Exactly, No DKs no BEs. No Alliance shaman and no Horde pallys.
They should use BC and WotLK to restart the expansion process. But this time run under old Vanilla rules for xp. Furthermore, the only way onto the BC and WotLK redone realms would be by copying a max level toon from the preceding wow version.
I really don't understand why people don't like static. Thousands of other games are static with no new content. People still play and love a lot of these static games. I for one, will love playing a static classic wow.
I'm fine with static content. I'm also fine with an occasional addition. I think what I'd most love to see regarding content is continuing balance patches. For all it was and wasn't, 1.12 was the most complete version of the original WoW because it had all the content that was released before xpacs came out. Launch it as 1.12, with the under-the-hood improvements that are coming, as 1.13.
But then, we might have 1.14 to look at. Some things might be found to be problematic enough to warrant it (shield bash is a notable target on these forums). Balance change and playstyle evolution was part of the OG WoW experience, so a slow but steady march of balance tweaks wold actually be in line with no changes, ironically.
The line to draw would be "fat-cutting." A lot of the class homogenization, rotation reduction, and even the talent tree removal was all styled under fat cutting. This is only a good thing when a class has too many globals requiring continuous use to even function right, and I don't think that happened in the original. In a deep irony, it's kinda what happened to prot wars right now...
But I think a truly static environment will be bad for the game. Even if some balance changes are made entirely just to shake things up, It's the main way of keeping fresh blood, or at least fresh characters, going viably without the entrenched old guard screaming at them for spending a talent wrong and not even letting them into molten core, so they can't progress in raiding at all. It happens, and it'll happen here if we let it.
I would suggest going a different route with the new content. Make it so it’s 1.12 forever, but they only make the graphics and things more polished over time where the philosophy is better but true to the original. Also make all changes as optional.
I’ve been playing OG Legend of Zelda since I was 10. It’s static, I have it memorized, it’s still fun.
“Progression” kind of ruins this game for me, as I like working for something then knowing I have it forever and not just until the next patch makes it obsolete. The amount of work required in classic opposed to retail only makes me double down on it remaining static, if I get a bis it’ll stay a bis at least. I don’t intend to play “forever” but it’ll be nice to work on a character indefinitely and always have it to come back to without having to play catchup.
“Progression” kind of reminds me of the debacle that was 3rd edition D&D, it added in a bunch of new stuff and brought back things that had been removed but the system sucked (as DM it was infinitely harder than 2nd to correctly gauge the difficulty of an encounter) and they even had to make a “3.5” to try to correct it. Then they went off the rails to where 4th and 5th don’t even look like the same game at all anymore.
If I ever got back into tabletopping it’d be the original one-book D&D where Elf and Dwarf were classes, simple, streamlined, not aimed at min/maxing.
In a way MMOs were the worst thing to happen to table top games, as they all started trying to emulate them with talent trees and crap. I remember second edition D&D actually had a preface where they told you not to worry about your stats, that min/maxing was doing it wrong, and come up with a compelling character to play instead. Totally different nowadays. But I digress.
Change isn’t always good. Many good games are static.
People opposed to resets/seasons be like:
“We want an authentic vanilla experience… but also want to completely change a fundemental principle of the game’s design to accommodate our playstyle”
“Leveling content is the best part of the experience… but REEEEEEEEEEEEEEE if you make us level up more than once per 2 years”
“We will threaten to quit if resets are part of the game (as it has been for 14 years) and my demographic’s absence will be felt harshly (somehow)… also we demand the game can be static so we can safely only log in once every few months and not actually be a part of the community”
You casuals can’t make up your damn minds about anything… You love leveling/casual content but don’t want to actually engage in leveling content… You want an authentic experience, while advocating for a massive fundamental design shift to the game… and you threaten to preemptively quit the game you are going to admittedly barely play and pretend like that actually will have an impact on the population you are aiming to barely be a part of to begin with.
What happens with Private servers is people find out they get paid to let gold sellers use the severs and sell accounts/“hack” your account and get part of the money they make from gold selling.
I like the enthusiasm. This topic got dragged out of the trash and had multiple new threads getting started in the last few weeks. It’s nice to see people using the search function to find the threads that already exist. But can we please delay this conversation until we get to a point were people are leaving classic because they’re decked out in full tier 3 and are bored from all the Naxx clearing they’re doing? Whenever it looks like that’s happening, then talk about what happens to this game.
All games end. Mmorpgs are maybe longer lived than most, but no matter what wow classic will end. And that’s okay. I honestly hope blizzard just lets classic wow decline as people are ready to move on. Blizzard is going to get ~20 years out of a single game. Maybe by then it will be time for something new.
This is a cart and horse issue at this point. If Classic brings folks back in numbers, it WILL have further development. If it has a small and limited community by the the time phase 3 or 4 hits, then it wont. At this point that is something that only conceptual planning is needed for.
How long does an expansion “last” before it gets stale? “About two years” you say? Now what about a game that has the full leveling experience included… a game where both primary and all 3 secondary professions are meaningful?
Why do people keep rolling on “fresh servers”? Because the journey is what is fun. You have the retail mentality of “endgame, endgame, endgame” but if that is the sole purpose for playing Classic… you are right. It’ll get old after a couple years… and then you leave.
But many people love and miss the entire journey of taking a character from level 1 to 60… trying new professions, making gold, running dungeons, maybe even raid! For those people? They will roll another alt or two, or 7… they will throughly enjoy every minute of it.
And if Classic does well, there will absolutely be a Classic TBC and Classic Wrath release… with character copies to allow your Classic character to remain in Classic… but move on into TBC should you care to.
Classic cannot get additional content, because no additional content exists or ever will. Well it does… it’s called TBC.
I find wow to be quite replayable… It would probably take me 10 years to get a level 60 in every class… probably more if I deck all of them out in gear.
Make an alt O_o… and if you are able to fully deck out every class in a year…
You are playing too much dude.
I plan on playing a couple characters, and realistically I’ll probably never get into Naxx… maybe one day… probably in like 4 years…
Yeah I hated feats, I thought they got the idea from D2. There were so many worthless choices that would just gimp you, that didn’t happen in 2nd. Don’t forget that D2 invented the talent tree, not WoW.
When you get enough of the game it’s time to do something else. Why should Classic WoW be something that’s going to define everyday of the rest of your life?
Also people like fresh starts because there is no one geared on the realm. Everyone is weak again and so on. I hope there isn’t fresh starts on Classic as often as in private servers, but after some time it would be fair to put out one.
If they open a new server every so often like EQ that would take care of that problem. My issue with just resetting the servers is that my playtime is very sporadic and one of the key things that’s kept me playing is always knowing I have my old characters to fall back on. I LOVE the idea that once my mage gets geared I can come back from a long hiatus and wreck. If the characters aren’t permanent, I might play but my enthusiasm will quickly tank. If I wanted resets I could do pservers or just keep grinding out retail forever.