Should Wow Developers Take Chances With New Risky Content?

Yeah there’s quite the difference between “taking a risk” and just face planting on purpose.

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They should always try new things, but they should stick to the MMORPG formula. We’ve been running dungeons and raids for 20 years because it’s fun. If they ever decided to move away from that they should just make a new game.

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  1. I think you’re heavily overstating how bad Plunderstorm is based on your own personal opinion
  2. I question if you fully understand what “risk” means

I am fine with the Blizzard Dev teams taking chances on new styles of content with their IPs. However I do honestly believe that if they are going to take chances with new types of content with an IP, especially WoW, they should be honest with their players about it upfront. Include a PTR. And allow feedback.

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to answer the question

yes, developers should take risks and innovate

but

no they shouldn’t market such innovations as patches for a completely unrelated game.

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This right here is the major driving force in a lot of the participation. Once the majority reach rank 40 they’ll never touch it again. It’s literally the only way to get the majority to play this game tack on.

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  1. I am not. The feedback has been clear. It was a secret and not PTR’d for a reason.
  2. Risk is doing something outside of your norm that has the potential to be REALLY REALLY good or very very bad.

Does anyone else want to insult my intelligence today?

Your mother was a hamster, and your father smelt of elderberries!

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Ooooh. OOOOOH. I pfft in your general direction!

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  1. The feedback in the echo chamber that is the forums? That doesn’t represent the player base as a whole, and outside of the forums, there is a ton of positive sentiment towards it.
  2. Yeah, exactly, risk means it can go poorly. Your post basically equated to “you can take risks as long as it doesn’t go badly”. That’s antithetical to taking risks.
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If the metrics come out at the end of the day that a lot of people reached 40, alot of people qued after 40, and X plunder was collected by a vast majority of players then it’s a net positive all of these metrics can tell of you if the game was a success. If x amount of player reached 40 and stopped ok they were just in it for the rewards, if x players continued playing is more than x players who quit it’s a net positive for us as a community and blizzard. I see a handful of people on here and twitter crying about it, yet instant ques with many already 40 in those matches are saying otherwise.

I personally PVE yet id que up for plunder every now and then if it was a regular game mode because it scratches that pvp ich but i don’t need to know how every single class works to play it.

What wow players need to focus on is how to practice restraint… if you don’t like something, don’t do it. if you force yourself to do something you dislike its 100% on you.

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I do wish they’d use the old zones to “suddenly” remember a piece of lore the Alliance and Horde forgot- or was wiped from time memories by a new bad guy/gal that would reignite some acrimony between the two again.

Theres literally no metric for this outside of the handful of people complaining on the forums and twitter.

A risk is “Hey guys, this is a heavy shooter market. Lets make a really really good third person arpg”.

Releasing a battle royale in an MMO is shooting yourself in the foot.

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It’s a risk, and a lot of people love it, and I’ve heard stories about people coming back to try it.

You only think it’s shooting themselves in the foot because

  1. You don’t personally enjoy it
  2. You live in an echo chamber of other people complaining about it
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I’d be interested to see those metrics. how many people continued to play after reaching 40.

Again - I don’t have a problem with blizzard innovating and trying new things. I don’t even have a problem with plunderstorm as a standalone game. It’s no different than HoTS or Hearthstone after all. A separate game that uses WoW characters/assets.

my gripe is that they marketed it as a wow patch. We didn’t get a wow patch.

oh well.

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You were not ‘forced’ to play Plunderstorm.

The rewards were not tied to player power in any way, shape or form, they were just cosmetics, which was exactly what the player base asked for specifically so they weren’t ‘forced’ to play a new concept.

I was mostly talking about things like M+ and Torghast.

I haven’t played Plunderstorm and don’t plan to.

What’s really funny is that my post didn’t mention Plunderstorm, nor did the original post of this thread, yet you assume that’s what people are talking about.

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Well they have been, with the worgen Armor, and Undead armor, and more coming in the later patches, plus the next expansion i believe we go back to older zones that are getting revamped.

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I think you mentioned it. Thats why they responded the way they did.

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