So, a static world forever...

No need for new content. After populations settle, open fresh servers every 1.5-2 years, merge older, low-population servers.

OP's description is correct, however 6-12 months between fresh servers is not the norm and it's the result of major private server changes. Example: Nost being shut down and Elysium receiving the source code and carrying the torch, or Elysium corruption being exposed and Light's Hope carrying the torch.

Fresh servers offer opportunities for new players to start from scratch, and since new players gradually trickled into private servers there was always a demand for fresh servers. This would not be the case with Classic. Anyone interested in Classic would most likely try it within 6 months of launch. These are official servers; there's no reluctance to try vanilla anymore due to legality, server quality, and so forth.

I would not be opposed to "new" content if after 3-4 years of Classic it seems like the obvious thing to do, but right now it's better to lean back on #nochanges. This "new" content would be like b-sides or demos added to an album re-release; it would have to be content planned at some point by the original vanilla team, like Emerald Dream or Karazhan.
10/04/2018 12:04 PMPosted by Syradra
A copy system would break the game entirely if those servers existed. Why should people already level 60 be able to go into TBC, while people who didn't play Classic have to start at level 1


A player should not be able to play a TBC server without copying a lvl 60 from Classic. Period. There should be no character creation screen in TBC or WotLK. You play those expansion by growing a toon through the previous iterations of the game.

No short cuts.

No to streamlining the leveling process.

This practice of offering short-cuts to end game are what has trashed WoW. It should be a long, winding road through Classic then TBC then WotLK should you choose to walk the whole path.
10/30/2018 09:20 AMPosted by Eaglesgift
10/04/2018 12:04 PMPosted by Syradra
A copy system would break the game entirely if those servers existed. Why should people already level 60 be able to go into TBC, while people who didn't play Classic have to start at level 1


A player should not be able to play a TBC server without copying a lvl 60 from Classic. Period. There should be no character creation screen in TBC or WotLK. You play those expansion by growing a toon through the previous iterations of the game.

No short cuts.

No to streamlining the leveling process.

This practice of offering short-cuts to end game are what has trashed WoW. It should be a long, winding road through Classic then TBC then WotLK should you choose to walk the whole path.


So no Draenei Shaman and BE paladins, then eh? /rollseyes
I don't mind, but I like to replay single player games I'm fond of, and those are also 'static forever.'

The problem with MMOs is if they last long enough they tend to mutate into something quite different than what they were to begin with. In one sense that's not a problem at all, it's just the way of things. But if you want to recapture an experience you enjoyed in the past, it's a problem.
10/30/2018 09:20 AMPosted by Eaglesgift
10/04/2018 12:04 PMPosted by Syradra
A copy system would break the game entirely if those servers existed. Why should people already level 60 be able to go into TBC, while people who didn't play Classic have to start at level 1


A player should not be able to play a TBC server without copying a lvl 60 from Classic. Period. There should be no character creation screen in TBC or WotLK. You play those expansion by growing a toon through the previous iterations of the game.

No short cuts.

No to streamlining the leveling process.

This practice of offering short-cuts to end game are what has trashed WoW. It should be a long, winding road through Classic then TBC then WotLK should you choose to walk the whole path.


I disagree. I liked the changes in wotlk an would level from 1-80 on a wotlk server.
Only the DK requirement should be there...must have a level 55 toon to create a DK.
It's just odd to think that the folks that started Vanilla 6 mos, 1 year, or 18 months in to the game didn't have fun playing the game. Showing up, a level 3 Dwarf fresh out of Coldspring, making the long haul all that way up to Ironforge to find a bunch of purpled geared 60's, seeing the AH filled with stuff they can't afford. And then just going "Well, that's that, I guess this game is played out." and then they quit.

I don't have that memory of it. It didn't seem that way to me when I started 5 mos into the game. In fact, I was kind of grateful when an L60 Pally in my guild dragged me through Deadmines! Watching him tear through mobs like butter. Loot and treasure raining down from the skies for me to pick up.

It most certainly didn't stop me from leveling Piddy here, several months later.

Piddy (like all of my toons) earned her own way. Earned her own gold, paid for her own mounts. Sold stuff on the AH, bought stuff on the AH. She did all of those game things, even though she didn't start until almost a year into Vanilla.

She got her Epic Warlock mount the week before BC came out (the same time she got Knight in PvP). Some friends helped here with the Dire Maul parts.

