heroics (of all things) and ninja looting,
I just don’t think people really care about the consequences that used to be slapped on them by the community back in the og days for needing on items clearly not for there class.
I want RDF back. I hated waiting hours to do dungeons back in the day, now I wait 6+ hours searching for a group, and it never happens so I log off. Blizz as usual doesn’t care what the majority want they only care what their hand selected peons think.
Grob became a good server before the free transfers became a thing. It was just as dead as smolderweb before the community made a “fresh” event on it.
The free transfers to grob actually hurt the server a bit because before the free reansfers it was a higher population with a near 50/50 faction split. The free transfers turned it into a mega server and disrupted the 50/50 split.
Yes they made a fresh start, but as was said here many times they got really lucky that they were the ONLY good destination server for the free transfers blizzard put in.
Like always you’re exaggerating to try to prove a point.
They had done the fresh start event before free transfers were offered. That is what made it a good option and actually made a lot of Grobulus people upset vecause their near 50/50 healthy population got disrupted and ruined that near 50/50 split.
It was a good option before the free transfers because of a community driven fresh start event. Player made solution to player made problem.
Always funny when they switch trolling characters, people figure it out, then scramble to explain why.
Not the first time it’s happened to him. He used to switch characters several times a day.
Wrong again. Horde were not better, they were more motivated (due to wait times). And had less bots / afk / leaches on average. It had nothing to do with “amazing horde skillz” and had everything to do with which team had less desd weight and people sabotaging the win condition. Remember alliqnce holding back their raid boss summon just to get extra turn ins? How they would assign someone to bug it out all game to make the turnins endless for max reputation gain? Ya thats a big factor of why alliance lost more often then. They prioritized reputation per match over victory.