Most people do.
I agree and PvP isnât fun unless itâs an RPG and has Gear.
I canât have fun PvPing in a FPS. I canât have fun PvPing in a MOBA. Itâs because they arenât RPGs. Only RPG PvP is fun for me. That is why I play WoW and why gear has to be the core aspect of it or there is no reason to play.
If you donât like that fine, I donât want you to change what you like. Just donât try to change World of Warcraft from being what it is supposed to be. An MMORPG game. Which is a gear based game with player customization.
Maybe for PvE.
PvP should be more skill based, because itâs competitive.
Random bgs are less fun when itâs more about how geared your teammates are and not about how well they play during the actual game. Itâs less interesting when you can probably tell whoâs going to win before the gates even open.
e.g.
Not in World of Warcraft. The best PvP expansions were TBC/Wrath for a reason. This game is always a 2 factor game and I have said that consistently. You need Gear to compete then you need to be skillful with that gear. That is why we love World of Warcraft.
Templates and Scaling have been massively hated by the PvP community because they donât belong. The people that liked them donât actually love RPGs or World of Warcraft.
Again I am okay with you not liking RPG games. You donât have too. Just stop trying to make World of Warcraft into something it is not. This game is a gear based game. We log in to get gear to be competitive then get experience and skill to own it up in PvP.
If you can tell who is going to win before the gates open then that team needs more Gear which is the main aspect of the game. Itâs that simple. If I get 1 shot I probably need more gear and will go out and attain it so I can compete.
The most fun part of the game is gear progression in PvP and getting more powerful than your enemy. I donât do BGs for a fair fight. I donât do PvP for a fair fight. If any PvP fight is fair then my tactics suck. We play RPGs because we are trying to gain an advantage. RPGs are actually a lot like life. You got to find that advantage.
Thatâs a very unpopular opinion. Youâre entitled to it ofc.
Yeah, we can tell.
Itâs really not unpopular. A lot of people love Classic PvP right now and you know why? Really powerful Gear and Builds. People love 1 shotting other people in video games. Itâs actually really popular and why people prefer RPG games. Since they strive for power progression. To build a Godly character that can 1 vs 3 and win. BG montages became popular for a reason because people want to see someone get 30, 40 or 60 KBs dominating the other team.
Classic was popular when released. Not so much anymore.
It still is popular and TBC servers will be even more popular since that is when BGs and PvP were at their best. Early part of WotLK was also great PvP. However if we are ever going to have GREAT PvP again we need TBC/Wrath type of PvP.
I hear Classic AV is pretty horrible. The faction win ratio is extremely one-sided.
Kinda wanna derail chat for a bit and address the Royal we because people will either agree or disagree to whether gear should be depdenent on PvP; its clear that some people dislike gear factoring into PvP while some others will prefer it.
Even if this is an MMORPG, not everyone will play it to make your character the best geared character. Some will try to make their characters look cool, others will RP, some will like to PvE and/or PvP casually/hardcore/etc.
I picked this game up because I enjoyed the PvP combat a lot, and didnât care too much about the gear aspects of the game when considering to buy and subscribe to this game; I would overlook the aspects of what gearing was and how to do it purely because I enjoy subtlety and survival gameplay.
With that being said, I absolutely hate how gear impacts this patch, and I cannot customize my trinkets to do big dam evicerates because insta-damage ogcd PvE trinkets (edit) are better for burst, and how corruption will make or break some classes for better or worse.
Now with that derailing out of the way:
GPY
Before haste corruptions were a thing, itâs somewhat ok to be able to shutdown a mage before a gpy was casted, although going up against multiple mages is super obnoxious.
With haste corruptions, I eat a 0.3 sec polymorph after stepkicking shimmer gpy at the last milisecond only to watch 2-3 gpys land on a healer in a full poly.
Thankfully, the sland nerf to it will address it from being obnoxiously spam casted, and will be used to setup burst rather than pure damage.
You are correct. Obviously I am the person that loses sleep at night because I need +1 Mastery or 1 more gem socket. Twinking is the most fun aspect of the game. Getting complete BiS and completing a build.
