Single-Minded Fury in TWW

SMF is perfect and I kill everyone .

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The higher the overall damage the bigger that gap will seem for min/maxing.

SMF just wont cut it.

I think if you spec into something it should pretty much always lead to a DPS increase. It’s a little sad you can spend a few talent points getting to this node and then it performs worse.

Maybe they just get rid of the talent, and then just balance your abilities around if you’re using twohanders or onehanders? That way it feels bit less bad cause you didn’t spend talent points on it.

I mean, you could probably sum up the DPS loss simply by adding up the value of spending those talents elsewhere. Their math on the SMF talent might be fine… it might just not be considering the loss of spending points elsewhere in the tree making TG better since it’s the default.

I’m not a mathematician though lol.

Agreed, I also look at it like this. Arms is like using an assault rifle, fury was like dual wielding pistols. Each had their obvious differences and ups/downs. Now it’s like arms is an assault rifle and fury is…two assault rifles, just seems weird in a practical sense. Just my opinion tho

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ITs funny cause when doing content, it feels like arms have a pistol and fury have two machine guns

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Personally it’s really weird to me that you have to talent into being more normal. You should have single minded fury by default and then talent into being able to swing a hammer the size of a tauren and twice the weight with ease. It being the other way around is kinda wild.

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SMF is just quicker more precise strikes. number not as big :frowning:
but kill fast :slight_smile:

It is, but I'd still rather it be distinct from and competitive with TG. They need only actually make the attempt, rather than mere lip-service.

E.g.

Single-Minded Fury
While wielding one-handed weapons, the potency of your temporary or conditional effects are increased by 20%, enhancing the likes of Enrage, War Paint, Enraged Generation, Bloodcraze, Ashen Juggernaut, etc., and your chances to trigger effects specific to Fury are increased by 20%. Additionally, your Leech is increased by 3%, Avoidance by 5%, and your movement speed by 10%, and your movement skills cool proportionately faster while your movement speed is increased.

  • Squishier, but more persistent.

—vs.—

Titan’s Grip
Allows you to dual-wield a pair of two-handed weapons and increases the range of area-of-effect attacks and movement skills extended by 2 yards while wielding two-handed weapons.

  • Bigger, more imposing.

That said, they could also just amp all stats from one-handed weapon, such that on Fury 1h and 2h weapons of the same ilvl would give identical total secondary stat, Strength, Stamina, and on-hit proc damage if available.

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I don’t think that actually solves the problem. Most of us that are taking single minded fury are doing it because there are one-handed weapons we specifically want to see our characters wielding. It needs to just be a transmog option.

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The main differences between 1H and 2H weapons on a Warrior are:

  • DPS the 2H is literally able to provide more DPS on the weapon itself, even if it’s slower…
  • Attributes the 1H has exactly half of the total Attributes that the 2H has…
  • Weaker ability usage which directly rely upon the weapon’s characteristics…

If the 1H had the same baseline DPS - as in 2.60 second attack speed, but had approximately 72.2% of the base damage of an equivalent ilvl 2H, which has 3.60 second attack speed, it would be more or less even…

If the 1H had double the attributes they currently have, then it wouldn’t be akin to taking half a Fury Warrior’s weapons away, as both would be exactly the same, outside of weapon speed…

2h weapons have approximately 33% more weapon dps and 2x stats compared to 1h weapons.

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2.6 ÷ 3.6 = 0.722
3.6 ÷ 2.6 = 1.384

You’re simply taking the second equation, whereas I’m taking the former, to get where the 2.6 second attack has to be lower in order to equate to the slower 3.6 second attack to get the same DPS…

I’m not taking your equation at all, well I am, but not with those numbers. I’m looking at equal ilvl weapons across varying different ilvls and comparing weapon dps instead of simply attack speed. Weapon dps is all that really matters since that is what abilities scale off of, not attack speed or raw weapon damage.

You can say that 2h weapons have 33% more weapon dps, or that 1h weapons have 25% less weapon dps, but 38% and 28% are off.

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Abilities scale using the individual weapons’ damage characteristics differently… My post was literally about the white, raw base weapon damage not the DPS difference that individual abilities that use that damage to scale differently… This was stated (although somewhat unclearly) by my third dot point… If the 1H weapons were to have the same base DPS as a 2H, then their base average damage would need to have approximately 72.2% of the average base of the 2H…

2H with 1000 damage, 3.6s attack speed = 1H with 722 damage, 2.6s attack speed

I’m not sure of the direct interaction between Attack Power and Weapon DPS ever since the normalization changes way back, when 14AP = 1DPS, and abilities went directly off the resultant damage calculated when added to the weapon…

No, they don’t.

On an individual case, no, you’re right there… But take into account the GCD window which both weapons share, with the same limitations, and with the current situation of the GCD being completely unaffected by weapon attack speed, and wholly reliant on Haste, along with abilities which take said weapons into account. This means that unless the base GCD (and characteristics of weapons) is equalized, then there is not any real advantage to using 1H as they are simply stymied by the same limitations shared by 2H…

If a 1H had the same DPS as a 2H:

2H
1000 Average Damage
3.6s Attack Speed
277.77 DPS

1H
722 Average Damage
2.6s Attack Speed
277.69 DPS

If the 1H did 72.2% of the average damage of the 2H, then the abilities would scale equally, but they do not. And with abilities being limited by GCDs and their own inherant cooldowns, with the current iteration being that a comparison between a 593 Everforged Longsword and Charged Claymore is 1405 vs 1860 on the resultant DPS, and you have an imbalance

Everforged Longsword
2,739 - 4,566 (3,652.5)
2.6s
1404.8 DPS
1,236 Primary Attribute
802 Secondary Attributes

Charged Claymore
5,023 - 8,372 (6697.5)
3.6s
1860.4 DPS
2,472 Primary Attribute
1,602 Secondary Attributes

If the Everforged Longsword got it’s characteristics changed to:
3,603 - 6,045 (4,837)
2.6s
1860.4 DPS
2,472 Primary Attribute
1,602 Secondary Attributes

Then the only thing needed would be to remove the SMF damage components of the talent, and keep the second half as both weapons would be the same… Of course this would also require the 2H to only cost a single spark for Crafting purposes, and that’s going to be a whole can of worms all on it’s own…

Outside of this, you have the individual abilties such as Bloodthirst having a cooldown which does not reflect the weapon speed or DPS difference, and the GCD also being reflective purely of the 2H position without having compensation in place for 1H… By making this baseline DPS change, there’s no immediate need to compensate with abilities, as the DPS across various weapons is constant…

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Personally I think Blizzard never wanted us to actually use SMF.

Almost every spell/attack has needed to be nerfed at SOME point because it’s too strong but in 20+ years of clumsily overbuffing, overnerfing to fix the overbuff, buffing to fix the overnerf, et cetera, there has never been a point afaik that Single Minded Fury has been stronger than Titan’s Grip.

That feels intentional to me.

EDIT: Also, we wouldn’t even need SMF if Blizzard would stop making the 2h weapons so oversized and/or making us hold them 2ft up the damn handle.

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Finally someone who can read between the lines!

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Should just be a transmog option, and most certainly not require a (wasted) talent point.

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I guess they’ve only kept it around to placate the 3 people who would complain if it were removed.

It’s just they’ve done so at the expense of the rest of us. Make it a transmog option.

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