So can we finally admit that not having RDF killed Wrath Classic?

I’m not smug brah I just tell the truth.

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Take that up with blizzard as that’s never been the case.

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Sure it has.

It literally hasn’t.

From day one of launch you could solo to max level easily. Dungeons were also always designed as puggable content.

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you confirm my post lmao

And if you wanted to get into one of the very few guilds that ended up doing Naxx 40, you had to know how to talk to people.

In an era where information wasn’t as wide spread, you had to talk to people around you to learn things.

This is what the game craves.

No it doesn’t, blizzard explicitly made a game where outside of a very small group of activities you could pretty much lone wolf or pug it without requiring any long term relationships.

Oh and there were plenty of online resources back in the day as well so no you did not need to as for information in game.

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Found the guy who didn’t finish Naxx 40 in Vanilla.

Weak.

This conversation is getting so old. RDF is not in Wrath. Get over it. Level like everyone else by forming groups using chat / LFG.

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Also found the guy who’d never get a Scarab Lord title.

You think the people who got that did it on their own?

It was only possible by having an ARMY of toons working for you.

This is what the game craves.

It might be what you crave but the game hardly does.

Heck what classic proved is that even raiding outside of trying to parse to win on a third party web site is largely puggable.

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Naw they didn’t.

They had a community of people they paid to do it with them 24/7.

My old GM paid 300k to get it.

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It is now.

It wasn’t back then.

You know I’m right, I dunno why you don’t just admit that and accept it.

Like 90% of the game’s growth happened before systems were put in to accommodate casual players.

Exclusivity is a good thing in this game as in real life. People need something to strive for.

Sure it was, that it wasn’t done as much was not a result of actual game design creating that situation.

It’s so cute seeing people get upset when they’re reminded WoW was never the hardcore game their rose colored glasses think it was.

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I kind of agree with that. I remember back in OG TBC, I was young and raiding felt a bit out of reach. Then, one day, I joined a guild and set foot in Black Temple. My god, the feeling. I literally felt like I was entering a danger zone, some real hardcore thing. That feeling went 100% out the windows when LFR was introduced. What a terrible feeling I got when I killed Deathwing the night he was released without any effort or progression. I had seen it all in 1 night, alongside the bunch of strangers around me.

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LFR has nothing to do with Wrath or RDF. But of course people have no argument against RDF, so gotta make it about something else. Nothing new there.

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I was not referring to RDF, I was referring to my agreement that it is good to have “exclusivity” in the game. My example was just to illustrate that BT felt “epic”, “exclusive”, for the top tier players (which I was not by the way).

BT was a cake walk.

Maybe back then it was hard cuz people were bad.

But now more guilds didn’t than didn’t do it.

Sunwell was harder and alot of guilds couldnt clear it pre nerf.

Ulduar is going to be much much harder.

It’s a thread about RDF, and dungeons were never exclusive.

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I mean of course, it was easier 15 years later, no surprise there.

It’s good that Ulduar HM will be very hard, I think it is good that not everyone clear it on the first night.