So are M+ players screwed?

Yes and no…now I’m only 2 mythic bosses in and the +16s I’ve done were way more difficult from a gameplay standpoint. Maybe is the upper Mythic bosses had automatic sockets and a random benthic effect? Probably a dumb idea but it’s not like the current system works

The lower bosses are gift bosses, and are honestly pugable. I don’t see there being an issue with those bosses giving a reliable source of mythic level gear for people who want to do them, WoW doesn’t need to be an objectivist ‘work or dont get loot’ game, there can be gift epics here and there, as long as the gearing system isn’t outright broken like it is now. A solid M+ player could easily pug through the first 3~ bosses of any given raid on mythic for a shot at that loot.

I want old sockets from the wrath-MoP era. That system allowed simple to understand, but hard to master character building. If MoP design was advanced upon, and the talent system of that type expanded, along with the freedom to reforge items, and socket 1-3 gems on most pieces of armor, I feel like players would have the best experience possible.

This system is better for casuals, who can reasonably build their character towards the stats they want, and play with the talents they want, and it’s better for hardcore players because it’s fairly deterministic.

I think there’s a huge issue with framing gear as a ‘casual vs hardcore’ problem. I think a good loot/character building system is simple to understand and hard to master. BfA is IMPOSSIBLY hard to understand and optimize, and people are just outright paying a subscription to Raidbots to master it, because it’s so damn complex that you need a fcking machine to figure out what the fck is going on.

Sockets in the MoP era acted as a simple gameplay and character customization system. You could stack the stats you like, and ignore the ones you don’t like. Depending on your talents and build, you could favor different stats, so there’s a degree of choice for the vast majority of the playerbase.

I can almost guarantee you that no one in the camp of wanting titanforging removed wanted this corruption. I’d even be willing to go further and say that a large chunk of the people that wanted titanforging to stay probably aren’t a fan of this new system.

Outside of that point, this idea that people have to accept this system because they technically got what they asked for is absurd. Feedback is the name of the game here.

Being optimistic though, it is a better time than ever (the last patch of what is essentially a throw-away expansion at this point) to try new systems within the game. If they don’t work, scrap it. If they do work, ship it.

Both systems suck.

I know multiple people in whatever were awesome, US 7th, that didn’t do their m+ weekly. In fact, they literally raid log and they’re on the main roster.

You people just don’t get it do you? The guys spamming 10s aren’t asking for mythic ilv gear, it’s the people pushing 17s, 18s, 19s, 20s+. Challenging a group in an inifinitely scaling mode absolutely warrants the gear… in fact it warrants the gear more than mythic raiding. If anything is to be said about mythic raiders, the top guilds have proven to full clear it with heroic ilv before the 45 billion nerfs which serve to prove that mythic raiders don’t even need the gear. They just need to get gud.

Completely agree.

Yeah, after progression is done and they’ve farmed out every piece they’d possibly need for the tier. That doesn’t remove the requirements for the first 3~ weeks of a new season to be only farming M+ outside of raid. If they’re US 7th, that means that they’re clearing fast, if they clear fast, they have downtime later in the tier.

Do you understand how top guilds are gearing? At all? You think they walk into mythic after a week of heroic splits in heroic ilvl gear? No, they’re running a TON of splitraids, and when they’re not splitting they’re powerfarming +10s. Progression starts in heroic week, and in heroic week, top players are expected to farm at least 12 hours a day to get titanforges, from heroic splitraids and from M+. Nobody in a competitive guild is walking into progression on mythic week in heroic level gear.

giving M+ 20 mythic level loot is fine, but you’re absolutely delusional if you think that the best gear should come out of M+ as the system is now, capped at 10. The problem raiders have with the system is that mythic players are forced to spam M+ infinitely to get a chance at a titanforged BiS piece. and that M+ is so much easier than upper mythic that it feels unfair and unrewarding. We’re talking spending weeks on a boss, and when it drops, it gives no upgrades because the M+ gear is better.

I’m not opposed to giving very high m+ players very good gear, but the issue right now is that the best source of best in slot gear, for raiders, is spamming M+ for titanforge procs, instead of getting deterministically powerful rewards from raiding the hardest bosses in the game.

