I love it when people think it’s the same person saying two different things that were said by two different people.
Man you love just putting words into these imaginary people’s mouths.
I want the game to stay as is after Naxx without resets because I want to put absurd amounts of time into it up to that point and for long after.
Resets are a terrible idea if they’re forced and they won’t happen. This isn’t any sort of demand. I’m just letting you know: it’s not going to happen.
EDIT: Ugh … missed the necromancy. Don’t really need that whole post, when I’ve said it before and probably IN THIS THREAD 5 MONTHS AGO. :GRUMBLE:
Because that’s exactly what happened when it originally released. We took our 60s into TBC, our 70s into WotLK and so on. Anyone who had never played had to start at 1, that is until blizz started selling and giving boosts, which was and still is ridiculous.
Edit: I did not realize this post was from Oct '18 until afterward. Sorry for bumping a dead thread.
Possible but it was more likely just convergent game design. D2 and 3rd ed were released in the same year. I loved the feat system, gave a whole new level of customization. I’d rather be offered a choice between something obviously good and bad than just be given the good option with no choice.
A year after launch, when they see a stable, strong community, bring this up again. Right now Blizzard doesn’t think it’ll be worth the money to make Classic, and is doing it to see if they can fix some flagging subscriber numbers.
Lets get the first 2 years of the game running before people start complaining about no content like a Retail baby.
Not a bad idea at all lol
You are certainly entitled to that opinion, you are not the only one who feels that way.
I guess I’m just an RPer at heart and a min/maxer second, and that kind of “false choice” scenario kind of forces the min/maxing mindset that the RPG scene was initially against.
Not that there’s anything wrong with that, just not really why RPGs appealed to me initially in the first place.
The problem is that I don’t think long and hard about it, I just go look it up from someone whose already done that work. Kind of how “netdecking” Magic: The Gathering really ruined a lot of intimate tabletop metas, but that’s another topic.
I can take it or leave it I guess, one thing I’m looking forward to in Classic is that there’s almost 15 years of solid theorycrafting, I’m going to know when and where to put each point. That way I can’t “screw up” and the perfectionist in me will be satisfied. Roll with the punches . . .
Roll new characters. There’s your post-Nax progression.
Vanilla is Vanilla.
You want to be pushing for TBC servers next when/if Classic takes off well enough. There’s the progression you want.
All I want is for it to progress to TBC eventually. (Another server with character copy that is, obviously Classic should remain).
The OP’s entire case is stupid and presumptuous.
Maybe the 2% or so who had cleared the Black Temple were all, “Give us harder raids, we’re bored!” But that was a tiny fraction of the playerbase. Same for Naxxramas the first time around.
WotLK was the first expansion that had “content droughts,” defined as “large numbers of people are canceling their subscriptions because they have nothing to do,” not as “the tiny group of endgame raiders are whining.”
This is because WotLK was the first expansion to presume everyone would raid and aim everything at raiding, more raids, making it easier to raid.
This is exactly why Classic must not have the “new content” Ion-of-Elitist-Jerks and the people now working at Blizzard come up with.
If you don’t play games that are more than a decade old, and never play the same CRPG more than once, OP, then I feel sorry for you. Quit trying to wreck this game.
Everything someone wants to mock was said by this fellow The Playerbase, don’t you know that?