Yeah, usually theres a mage or hunter that can lust.
Ring is amazing, so is touch of death. Although I have run into great elemental shamans, generally monks pull more DPS overall.
Yeah, usually theres a mage or hunter that can lust.
Ring is amazing, so is touch of death. Although I have run into great elemental shamans, generally monks pull more DPS overall.
If we’re talking about casual level keys, I think we’re taking about keys in the 2-7 range. The timer just doesn’t exist in those keys. It would take an incredible amount of failure to miss those timers.
Damn dirty hunters and mages!
Oh yeah I forgot about touch of death
Ele is great if there’s low mobility in fights, most of our aoe is from earthquake, if the tank moves too much through the run it’s pretty well GG for us
There are at least a hundred players here who beg to differ:
A whole 100??
Okay. Cool.
There’s a problem with their system. Right now, completion is a given in keys. You may not time it, but there are very few groups that just can’t finish. In content with no timer, completion is the challenge. People are struggling with the current “easy” mechanics. How far do you think they’ll get when completion isn’t handed to you?
Again, in the eyes of many players, key is not casual. It’s like I’m telling you I’m vegan, and you’re pointing out the salad with bacon bits and blue cheese dressing as the menu option that’s catering to me because it happens to have veggies on it.
That analogy doesn’t really make sense. Keys scale from impossible to fail to impossible to finish. Even the most casual players will fall into a range where they’re comfortably timing keys. That’s what 2’s and 3’s are for. Those can’t be failed.
You’re focusing too much on the timer. You get the gear and the vault either way. It could take 5 hours and you still get everything. Ignore the timer if you want. It’s the only affix that can be completely ignored without making the run more challenging.
Perception is their reality, but is not actual reality. They can believe M+ is no longer casual, but it still can be. Also, casual is a really bad term to use because it is so broad. There is no definition of casual that most players can even agree with.
There is literally no way to make a challenging mythic+ environment without the timer and have it be comparable to current mythic+. It would flat out be easier and instead of “AOE comps” you’d have misdirect kiting comps where the team CC’s everything and picks them off one at a time while the tank never actually tanks because mobs would just 1 shot them since that is where your difficulty comes from.
In current mythic+ you also have kill orders for notable mobs. Nobody just blindly AOE’s and doesn’t care that casts are going off or cleaves/other mechanics are going off. You still very much care to keep as much of the nasty stuff from going off while often prioritizing a burn add while your tank dances between the edge of life and death (otherwise you aren’t pulling enough).
Heck me and my guildies were running mid keys on alts (10’s) over the weekend and we were still in discord communicating amongst ourselves on things like which mob he is interrupting vs what I’m aiming to interrupt and if I needed him to use a utility spell and whatnot…
The timer is crucial because it means you have to pick and choose cooldowns carefully. Can you afford to pop bloodlust at the first trash pull? Will there be 10 minutes before the boss or do you even need it for the first boss because maybe you’ll have pride and that is enough? What about DPS cooldowns…can you afford to pop the big ones on this trash pull and be sure it’ll be up for the boss? Is it a big deal if you have it for the boss or not?
Without a timer, you can always be sure any and all cooldowns you have available will be for any remotely challenging pull…that is far less of a test of skill than how things are currently.
I also think it would make the “meta” even worse. No timer means bigger and bolder pulls. Which means AOE cap. Currently pulls are small, especially in pugs, and generally does not go over AOE cap. This is because of the high risk of losing time from deaths/wipes. Once timer is gone, there is no more risk.
No timer means why pull big. Just CC everything possible and take it a single mob at a time. You only need to complete the thing and the ultra safest and probably even fastest path to that is to go slow since mobs and bosses would have to be super buffed to compensate and provide this so called “challenge” this alternate mode would represent.
It would be a tank kiting and misdirect meta
You’d have to think that respawns would be a thing in a key without a timer. Something would have to be done to stop groups from doing that.
The game is so focused on pushing you into end game progression content that there’s nothing left to feel like you’re building something with your character outside of it anymore.
The entire culture is based on being an optimal player now. Min/max, have the right covenant, have the right legendary, have the right soul binds, play the right specs… This is a player-created problem only encouraged by the game’s designs.
Where does the game go from here?
Do they discourage logging or criticizing other players like FFXIV?
Do they take away choices so that people can easily fall in line with the expectations they create with content?
Do they create more rewarding RPG content that isn’t based on group progression, scores, and timers?
Or do they just let it remain this horrible-feeling mess of a game?
That’s just how players have evolved. TBC classic isn’t really about the journey either. It’s full of dungeon grinding groups and sales in order to maximize rep for heroics. The days of discovery and experimentation are over. They aren’t coming back.
This has been every expansion once you look past the nostalgia.
Completely subjective, I personally enjoy the expansion and what it offers.
The difference between TBC Classic and modern WoW is that the journey still exists in TBC Classic. I don’t buy boosts in either game.
That’s entirely false. The notion of shoving you into the current content began at the end of WoD.
Im a casual player.
Keys are the casuals endgame pve.
My schedule doesn’t allow me to commit to raiding a few hours at a time.
I can always jump online and get a key done within the hour.
You don’t lose anything for failing the timer, you get a chance at loot every time.
And it’s infinitely scalable, so there’s always progression there.
Mythic plus is a casuals best friend if they want it to be!
sounds ruff
Every expansion has been about getting to max level, getting rep, and running end game content pve or pvp. It definitely did not start in WoD.