Should Wow Developers Take Chances With New Risky Content?

They should take chances, but they should learn from blunderstorm that those risky things should probably not be kept under wraps till launch, with zero information while being sold to the player base as something for the main game when it isn’t.

Honestly the majority of the annoyance some people are having is due just to the feeling of being bait and switched and the rewards directly tied to a limited event that targets a pretty niche corner of the WoW player base.

Those engagement metrics are full of people who only want the rewards and this is going to show a false example of what players want moving forward.

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to take a risk something must be risky… lol This reads as i want blizzard to take safe risks… well if its safe its not a risk

should really learn what risk assessment and calculated risks are in a business setting before making comments like you just did.

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Yea maybe inside of WoW, sure

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His point stands. If you’re running a risk assessment of everything you want to do, but you only move forward with the options that your assessment finds are highly likely to succeed, you’re not really taking risks.

“Risk” is not a toggle switch, its a gradient. Something that is low risk can still be a risk. If you jump out of a perfectly good airplane, do you check to make sure you have a parachute first and that it is in good working order, or do you fling yourself out the door and hope that by flapping your arms real hard that you learn to fly before you hit the ground?

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This is hyper pedantic man come on.

Risk assessment is a constant and a near requirement in business when deciding on next steps and products.

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How is it pedantic? You’re the one who brought up risk assessments.

I generally agree with you that they should be more forthcoming with details instead of keeping it 100% a secret, but it’s also true that if you’re only taking chances on things that are likely to be highly successful, you’re not really risking much of anything. And those chances you take that are more out there, without a high likelihood of succeeding, that’s where innovation lives.

What I am saying in my reply is that his view is very very reductive and does not include the idea that businesses make these choices to calculate and determine risk.

Saying the insanely black and white “there’s no risk if you account for risk” is a nothing statement and entirely uninformed. Trying to say he is right is being overly judicious in response to that nothing statement.

And those risks are all generally calculated to figure if they are potentially worth the investment and time spent to bring in a return/gain not a loss. Market testing/audience survey are bottom barrel risk assessment.

Which is by design. The risk is still there, just potentially planned for.

Musk selling the flamethrower? good example of risk assessment being ignored. Ended up with extra hoops/costs to be able to mail the things. (I really wanted one tbf)
WB tossing out the Coyote/Acme movie? Risk assessed and backfired.

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If at first you don’t succeed, so much for skydiving. :crazy_face:

I’m not anti-risk assessment, I’m saying that sometimes it’s okay, and even imperative, to take the bigger risks

Absolutely, they should take chances with new content.

We want new things to try, and even if some things like the Visions or corruptions weren’t the best, they were something. I also appreciated content like warfronts, torgast and even the special events each of the covenants had.

BRs are not my cup of tea, but Blizzard should keep trying new things.

I’m not expecting to see Sonic/Mario style side scrolling content, or games like Stellaris/Homeworld in WoW, but there are other things we can keep trying out.

I don’t disagree, however all those risks are not taken if they are not assessed prior and shown to be worth taking, sometimes the do go with a wild card idea it’s risk is still looked at. Hiding something from your primary player base with zero upfront branding barely worked in the early 2000’s. Vague advertising was supposed to be a big thing and it wasn’t.

“Look at this!” attached to a post would have been sufficient for a lot of people over a random icon being pointed at as a new thing for DF when it wasn’t.

Total depends on the shareholders, how risky a company going to get…if they are the size of blizzard

When have they not done this?

Folks are up in arms over all of the changes they make. People have been that way since they opened the gate to Searing Gorge.

They’re always experimenting. And all of those experiments are successful for some and not for others. It will always be that way.

Yeah, all those people who were outraged when they added the Reagent Bank.

Oh wait, there were no such people.

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All of Dragonflight has felt like a big experiment to me. Look at all the changes and different types of things they added. We have actual side quests as part of a patch for once like the little Furbolg quest event.

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So what I’m saying is i don’t want to do the least risky thing of the bunch i want them to actually be a bit bold and do something different. Plunder is a good start.

They should brainstorm with some fresh, new ideas and then, most importantly, SHARE THEM WITH THE COMMUNITY. Get feedback from them, don’t keep it a secret or else chaos like this will ensue.

They absolutely should put out new “risky” content. I think most players are already fed up with the worn out rare farming zones.

By releasing a creative and interesting game mode for WoW players? Or by putting out fun little games apart from WoW but based on WoW imagery? They didn’t do either imo.

BR games are not new things and an entirely different genre from what WoW is. Releasing a bland BR is risk enough in an oversaturated market where the genre is stagnant/ruled by fortnite and apex.

I would applaud this more as a risky new direction if it hadn’t been hidden from view and pointed at as something big for WoW before being released as a hanger on. Separate game, no issue, super alright. Advertised as a part of WoW when it should have just been stand alone, no bueno, not great, feels like a bait and switch.

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