Should Wow Developers Take Chances With New Risky Content?

So heres the thing, wow is a theme park mmo. The park has been out of interesting attractions for a while. No one said BRs are this new shiny thing, but for blizzard to be able to work it into the old wow engine, is pretty cool. A risk no one saw coming. I quoted this instead of your first statement for this reason: While its not in the current game yet If its successful it could be easily added as a queable PVP game mode for people to enjoy with more events or skills being swapped out of it and added in the future.

Pokemon has nothing to do with wow, but yet in my collection I have a Murloc wearing a costume of almost every recent major character. A pokemon like minigame being added to wow was just another attraction to the theme park, just like plunder will hopeful become, and hopefully whatever the pandemonium thing is. They are all net positives.

Plunderstorm should reward Plunderstorm cosmetics and such.

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The funniest thing about plunderstorm is that even if it had come out 5 years ago, it would have been late to the party.

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The difference between pet battles and Blunderstorm is much larger than you make to be. I get the theme park concept, this just isn’t it.

Pet battles are part of the game, you log in, catch/battle/etc your pets all within the game itself.
This BR is a separate game entirely but is tied to WoW via limited rewards in an unpopular game mode for a lot of people: PVP.

Adding it into the core game would have been better, making it not a limited time event even more so. I can drop my pets for a week and come back and be fine right where I left off, out of game limited events do not have that freedom, more so if they are from an entirely different game altogether.

Hindsight being what it is, they purchased a company that makes BR games. Pretty sure “will this work on our engine?” was asked and assessed. I would hope at least.

Yeah the ship sailed on BR’s at that point. Heck PUBG was there first and wasn’t able to take on Fortnite effectively. Waiting on the open world survival game they put out in 4 years. (some with the crunchy hats say this BR is the remains of that)

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Heres the thing. Where was this outrage about having to play hearthstone to earn wow rewards?.

Blizzard releases surveys like 3 or 4 times a year every time I am asked what games I play (i don’t play brs or pvp for that matter) but I’m sure a lot of the player base play those types of games and thus why we got this mode. A lot of people seem stuck on this fact of “It’s not in the game” I get it. However, once something goes in the game it’s kind of stuck being in the game, what if plunderstorm metrics come out and show that only 100s of people got to 40? Then the mode is going to be scrapped, and it’s easier to scrap because it was never integrated into the fold to begin with. If it’s a success, then it gets added. We can agree to disagree on limited time events, But the plunderstorm thing I see as a net positive.

I am all for them experimenting like mad scientists, but they also need to read the room every now and then and re-evaluate who they are making their content for and hype it up accordingly. They failed to do all of that with their recent excursion.

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:100:.

This every day.

They should try out new things, but they should be smart about doing so. Not just throwing random things at the wall to see what sticks.

Take the upcoming delves for example.
Theyre based on something thats been highly requested.
Sure its new, but its something lots of people wanted. Its not something they made up on the spot. Thought was put in to it based off of this games existing audience.

Massive difference between “log in and win 5 HS matches” and “Grind 40 levels of renown with variable accrual rates while not getting killed”
Apples/oranges.

Which brings me back to my point on how it wasn’t advertised as anything other than “new thing for dragonflight!” with actual bait attached to it. If they wanted a true test of engagement they would have made it stand alone without the grind for in game WoW rewards.

On your point of “easier to give than take away” I do agree. Stand alone game or a PTR. Track engagement and move forward. A free beta test even does this same thing. Releasing it wholesale without any proper advertising to build the right kind of hype was the wrong move as was linking rewards to it for a game that otherwise has no affect on WoW yet is inherently now linked to it.

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I think they should but when they do new risky things with dungeons and raids, they need to ask “how fun will this be to do for several weeks as content they can’t necessarily skip for the part of the game they enjoy?”

As for game-play, they should look at how intuitive and accessible is. While not everything will always be accessible to everyone, if they’re doing something that will be a core feature or an open world thing for people to participate in, it should be.

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Yeah the hearthstone point was a bit cheeky lol. idk the way i saw it was since the hearthstone event was shorter it made sense for the event to only be that many games vs plunder being almost 6 weeks or more.

Yes and no. Sure, add something different. But feel out the playerbase to actually have it be something most would want not some oddball thing like a BR that no one ever asked for. I mean we’ve been asking for quite a few things and that was what they chose to spend time making? Ugh.

If it was the same I can imagine the outcry about this game would be smaller. Being limited time with rewards a bunch of people apparently really want (enough to play a game mode they hate) is a bad look. Can add on the lack of a clear end date and people get annoyed fast.

It really was seemingly just dropped on people with no prior heads up, and being limited, just flies a bit against the whole “respect players time” deal they like to say currently.

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There is a middle ground. Try the new things. Don’t exclusively do the new thing. Throw it out there to test the waters. If it’s well-received, do more. If it’s not, back to the drawing board.

Brewa is right though. Blizzard repeatedly forces the metrics to look positive despite negative feedback by attaching power or FOMO rewards to things, because if people don’t play with their new thing then they will have wasted their time and they can’t have that.

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I hope we see more of this thing for ingame stuff. PTR really does suck the fun out of the unknown. sometimes its nice to not know what your walking into imo.

I do want new cool ideas and things to keep happening, just not as this one did. I think they got high on their own secrecy with SoD, which to an extent is fine, but not with entirely new game types like this.

Build some hype is all I’m saying. Let people see a preview of what is coming, and always always always publish an end date for limited time events.

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Eh, there is a pretty big grey area between “forced” and just “having a reward.”

Torghast is forced when it’s the only source of soul ash.

Islands?
Warfronts?
Mage tower?
Death of Chromie?

I wouldn’t call any of those “forced”

And having anything give power doesnt make hardcore mythic raiders “forced” to do it despite their mentality that they need to gain every inch of power 3 weeks into a 6 month tier they will have them wiping for 2 months to Tindral’s 1 shot mechanics and have nothing to do with gear by a long shot by then.

Limited time events with cosmetic rewards, mounts, pets = Forced if you want any of it.

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they are doing just this with entire new games in Plunderstorm or in Classic with SoD.

Retail is just more of the same slop that the retail player wants, 8 dungeons, 3 raids and mount/mog collectibles. If there are new experimental modes or abilities coming it’ll be in entirely new games/modes like Plunderstorm, or in SoD season 2.

you’re doing it cause you want the rewards. you’re the person forcing yourself to play it for the rewards lol

average WoW player is so dumb