Should Wow Developers Take Chances With New Risky Content?

Change is the the driving force of progress. For things to get better there is a need to sometimes take risky chances in an effort to move forward and improve the current game.

Should Blizzard experiment by infusing new lore, game-play, graphics, Character designs, Races, Types of dungeons. Etc. that some might feel to be too radical a departure from the norm? But might improve the game?

Or should Wow continue on a familiar set path only enhancing the current game? Which some might feel more comfortable but might lead to stagnation?

Yes, they should

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Blizzard’s ongoing problem is that they add new things, but then force people to do them to show upper management how “popular” their idea was.

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The devs should try whatever they think is cool and enticing to players, regardless if players asked for it or not. There will always be players who hate the new thing just like there will be fans of a band who hate the new album but guess what? Seats are still fill up and venues sold out, just like people are still queing up for the latest new thing (plunder) and enjoying themselves.

If things get a resounding dislike for them, then they get sunset for better systems and we move on.

No one’s forced to do anything. In South Korea you are forced to serve in the army for X amount of years… in wow you are not forced to do anything at all

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Yes they absolutely should keep taking chances with new types of content

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I was conscripted into the Alliance Military to fight those adorable Tauren for years so clearly this is a lie.

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Examples of Blizzard introducing “new content” and then telling upper management how popular it is. (They leave out the part in parentheses):

“Look how popular Mythic+ is!” (it’s the biggest welfare gear source in the game, and everything else is tuned around it)

“Look how popular Torhgast is!” (you had to do it to get legendaries)

“Look how popular garrisons are!” (you couldn’t even quest without one)

“Look how popular battlegrounds are!” (free epics)

“Look how popular war mode is!” (exclusive quests, gear rewards, bribes)

“Look how popular dragonflying is!” (no regular flying until 2nd year)

“Look how popular mage tower / plunderstorm / whatever is!” (limited time events but permanent rewards; get it now or lose out forever)

The list just goes on and on.

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They do this all the time? The problem is they rarely keep a system in place and go with it. They scrap it and create something new that will break and/or get abandoned.

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Blizzard has a ton of staff turnover. Every new hire wants the game to be around his thing, not whomever had the job before him.

Then he quits and some new guy wants to make the game all around his thing.

Rinse and repeat.

Absolutely…but tying a crapton of FOMO rewards around it and a ridiciously short period to panic inspire collectors into doing it just to prop up engagement metrics and pretend it was loved is data manipulation at its finest.

If Blizzard truly sought objective and pure data, Plunderstorm would simply exist devoid of any rewards save for the inherent fun and satisfaction playing it brought and the players it naturally attracts.

But I think it’s otherwise pretty obvious the mode would’ve been dead once the initial surge of people tried it out. Just like the classics all end up being.

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There are metics that show this mode is highly popular

these are just expansion features they kind of had to full send them or else what are you going to do, kill them mid-expansion and do what exactly?

If you put work into gearing something then id say its not “free” because effort was put into pvpers to obtain their pvp gear.

Even after adding in regular flying it seems to still be pretty popular when you look around at whose using them vs regular mounts.

I feel like you are listing things you dislike lol.

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You’re not even reading what you’re quoting.

No, i understand completely. But if the mode wasn’t fun, people wouldn’t be playing as much as they do. I understand what you are saying if gear is attached people will play it, but if its really bad, buggy, and unplayable people simply will not do the feature.

Why did shadowlands see one of the lowest retail sub accounts in wows history? Because it wasn’t fun, Why did DF see a increase? Because it was

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Lovely humor, made me lol. You get a :star:

Yep. Even when they drop the ball they need to dust themselves off and try again. They have a solid, working, proven formula so as long as they don’t completely ruin that they have more leeway for experimentation and risk taking than most developers do.

Oh, and despite what people say they try new things quite often, WoW isn’t what it was 5 years ago, which was different from how it was 5 years before that.

don’t forget versatility

they were super heavy handed with it, then came out with a “look how popular vesatility is! people love it!”

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If it’s anything like blunderstorm then no.

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Sure, as long as they can read the room.

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Of course devs should take risks. Its how we got Assassins Creed. Ubisoft took a MASSIVE risk doing a third person arpg instead of a FPS.

What they should not do is take such a risk that any one who looks at it goes "wait…what?* in a bad way.

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you have a huge gap in understanding in what drives people.

I don’t find plunderstorm fun - at all. yet I’m almost rank 40 because I wanted the rewards.
it’s been a slow, boring slog, and I can’t wait to hit 40 and never do it again.

just one example. people will do a lot of things they don’t enjoy if the rewards are good enough. them doing it doesn’t mean they find it fun.

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