Not sure if this is correct for Tech Support but here goes.
When Prepatch went live I adjusted my screen window to 3840x2160 (same size I’ve used on my 16" laptop since BFA), left everything else the same, and started playing.
Every day that I’ve played I’ve ended up with a migraine after 2-3 hours of play.
The day I took off, no headache.
This morning I realized that my game window display is kind of blurry or hazy, and has been since pre-patch went live.
Windows has not pushed an update, and my NVidia graphics driver is the same version 560.70 that released on 16-July. So no changes there.
Did the games’ default graphics, display, or rendering settings change with the prepatch? Or any idea how to fix this issue without going through each setting individually to ‘debug’ until I find a setting that isn’t screwing with my eyes and brain?
When you say things are blurry, do you mean the entire image or parts of things you’d see within the game?
Can you try checking your resolution scale settings in game? Make sure it’s at 100%. If it’s anything other than that, it will apply various filtering methods for up or downscaling, which could blur things.
You might also want to check your Nvidia settings as well, since there are similar settings there. Make sure image scaling and DSR are off in the global and wow.exe profiles. If they were on, make sure to reboot the system after turning them off.
The only other thing that might cause that kind of feel would be lower frame rates, or maybe you’re using FXAA for antialiasing.
All that being said though, I was actually kind of noticing some weird ghosting around npcs in motion last night and was doing some testing for it. Like the outlines of the npcs looked kind of blurry, similar to the outline effect when you mouseover them, but without the glowing color. Just kind of distorted/fuzzy I guess. Kind of reminded me of the ghosting you’d see with temporal antialiasing(wow doesn’t use TAA) in other games. So maybe they did change some kind of stuff under the hood.
Just wanted to chime and say i am so glad someone else made this thread. I’m having the same issues. The Game Just seems Really Blurry and Dark. Also my UI is off center it seems. Like some of the buttons are slightly off screen. I Checked all my Settings and nothing seems different. Also when you press the Escape key the MENU is huge now.
Just alot of weird little changes that are driving me insane. I do not use any addons at all. I took a screenshot of my UI before the patch and after and everything looks the same on the screenshots (both before and after) but ingame it’s definitely different.
The blurryness seems to be around the edges of individual objects within the game. It’s happening to everything from NPC’s, other player characters, UI icons, and simply random objects (blacksmith table, buildings). It doesn’t seem to be affecting terrain per se, but snow or grass on the ground shares the issue. Almost as if each item is bleeding into the surrounding graphics. Or simply not rendering completely. It is small enough that it feels like it doesn’t exist, but then you realize how hard your eyes are working looking at the game screen compared to everything else. In true Murphy fashion though, a screenshot makes a nice, clear image that doesn’t show the issue even though doing a side by side of screenshot to live game on my screen makes the difference much more visible.
Game render scale is at 100%.
Live is showing 75-85 FPS (pretty much what its been throughout DF). Remix is showing 60-70 FPS (also pretty much what its been since inception).
Game Options window says anti-aliasing is ‘None.’
NVidia control panel says Image Scaling and DSR-Factors are off.
Diablo II: Resurrected, Warcraft III: Reforged, BTD6, C&C4: Tiberian Twilight, and three other games I checked are not having this display issue, so it definitely something with the updated WoW for TWW.
Edit: And after whatever update was just pushed out today my entire UI is smushed together no matter how I change the display settings. First glance says everything seems clearer, but my UI is now taking up 50% of my screen.
Yeah that sounds like what I was noticing as well. It bothered me enough that I spent like 30 minutes screwing around trying to figure out exactly what was causing it. At first, I thought it was some kind of VRS issue, but I have it disabled. Then, I thought maybe it was some kind of bug with sharpening, but sharpening isn’t supposed to apply unless you use FSR. I went on to try a ton of other things, but nothing seemed to correct it.
I just popped on to test some stuff out, but I’m not really seeing it now. It’s also possible that maybe it’s some kind of interaction with foggy effects, since transparent effects are their own special pass that gets slapped down on top of everything after all the deferred pass stuff is done. If that were the case, then it’s also possible that if there were some z-depth changes, that the blending might get weird around the outlines (picture cutting out shapes as a little kid where they are uneven and imperfect).
Anyways, all I know is that it reminds me of a subtle chromatic aberration fringe and as someone who does a lot of photography, I hate chromatic aberration lol…
After mucking around some it seems like today’s update helped but did not fix whatever this is.
Barring someone else chiming in with something to test or consider, I think I’m just going to abandon WoW until after tomorrow’s maintenance. My eyes need the break.
Just wanted to update on this. there was a patch “i think” today Tuesday July 30th. I logged in and it seemed to of fixed everything. i still need to do more testing but i will update if i find anything else.
Yup–this is visually nauseating. Guess I’ll wait til they fix it to play?
I’m scrolling through video settings–
Graphics API was set to Auto-Detect? I set it to DX12 and it fixed my UI scaling to snap back to normal, trying to see if that unblurs image as well
Update–I think image back to normal after swapping setting to DX12. Hope that helps for y’all. Blizzard usually likes toying with graphic settings for patches even if it makes no sense like setting target framerate to zero was common in the past.
Have been trying to figure out if I’m the only one. New UI seems blurry. I tried all the settings, with no luck. Eventually just closed the game and reopened it. It now seems like it’s a 50/50 if the UI is going to be blurry or not. It was blurry, I closed it, opened it, and then it wasn’t. To test it, I closed it again, and now it’s blurry again. Closed it and reopened and now it’s fine. You can literally tell if you just hover over the names in the character menu if the version you opened is going to destroy your eyes or not. This needs to be fixed for sure
I noticed this too. For me it turns out that the game resolution keeps on reverting back to 1920 x 1080. If I set the resolution back to 3840x2160 it’s nice and crisp again. seems to happen mostly if I go AFK and the monitor goes to sleep. I just reset the resolution every time it happens.
For me the issue goes away if I switch the graphics API from auto to the other 2 options.
Sometimes it takes multiple times to switch before it works lol
Having the same issue. Switching Graphics API from Auto-Detect or DX12 to DX11 seems to be a temporary workaround for me, but I hope this is looked at.
Bump switching to DX 11 worked for me as well but switching back brings back the problem. Hoping for a fix real soon. DX11 bring down my fps by around 10 natively.
I just randomly had this happen when i swapped characters… I could barely read chats and see things in my bag. Completely logged out then back in and was fine. I really can’t explain what happened there. Sorry for those dealing with it at a constant level. That would drive me nuts. Considering my comp is still pretty new, and shouldn’t be having these issues.
If it’s a bug with resolution scaling, it needs to be reported in Bug Report
Tech support is where players help other players troubleshoot installation and crash issues.
Thing is, we are not sure if it’s due to resolution scaling or otherwise, 1 common point we all have was DX12 having the issue and swapping away from DX12 to 11 ‘‘solve’’ the issue for most of us.
Naturally if possible, we would like to remain under DX12 but just tested again, switching to DX12 and ONLY touching DX12 with all setting intact resulted in this ‘‘softer’’ and blurry look that as Fixbelffem has mentioned it’s most noticeable on text and UI elements.