There were people everywhere she went, she PvPd in BGs for quite some time (that's how you get Knight, what 2+ months of PvP?). She killed other toons, other toons killed her. She was lucky to survive through a mana bar, frankly. Farmed her shards, farmed her mats. Piddy had lots of fun in game.

Seems to me there were always folks spamming for some group or another. MC Pugs, ZG pugs. Always seemed to be a new guild LFM.

The only thing that really marked time for her was the deadline of BC and the removal of PvP ranks. She really wanted an Officer rank, so she could go in to that portal in SW. She got it, just as BC released, and they opened the portal to everyone anyway. C'est la guerre.

On my main, the economy just got better. Stuff got cheaper, the bots were going full swing to bring prices down. They never really latched on to what I was selling in the AH, so my income was about the same, but the gear was cheaper -- win win for me.

I certainly never had a feeling when BC came out that Vanilla was "done".
I completely agree with the OP. With one caveat. It depends on HOW the sub model goes.

If it's a combined sub, Blizz won't care if Classic has 0 subs. They won't care if the servers are dead and they're merging them. They got their money and the less people on the servers means the less servers they need to maintain. They can scale down Classic.

If it's a separate sub, Blizz will want mechanisms in place to retain players. They'll either progress the servers (NOT expand, but give MORE lvl 60 content) or give players more incentives to play the game in other ways to justify keeping the servers up.

This isn't like old EQ, which probably has a hardcore community and can run on a potato, so they don't have much server footprint. WoW probably doesn't have too much either, but I don't know that they're going to keep maintaining Classic if nobody is playing it after several years.
I will have many things to do in classic that will take me a lot of time.

I will enjoy this in classic:

Leveling each character to 60

Leveling all of my rep to exalted

Leveling a lvl 19 twink rogue with the glorious mongoose

Enjoying the slaughter house of Hillsbrad

Raiding ZG,MC,BWL, AQ, NAX( only 1% of the guilds in the world completed it)

I will enjoy getting to r14 on pvp for my weapon(which if you no life it will take like 3 months), also doing this for every character will take you years.

I will enjoy and level up the professions when I see fit.

I will world pvp to my hearts content and do Arathi.

I will get bored and play another game then come back and play this some more like all games.
WoW is WAY more casual friendly now than it was back when it first began.

I think it's pretty funny how delusional/in denial about how non-causal friendly classic wow was.

I remember not much to do besides raiding and if you weren't raiding you were farming things to prepare for your raid.

If you just plan on playing vanilla, leveling skills, collecting things, then why not just go retail???
^ Pvp...lvl 19 twink pvping...rep grinding...there are much more than just raiding
We played D2 for a decade and they only had like 3 patches. I think that you underestimate what they had before they nerfed everything and funneled everybody into LFR.
10/30/2018 08:44 AMPosted by Mordegast
10/30/2018 07:34 AMPosted by Dulmuldor
I feel this argument of classic being static would kill the game is flawed.

The game of pool hasn't evolved by adding more pockets at the table, fishing has been the same for centuries, new cards haven't been added to a standard poker deck.

People do these activities because they enjoy them... AND the friends/strangers they do them with!


You're really comparing a game of billiards to Classic?

I see a lot of people arguing how they'll be able to enjoy the game with all of the other people.
Who are you going to play with?! Even Pservers become dead zones after awhile, and most guilds can't even field a raid. The vast majority of people WILL quit playing.
So how will Classic be different than the past 14 years of Warcraft? Will Blizzard create magical cheeto dust to sprinkle on the servers or something?


I compared classic to billiards, fishing, and poker in the sense that people continue to engage in activities that haven't changed. Not everyone needs a constant flow of new content. Pservers additionally become dead zones because of laggy, unstable, or bugged servers run by folks that can be as corrupt as the grimmest of politicians.

Some players also get bored.

I understand there are many reasons players leave games. Try to see it from another's perspective before wrongly assuming yours is the only possible answer.
10/30/2018 08:49 AMPosted by Hrothknut
10/30/2018 07:34 AMPosted by Dulmuldor
I feel this argument of classic being static would kill the game is flawed.

The game of pool hasn't evolved by adding more pockets at the table, fishing has been the same for centuries, new cards haven't been added to a standard poker deck.

People do these activities because they enjoy them... AND the friends/strangers they do them with!


That's true, but it's not like you are playing literally the SAME game for all that time. All of those games have starting and end points, but the games can be repeated ad-nauseum.

