Argument, sharding splits up the community. Basic logic so do multiple servers.
Actually what splits up the community far more is cross realm content, which we won’t be getting in classic.
But once again if someone has a better idea for how to deal with the massive initial influx of people please offer it. And it has to be a solution that won’t have any whining about it or it’s no better than sharding.
so sharding, is exactly the same thing as having servers.
its like arguing that harvesting wheat, is the exact same thing as separating the chaff from it after/while its harvested. i am pretty sure they are two different things, with two different processes.
Not really it’s more like saying that a large city is functionally the same as a number of isolated small cities. Either way you have a small core group of people you routinely see, in a large city you just see more strangers.
if anything ever needed to prove that ziryus is absurd to even try to have a discussion with, its the fact that he compares sharding to a server.
wow, just wow.
Ziryus as a classic example of just what is wrong with modern wow servers, when Blizzard has to put a stop to a 120 man raid in a city, you know your tech is crap.
sharding and servers are nothing alike and your claim that they are, lacks common sense. let alone basic knowledge.
one is a container and the other sorts what is inside of it. and that is so easy, a toddler could understand.
two different things> two different functions.
people do not want to be sorted away from each other. we want to be packed in, lack of personal space and all.
Server mergers are essentially no different than sharding. In many ways they are worse because at least with sharding you have the opportunity to play/interact with everyone on your server (as you level). With a merge you essentially get thrown into a mature server and have to forge relationships which ends up being difficult.
For the record and something nobody has mentioned is how many people will it take before someone gets put on a separate shard? 100 in an area? 300? Nobody knows. The cap limit is also an unknown. I know the vanilla servers were 2.5k cap limits initially but what will they be this go around?
And yet at the same time they are similar in that out of the total pool of players playing WoW both sharding and separate server restrict who you are playing with.
Especially since we have no details about sharding/server size in classic. Hopefully if they get server sizes right we both won’t end up with dead servers and sharding will naturally just stop needing to be activated long term.
So stop feeding the troll then. It’s really not that hard.
Anyway, I wish I could believe Blizz would only use sharding for the first days and first starting area only. If they gave some written, legally binding contract stating that, that would go a long way.