So, 9.0.5 is only to address streamers and m+?

Okay troll. Moving right along then.

You don’t even know how to define a casual. This word is thrown around so loosely that it has lost all meaning.

On the General Discussion forum, I take ‘casual’ to mean ‘whining beggar who demands loot without doing end game content.’

Nah, they don’t make up the majority of the player base.

Still waiting on the source for your information though. Bad claim is bad.

Bad claim is bad. I’ll need sources, obviously

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‘hurp durp WoW iS BLEeDInG 1 mILLIoN SUBs a YEAr bc I SAId SO durrrrrp’

That’s literally the only thing you’ve posted.

“Majority aren’t casual! I don’t need facts to back me up!”

“Please provide your sources for your numbers though!” At least you can find estimates of my claim. This game is sitting around MAYBE 3 million

I see a lot of great tuning in the patch notes. NOT!

Okay so.

When you make a claim-

You need to provide a source.

Your claim- WoW has lost a million subs a year for the last 9 years

is patently false.

You are just guessing.

Also, you don’t even know how to define a casual in the game; and there is no accepted definition of it at any rate.

So.

You have no argument other than you want to argue.

That makes you a troll. Good day.

I see a lot of words but no sources. Not even an estimate for your claim. Sounds like you’re just guessing. Which makes your claim patently false

mmo-population .com/ r/wow

I dunno what just over 12 minus just under 4 is my maths is a little fuzzy.

‘I know you are but what am I’ is what you’ve devolved into.

I can tell why you are on here begging for gear. lmao

I haven’t made one post ever begging for gear

… there was no beta. :woman_facepalming:t4:

I didn’t say it was good tuning. Or even tuning that made sense. lol

I was simply referring to the OP being butt hurt there’s no new content.

I mean, it has changed significantly over the past few years, especially the last two expansions. Hence why the people who have been invested and active players for years are upset with those changes, and actively upset that the game is going in a direction they don’t like.

I really have no idea how Streamers fit into this, but I mean, Shadowlands systems does feel more like a bastardized mobile game than an actual AAA MMORPG, but yeah, at least gearing will be slightly better.

Most M+ players that I’ve spoken to are unhappy with the valor system. I legitimately don’t know what Blizzard is thinking with aspects of this patch.

not sure what theyre complaining about, its literally only an improvement. maybe theyre annoyed they dont have ksm or something. just straight upgrading gear isnt bad at all

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Where do I start?

  1. The most difficult part of the system is to get the gear to drop. It took me 30 runs of PF to get Poxstorm as an example.

  2. While you are running said dungeons you can’t farm valor to cap, you’re limited on how much you can carry. So you do those 30 runs and can barely upgrade the item once you get it to drop.

  3. The valor system of old was a vendor, that also allowed a maximum number of upgrades on gear based on where you got it from.

  4. If you have KSM you barely need the system. It has little value other than for alts or to help you climb marginally faster.

  5. With this change they reverted the weekly keystone reward, which essentially means you need to push your key every week to keep it at a healthy place, or join someone else’s.

All M+ needed was a marginal ilvl bump to gear based on keystone level, with an extra piece dropping at the end of dungeon, for both completion and timing and it was a slam dunk.

They basically made the most obtuse, over complicated and useless improvement possible. I’ll give in to your point that is an improvement over the current state of things, but it feels completely out of touch.

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well i def have a ton of pieces i could use to upgrade, and sure you still need the good item to drop, but once it does you have means to upgrade it to good quality eventually. we currently have no way of doing that, and mythic 15 gear isnt very good. ill gladly take being to upgrade my items slowly (once i get the drop yes) over having them stuck at key15 lvl.
ill take anything thats an improvement over what we have now

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you can get up to around 200 without ever having to join a group between random BGs, random Arenas, and campaigns. If you want to get higher, you do M+. How do you get into M+ if no one invites you? You make your own group and name the group something obvious to let the applicants know that it won’t be a tryhard group, like +2 NW chillnotryhardskthxbye

whiner…

Literally what are you on. Everything I listed was about fun and engaging game play.

You keep banging on about this, but it’s simply not true. You had to play the game regularly to earn the renown to unlock both the campaign (which also required completion) and certain pieces, then you had to grind out the anima to upgrade them all.

By the time casual players had completed and fully upgraded their covenant sets, the “hardcore” were already well past them in gear.

And thanks to world scaling they DIDN’T make content “obsolete” - unless you’re talking about world quests, which Ion has repeatedly said (not that I agree) are now “catch-up gear only”.

Slowing down the covenant set or making it “harder” to obtain would not have magically pushed people like me into raiding or mythic+ - I’m done with that crap, and am just taking the scraps they throw at world players now.

Another myth you keep pushing.

The frustration for world players is the ilvl scaling making it feel like they’ve made no power progression at all, because now, meaningful power progression only happens in instances. So when players hit the brick wall of 197 or so, yes they’re upset, because those world mobs take pretty much the same amount of time to whittle down as they did as a fresh level 60.

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Just wanted to add that I spent a lot of time crafting, and building up crafting. Now it’s just junk. I do it out of reflex. I wish they would invest in it once again.