That is more analogous to periodic 'fresh' servers (or seasons, if you will) starting the whole journey over again. Which... seems reasonable as an option.

For me personally, as much as I like to build towards something with my playstyle, once you get there and 'break the game' a bit (eg crush the undergeared in PvP), it gets stale and a fresh start is appealing if you like the base game.


I understand where your coming from. I'm a bit different, but, I get it!
10/30/2018 01:50 PMPosted by Dulmuldor
<span class="truncated">...</span>

You're really comparing a game of billiards to Classic?

I see a lot of people arguing how they'll be able to enjoy the game with all of the other people.
Who are you going to play with?! Even Pservers become dead zones after awhile, and most guilds can't even field a raid. The vast majority of people WILL quit playing.
So how will Classic be different than the past 14 years of Warcraft? Will Blizzard create magical cheeto dust to sprinkle on the servers or something?


I compared classic to billiards, fishing, and poker in the sense that people continue to engage in activities that haven't changed. Not everyone needs a constant flow of new content. Pservers additionally become dead zones because of laggy, unstable, or bugged servers run by folks that can be as corrupt as the grimmest of politicians.

Some players also get bored.

I understand there are many reasons players leave games. Try to see it from another's perspective before wrongly assuming yours is the only possible answer.


It's not just pservers. People leave retail in droves during content draughts, they always have.

Once Naxx has been out for a few years, the population will decline horrendously, you won't even be able to do UBRS.
I guess you could always go RP a crazy old man in twill clothing who walks around Goldshire talking to himself.
So there's that.
10/04/2018 11:47 AMPosted by Mordegast
There will come a time when you will be sitting there in your capital, in your shiny gear, bouncing or sitting around, with nothing to do. Yes, even in vanilla you can run out of content.

pvp is evergreen and still sounds better than beta for azeroth
10/04/2018 12:09 PMPosted by Mordegast
10/04/2018 11:57 AMPosted by Cybertilded
...

If classic is successful there would be TBC server launches with a copy system i would assume. Then possibly wotlk as well. I don't think they we will ever see anything cata+ being reloaded.


There's no way on hell Trump will be elected

There's no way in hell vanilla will ever be brought back.
Notice a pattern?

I don't want BC. The resilience stat ruined it imo.
I want a plus type server that actually has additional content added, it does not have to end, we're truly only limited by our imagination.

Only the stupid do not see that, and there's a lot of them out there.


Resilience was fine, i prefer PVP gear to have stats that make you stronger against players i was always a preferred Gear=>Skill, Much like how Diablo 2 is
See, if they do classic, they can do BC as well. Also, so what if it is static, we want it because it is old. We want it because current WoW is not meeting our needs and has turned into an endless WQ simulator.

Like take the current weekly event, the bonus loot thing. So like I am doing M+ not because I want to (I hate them in BFA, hated them slightly less in Legion), but because it has a guaranteed 370 reward. If you need to give me an incentive that big for me to do your content, then you are screwing up badly.
Most of these post seem to assume that all new players would just go retail. I expect there might be some new guys who would appreciate the challenge they won't get from retail. I don't know if it would off-set those who get bored with the game, but Wow is not like other mmos. It is the standard that all have been judged by for years. Classic especially so. Even young gamers know that if they care to do their research.

For the record, Wrath was my favorite, but I like the idea of limiting TBC and Wrath servers to those who already have a 60 and 70 lvl toon respectively. These legacies should be for serious players, let the rocket levelers go retail.
10/30/2018 09:02 PMPosted by Madog
Most of these post seem to assume that all new players would just go retail. I expect there might be some new guys who would appreciate the challenge they won't get from retail. I don't know if it would off-set those who get bored with the game, but Wow is not like other mmos. It is the standard that all have been judged by for years. Classic especially so. Even young gamers know that if they care to do their research.

For the record, Wrath was my favorite, but I like the idea of limiting TBC and Wrath servers to those who already have a 60 and 70 lvl toon respectively. These legacies should be for serious players, let the rocket levelers go retail.


No DK's then, I take it? >.>
10/31/2018 08:03 AMPosted by Absinthmindd
No DK's then, I take it? >.>


Exactly, No DKs no BEs. No Alliance shaman and no Horde pallys.

They should use BC and WotLK to restart the expansion process. But this time run under old Vanilla rules for xp. Furthermore, the only way onto the BC and WotLK redone realms would be by copying a max level toon from the preceding wow version.