Ty
Fury definitely did not have TG in 2004. It was first in the prepatch for Wrath in 2008.
Honestly Iâm surprised that prot warriors havenât been allowed to have a titans grip version for shield and board. Call it I donât know⌠Crushing grip. Iâm sure there are better names for it.
The irony of this is that even while using the we arenât hitting single hits like other dual wielding classes. And we can reach upwards to 100% hates in some situations that make us look like we are smacking something with those colored plastic pool tubes sometimes.
There IS one easy way to balance SMF and TG, but itâs also a very boring solution gameplay wise and from a dev perspective it would be easier to just allow 2h to 1h transmog.
The solution Iâm talking about would be to have SMF simply change the stat values of equipped 1hs, including damage and attack speed, to match those of an identical ilvl 2h. Again it would be a boring solution, but it WOULD be balanced provided SMF also became baseline.
The other option is making it a flat damage % passive. One number. Run sims. Tune number until you get < 3% variance. I can practically do that in excel. Itâs really REALLY not that hard.
Sorry, but despite what Classic, SoD, or any of those say, Fury in Vanilla and I believe BC was DW 1 handers, want to say TG wasnât a thing until Wrath.
I mean they essentially tried that, problem is because of scaling its something that needs to be constantly adjusted from patch to patch. Now Iâm no Dev, but I think the last solution I really want is one where with every patch Iâm needing to sim and adjust a talent.
I think they just a reached a point where they are ok with it existing if people want to play it, but until they have a solution that actually keeps it balanced they are more than fine with it being in its current state.
11.0 changes SFM a bit, 30% more damage on auto attacks and auto attack crits have 50% chance to enrage you, that is about it though. I still mess around with SFM in pve and pvp it isnât terrible. Did some testing and basically auto attack damage gets boosted quite well by usually around 40% auto attack damage over titans grip IF you proc enrage. Iâm using 41% crit so I proc an enrage. I was able to do 200k dmg in auto attacks with smf within 30 seconds flat vs doing 200k dmg with titans grip 2 handers within 1:02. I used a 489 one hander and a 502 one hander vs a 506 two hander and a 499 two hander.
Tuning every patch would not be hard. You literally just re-run the sim and change a single variable based on results. A computer will do the vast majority of the work.
Never played classic or SoD. However,
I corrected myself
I honestly feel that SMF and TG should be a split choice node near the start of the fury tree. Instead of having SMF be so far off to a side that it is not worth taking outside of meme builds (like a speed set). Bloodthrist should just be an ability you automatically learn when you select the fury talents imo.
However Blizzard wants TG to be the competitive option by making SMF terrible but also adding on powerful 2 hander options that outclass 1 handers from the effects on the weapon. Back in CN (SL season 1), SMF and TG were really close together (iirc it was around 1% in favour of TG). Then came Jatihys in SoD and who can get forget the Legendary in all but name, Gavel from SotFOâs. To add insult to injury, in DF Blizzard nerfed the damage increase multiplier on SMF from 12% to 5%, made it a talent point that is so off center no-one takes it and would later add more cantrip 2 handers like Ashkandur and Fyrâalath.
At the very least they combined SMF with the talent that was after it with TWW. That being Frenzied Flurry. But it is still not enough and it wonât be enough until Blizzard gets their heads out of their butts.
This feels like a conversation straight out of 2009.
What is happening here lol?
You described exactly what it was. A conversation straight out of 2009 lol
Play Combat Rogue or Demon Hunter, then you can use em.
I donât think that they should be in the tree at all, then you would be forced to respec whenever you change equipment. Instead, SMF should just be a built-in passive that adjusts stats appropriately depending on whether you are wielding 1Hs or 2Hs, and then your actual talents should be things that affect your gameplay.
If monks donât need to spend a talent point to switch between 2H and DW, why should Fury need one to switch between SMF and TG?
Titanâs Grip - Passive - You can equip two two-handed weapons.
Single-Minded Fury - Passive - While equipping two one-handed weapons, gain (list of stats).
Even if the balance might not be literally mathematically perfect, it shouldnât be hard to get it close enough that anyone outside the actual RWF or MDI can just equip what they have and go fight stuff.
This is the part I want. I donât understand why itâs so restricted.
Still play SMF and out DPS most other warriors. Trash packs I am usually 2 two 3 times that of any other fury warrior that I see using the icy specs.
This is false. SMF was originally removed in Legion because of the artifact weapon, much like other weapon restrictions added to Monk and Death Knight in that expansion. In the expansions before Legion where SMF existed, TG and SMF were normally within 1-3% of each other. Compared to the other classes that can use different weapon types it SHOULD be by far the easiest one to balance. All you need is a damage/stat modifier for the weapons themselves.
The fact that they removed the mandatory talent for 2h frost but didnât for SMF shows a pretty clear philosophical inconsistency in class design.
So they werenât balanced. Thatâs all I said.
So do something for fury that theyâve never done for any other spec? This sets a precedent for a lot of extra work that would have to be done. Devs obviously arenât interested
We have very limited race options on druid for a similar reason.