Sharding in classic is GAME BREAKING

if you are going to quote me, do it correctly without cherry picking.

my analogy was in regards to sharding. which never existed in vanilla. it is only a modern design.

but yet the question is irrelevant when you reply with not everyone wants to play vanilla without sharding?

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Because not everyone does. You claimed we did.

So, your analogy is flawed and your insistence that people that are not opposed to early sharding should play BfA is a non-starter.

my analogy isnt flawed. your perspective on what vanilla is or what it should entail, is.

early sharding? you seem to be confused on my stance, or everything else for that matter.

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I played Vanilla. So, no… Your analogy is flawed. Your perception of what you think everyone wants is also.

you are mindlessly rambling at this point. lack of common sense seems to be a theme on these forums.

where did you ever read that i was talking about early sharding?
as a matter of fact, where did you ever get the idea that i was anti early sharding?

true, i am against it on principal but not close minded to why it is the best course of action. at the start.

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I thought they said that Sharding would only happen in the starter area because it would be damn near impossible to not have lag without sharding. But after you leave that area it’s back to classic.

they did.

but there are a lot of modern/retail players who want it fully in game.

Huh, yeah no. They can go back to retail.

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Except when they don’t turn it off. When they pull it out in Silithus and AQ event? When certain zones get overpopulated because of massive world pvp? Problem people have is we dont trust them to just use it at launch. Your kidding yourself if you think they won’t use it whenever they feel things are getting rough.

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Well, that horse left the barn a long time ago.

Sharding is (probably) a mouse click and (maybe) a server restart away on their end. Regardless of what they say, regardless of when they say it, it can be introduced at any point for any reason. Its existence is a reality that can not (and will not) be undone.

Blizzard will not let the servers die. Server stability is a #1 priority for them. So, sharding will forever remain in their tool belt to be used if they feel its necessary for server stability.

Ya that was my point. Classic won’t be what people want, people will still play but even mechanically the game will feel different. Blizzard will try to replicate the feel but the legion engine will hold them back. It’s something other than retail though.

And that’s the problem. We don’t want sharding.

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Considering the current infrastructure is the industry standard? I think you’re right. And it doesn’t bother me one bit.

Another drawback to mergers is having to get your character forcibly renamed because someone on the other server has that name.

Many of us do have a problem with sharding though.
It hurts the community aspect of the game.
It increases resources in the game.

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If someone can provide an official Blizzard quote or source to back up the claim that they said “starting areas”, that would be great.

Even in that much vaunted video with Ion discussing sharding, Ion never specifically says “starting areas” or “starting zones”. He mentions Valley of Trials and Elwynn, but he actually never limits sharding to those areas or their equivalents.

He also does not give any specific time frame for sharding. His only statement regarding a time frame was “first few weeks”. How many weeks is a few?

What I see is people who favor the convenience of reduced competition that sharding provides telling us all to take Blizzard’s “promise” that it would only be the “starting areas” and only for “two weeks” as Gospel. I’ve yet to see any official statement that sharding would only be in the, as yet undefined, “starting areas” and only for “two weeks”, let alone a “promise” from Blizzard that would be the case.

isnt that what Lore said in that one post he made about it? I really do not remember.

That’s because they haven’t committed to anything really beyond some vague statements about launch. They know there’s going to be a large influx of players initially which will drop off quickly, sharding was mentioned as one way to deal with that.

Lore has confirmed realm sharding is in for the demo to help stability, however:

As you’ve noticed, the Classic Demo does have realm sharding. This is to let as many people as possible experience it without technical issues such as server capacity or spawn density getting in the way.

Longer term, we know how crucial it is to the Classic experience for you to see your friends when you walk into Stormwind or when you’re helping them on a quest you’ve already completed. And there should only ever be one Kazzak on a realm, no matter how many people are waiting for him to spawn.

We’re still looking at how we can best deliver an authentic Classic experience at launch, and in the weeks and months that follow - both in terms of gameplay and community. You won’t see phasing (which is tied to specific quests that don’t exist in Classic) or cross-realm zones (which combine multiple realms together) in Classic. However, realm sharding is one of the best tools we have to keep realms stable when hundreds of players are swarming the same initial few zones and killing the same few mobs (like they will be at the launch of Classic). To that end, we do believe that some form of sharding may be helpful, especially in those early days. But we recognize that a cohesive world is critical to WoW Classic and are committed to bringing that to you.

I know some have cherry picked a sentence or two from that statement, but I think the overall statement was indicating that they were leaving sharding open for use whenever they felt it was “necessary”.

You’ll notice that even Lore does not specify “starting areas” or a specific time frame, like “two weeks”. He mentions “the same initial few zones” and “like they will be at launch”, but notice he does not limit shading to those areas or time frame.

Look at the rest of that statement and take that statement in its entirety.

He says “when hundreds of players are…killing the same few mobs”. He even makes the point of saying “especially in those early days”. Notice he does not say “only in those early days”. If Blizzard was truly planning to limit sharding to “those early days”, why would they even need to say “especially in those early days”?

Is it reasonable to expect that the AQ event will likely have “hundreds of people killing the same few mobs”?

Calm down friend. We all want sharding to piss off. Direct that towards Blizz.

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Well if they don’t use sharding they have to do something if the event has the chance of being similar to what it was in Vanilla.