Yea gearing in BFA has a lot of issues and that also goes into class design as well. Some specs exponentially scale out of control with Azerite, Corruption and Essences. Some donât and that goes into the class design problems that need fixing.
For myself when the idea of % ability left the Dev room it became a problem. I knew they would make more abilities and the game would be even more unbalanced with shallow class design. % abilities are lazy design and the Devs know it. Building something that creates awesome synergy requires work and thought to give the players immersive gameplay.
You obviously didnât read what I typed in the thread why do we play BGs.
A lot of things contribute to great PvP. Such as gear, builds, customization, class design, dueling, WPvP, BGs etcâŠetc⊠A specific BG having a faction one sided win% is specific to that BG and does not dictate whether PvP is actually fun or great.
No itâs really not that popular now. Was popular for that nostalgia.
Royal we
In regards to corruption as a whole, itâs dumb and I donât like it.
In regards to Gpy, I have no idea what their initial thoughts and concepts were behind gpy and probably wonât be able to ascertain what it was; it could be lazy or thoughtful. For example, maybe they didnât want gpy to hit hard like chaos bolt, so they cap it at fixed damage so that itâs neither op nor weak. They could scale it so that it heavily diminishes on intellect so that itâd always hit a fixed damage point, but at that point, why not give it % damage. Blizzard is highly likely to be thinking of something different entirely when designing gpy (unless thereâs something somewhere linking why they made gpy).
Iâm fairly neutral about gpy (in the context that corruption doesnât exist and especially in regards to slands). Itâs ultra projected, itâs stoppable, and will have a cooldown attached.
The system itself is probably the worst designed in the history of the game in terms of reward and attainability. With that said BFA PvP wouldnât of been fun without it. Since it did provide build options and stat stacking.
Most people arenât. People have been complaining about it since it was introduced. So most people are going to be excited when it is actually gone and replaced with something dynamic.
Heck there is an entire Greater heal thread itâs the same thing where % abilities literally make player vomit in their mouth.
There is nothing new here⊠These are things that players donât like. Some might be neutral like you but itâs a deal breaker and many quit the game because of them. Class design needs to be better.
Players donât want to see these talents in the game anymore. When they are removed the game instantly becomes better. Players will keep complaining about these types of things till the Devs do the right thing. Remove them and have really fun immersive class design.
Gheal is pretty different compared to gpy in terms of practicality and usages (imo). While gpy isnât the main source of damage (90% of the time) from a fire mage, hpriests main heal (outside of aoe healing via hymn pom salvation) will be greater heal in single target. Thereâs literally no reason to press any heals outside your big cd instant casts, when pumping ST, and itâs really boring and unbalanced imo.
Compared to base 4.5sec gpy, its a base 3.0 sec gheal. Mine w/o gear is around 2.3ish. That post was prob posted in regards to 2s, and that poster and you is pretty much absolutely correct about Greater Heal.
I guess my tl;dr is that Mages donât have to rely much on gpy as much as hpriests rely on gheal. Also, unlike mages, hpriests have no incentive to ever spec out of gheal because of their base kit.
Oh, I left that bg after u booped my nose.
Idk why u did that, lol.
I think percent abilities have there place when it comes to more utility based abilities such as necrotic strike where expansion scaling might cause it to get to be too powerful.
gpyro is not one of those abilities, itâs a straight damage ability. Straight damage abilities (especially high damage ones) should have some level of player input dictating how successful it is, otherwise it not only leaves no control for a players choices to effect it, but it gets rid of the advantage for it to be more successful than another players choices, or even for each player to have their own completely different advantages with the spell. Gpyro leaves no varying choices, such as using items in combination with it or crit, mastery, talents etc. No matter what the choices, strategies, or skill level of a player is, itâs a guaranteed 35% damage, which is not only boring but bad design for pure damage abilities.
To be fair though, damaging corruptions are far more noob friendly and unhealthy for the game than anything gpyro could ever do.
I was still laughing after we both mounted up and sidestrafed each other from across the map, I couldnât bring myself to attack you after that Plus I have a soft spot for velf mages.