I agree, i got dragged into that other discussion which I find interesting, but should maybe pursue in another thread
I mean, it was.
Traveling across the United States in 1800 would have been a monumental undertaking.
Doing it now is as easy as paying a little money and getting on a plane.
I don’t know how this isn’t obvious.
People keep saying how easy WoW was, and that it’s just the players that were bad back in the days. Open your addon folders and tell me how many addons you have.
I don’t see the point.
You gotta find people willing to do it for you.
I’d imagine a huge portion of the people he paid to help were in his guild. It’s unlikely he paid a bunch of randoms and managed to be coordinated enough to pull it off.
King pins got Scarab Lord - which is my entire point.
The players were certainly bad compared to now - but to deny how impactful the spread of information is, how much better computers and internet are, and how solved things are for the average player is intellectual dishonesty.
I don’t like people who are dishonest.
That’s only because they didn’t have planes not because they were choosing not to use them
Yeah and in 2004 there wasn’t a massive amount of information available about WoW - particularly the end game.
Thottbot existed and had information, but it didn’t cover everything.
You have a point. Planes should be deleted from existence. Efficiency isn’t fun, and they feel mandatory. I meet far more people hitchhiking across the states, and so should everyone else.
It covered more than enough to make leveling and dungeons trivial.
That’s great.
Shouldn’t be tho. Game would be better off.
Take care, nerds.
think its a tad disingenuous to just say “players then were bad”
In all fairness WoW attracted a lot of players who had never touched an MMO before.
Which iirc was the intent, as MMO’s at the time were either RS, ultima, or everquest. All of which would make the basic WoW player at the time cringe playing. WoW has always had a level of hand holding built in intentionally to attract that audience.
and I mean cringe as in the physical reaction, not the internet new slang cringe.
You’re right.
Players are bad now and back then.
That’s one way to take my post lmao.
Was there another way?
Different levels of knowledge mean different outcomes was my point. There will always be “bad” players, had someone told me back in the day that prot was the best tank in TBC I would have laughed, clearly I am now laughing for different reasons.
I mean there are cons to the level of travel we have now. Epidemics can spread around the world before people even realize there is an epidemic. Everything has pros and cons.
Yet many of the pro rdf refuses to even admit rdf being added has any cons.
The main point that pops up is that players will maybe possibly just sit in cities and rapid Q over and over, which is likely to have some people doing it and just as likely that people will be supplementing their usual leveling while being in Q and active in the world. According to the anti side, players will ONLY sit in cities.
The other purported downside is that players lose out on social interaction, how, regardless of the way the group was formed, does doing a dungeon with others not count as a social experience?
The system is irrelevant, players will choose to be social or choose not to be, as it what’s happening in the current system already
I will point out, that after the BG Q was added, players just sat at vendors rapid Qing BG’s. However this is supported game design in classic and RDF is not. The systems are just about identical to each other.
No s***, Sherlock. But when the cons being presented are fabricated, then yeah, people are going to call BS on them.
True, legitimate cons are welcome, and we even accept them. But the majority, of the so-called “cons”, presented so far, are false.