M+ is the single best source of loot in the game for raiding. That’s the problem. That’s what needs fixed. And that’s what getting rid of Titanforging solves.

M+ isn’t an alternate gearing path, it is THE gearing path for all players in all content looking to increase their character power the fastest.

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Sorry for the short post. On my phone…but i agree gearing in mop felt leaps and bounds better.

You know. I always get this feeling that people who write like this don’t even mythic raid. WWA had a few people walk into the first mythic boss with literally 1 essence and didn’t even have the neck level to cap out azerite slots. People like you go and read on the internet how limit and method do things and simply assume every other mythic guild must be doing the same thing. And then you regurgitate whatever you’ve seen everywhere on the forums. I have 2 characters in 2 different CE guilds, one of them in the us 100, neither one requires alts, neither one requires a +10 at any point in time, neither one requires you to do anything other than show up at raid time, research your class’s rotation, and research the boss mechanics.

Christ, just look at my raid history and achieve dates on my DK before you make attacks on my credibility.

Which are as easy as middle heroic bosses, were multiple sandbag players can be carried with no problems at all. The first 3~ bosses in every raid are trivially easy and are considered ‘gift bosses’ by most mythic guilds.

Post on your main so I can look at your achievements and raid progression and laugh. If you want to throw shade, do it on your main. Or do they not have the kills you need to back up the garbage you’re spewing?

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Lucrative ? I’ve gotten boots from the chest for 3 of the last 4 weeks. And you are not guarantee gear from a 40 min run.

Mythic Raiding is more guarantee gear especially with tokens

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1 lockout per week compared to infinite slot rolls.

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Who asked for Corruption? It’s literally Blizzard’s way of saying “look guys we’re doing it” except adding even more RNG.

I’m pretty sure people asked for Titanforges to be gone, not to have them replaced.

Guaranteed how? If I raid once a week, I could get only one piece of loot (if I’m lucky, I’ve gone weeks where I cleared all Heroic and got no loot at all) and there is no guaranteed chest at the end of the week for me. I can’t rerun the raid as many times as I want for another chance at something, it’s a one and done thing.

M+ is infinitely more lucrative regardless of drop chance because at least it’s only 1 v 5 instead of 1 v 10-30 people you’re rolling against.

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yeah but Mythic bosses stay the same so when one is on farm that’s on farm. Higher keys tougher it becomes. Point is time spend trying to farm high keys wouldn’t be lucrative as compared to a Mythic raid team who can breeze through bosses on farm

yes, but M+ rewards cap at +10, they dont infinitely scale, so you’re really only using the system for gear correctly if you’re doing 10s and 12s. The problem is that even though Mythic drops reliably higher level gear, the +10s are so easy to farm infinitely that it becomes incredibly lucrative.

Raiders don’t spend 24/7 in the raid dungeon, usually only about 3 nights a week for 3 hours, any other time played is for character advancment, so there’s room for a player to get entirely decked out in M+ gear and never recieve and upgrade from mythic.

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You post on a wow classic toon, which hides your profile, but you ask people to “look you up”… Look, I’m not exactly too emotionally invested in this rubbish argument. I know how CE guilds work at the regional level. The only guild in this region that requires everything you listed is limit. For you to bring up fkn split raids especially as if this is a normal thing in mythic guilds is so comically stupid.

Way to miss the point. The first boss was brought up because that is where you start the raid, those same people go further to ashvane, org, court. The difficulty has nothing relevant.

And most Mythic+ groups won’t spend all night. Majority Mythic + groups probably do 1-3 a week on a single character. Unless they are really farming for Raider IO points

Unfortunately, this is the truth. And most people don’t care. Raiders want tier sets back but don’t understand that they were removed for reason.

With wf/tf Keys/ PvP were fairly comparable gear options to mythic. Repeatable vs higher base ilvl + lockout.

Now guys pushing 2.2k rating or 20 keys will be outgeared by heroic raiders. But ultimately that is what raid loggers want. If other avenues reward gear they feel forced to do it and complain.

Hehe, you said poundtown.

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