Except if I didn’t have sharding I would meet them if they were in game.
no way i believe thousands lol,
Yah how did they adjust their server to do it, how m any people were actually there? Nowhere did I say Blizzard could not handle it, just repeatably asked for solutions other than sharding and hoping that the new tech won’t have any issues with server load. Matcauthon:. So go ahead and shard aq and watch as people unsub.
what are your solutions then? no sharding, fine, just hope that it will be ok ?
Fesz:guess I just care more about authenticity and a truer Classic experience than some people.
I agree , people need to understand what could happen if they do nothing, which is what it seems most here want, but you would really be ok with constant server crashes in an event like that and they did nothing, or do something within the realm of authenticity adjustments , like i exampled above.
The solution is better tech. Friggen private servers figured that out.
no way i believe thousands lol,
Yah how did they adjust their server to do it, how m any people were actually there? Nowhere did I say Blizzard could not handle it, just repeatably asked for solutions other than sharding and hoping that the new tech won’t have any issues with server load. Matcauthon:. So go ahead and shard aq and watch as people unsub.
what are your solutions then? no sharding, fine, just hope that it will be ok ?
Fesz:guess I just care more about authenticity and a truer Classic experience than some people.
I agree , people need to understand what could happen if they do nothing, which is what it seems most here want, but you would really be ok with constant server crashes in an event like that and they did nothing, or do something within the realm of authenticity adjustments , like i exampled above.
Speaking only for me, YES, I would really be OK with server crashes in an event like that if that was the “cost” of not using some antithetical to vanilla “solution”.
Not one of your “suggested” solutions is within the realm of authenticity, IMO.
**[quote=“Matcauthon-steamwheedle-cartel, post:281, topic:68793, full:true”]
Matcauthon: Ziryus: Matcauthon:Queue times, people being offline for other reasons aren’t authentic vanilla? You know what isn’t authentic? Sharding.
And that has what to do with the original discussion about who will or will not meet and that being entirely random?
Which is authentic and it doesn’t matter why you didn’t meet someone?
Because if the reason I’m not meeting them is they are offline that’s vanilla. If I’m not seeing or meeting them because sharding that isn’t vanilla at all. That’s sharding at work and thus preventing me from interacting with others.
You could not meet someone while they were offline in vanilla… just like you can’t meet someone in a different shard…
So you’re not meeting someone you wouldn’t meet anyways…
Except if I didn’t have sharding I would meet them if they were in game.
[/quote]
And if you didn’t have sharding you wouldn’t meet others, it’s a weird catch 22.
You act as if were going to have so many people the game literally couldn’t run without sharding. As much as I’d love for that to be true it won’t.
You act as if were going to have so many people the game literally couldn’t run without sharding. As much as I’d love for that to be true it won’t.
You act as if sharding will even happen, if the populations are so below what they were in vanilla why does it even matter if sharding is theoretically a thing?
**[quote=“Matcauthon-steamwheedle-cartel, post:281, topic:68793, full:true”]
Ziryus: Matcauthon: Ziryus: Matcauthon:Queue times, people being offline for other reasons aren’t authentic vanilla? You know what isn’t authentic? Sharding.
And that has what to do with the original discussion about who will or will not meet and that being entirely random?
Which is authentic and it doesn’t matter why you didn’t meet someone?
Because if the reason I’m not meeting them is they are offline that’s vanilla. If I’m not seeing or meeting them because sharding that isn’t vanilla at all. That’s sharding at work and thus preventing me from interacting with others.
You could not meet someone while they were offline in vanilla… just like you can’t meet someone in a different shard…
So you’re not meeting someone you wouldn’t meet anyways…
Except if I didn’t have sharding I would meet them if they were in game.
And if you didn’t have sharding you wouldn’t meet others, it’s a weird catch 22.
[/quote]
Without sharding, I would be able to meet every other player that was logged onto my server and in the area I was in.
With sharding, though, I could be standing at the exact same co-ordinates as two dozen other players logged onto my server and never see any of those two dozen players.
Because sharding artificially splits people up?
Be cause sharding reduces player interactions?
Because sharding impacts the economy?
The solution is better tech. Friggen private servers figured that out.
so just hope the tech is better and the limits are never reached.
Sure the pserver had better tech, but what else did they have to do?
Not one of your “suggested” solutions is within the realm of authenticity, IMO.
really? reducing draw distance is not? I believe that is something pservers employ.
restricting the zone to a certain level during the event is another one, they were a HUGE reason for the issues.
Both of those do no use something that did not exist back then. is the second one likely, probably not, but it does address a problem and uses a solution that isn’t sharding.
Let me clear as well, I am not saying sharding is the solution or that I want it, I would just love to hear other solutions other than “hope for the best, new tech rocks”
So what are you your suggestions then?
Matcauthon:The solution is better tech. Friggen private servers figured that out.
so just hope the tech is better and the limits are never reached.
Sure the pserver had better tech, but what else did they have to do?
Fesz:Not one of your “suggested” solutions is within the realm of authenticity, IMO.
really? reducing draw distance is not? I believe that is something pservers employ.
restricting the zone to a certain level during the event is another one, they were a HUGE reason for the issues.
Both of those do no use something that did not exist back then. is the second one likely, probably not, but it does address a problem and uses a solution that isn’t sharding.
Let me clear as well, I am not saying sharding is the solution or that I want it, I would just love to hear other solutions other than “hope for the best, new tech rocks”
So what are you your suggestions then?
Does it matter? The goal is to not have sharding. Something that splits players up and is the exact opposite of what is needed for classic. If using better tech fixes that, why not use it?
Because sharding artificially splits people up?
Be cause sharding reduces player interactions?
Because sharding impacts the economy?
So do queue times and server crashes.
Oh the economy no it doesn’t since shards will be same realm.
Except both of those can be fixed with better tech. Which now exists. Gasp.
Matcauthon:Because sharding artificially splits people up?
Be cause sharding reduces player interactions?
Because sharding impacts the economy?So do queue times and server crashes.
One is intended and one is not - with better hardware, we won’t have the same issues we had 15 years ago. What kind of excuse is that to try and worm sharding in? Do you use the same logic with changes to hybrids?
“With buffed hybrids more people will play hybrids so there will be more healers… what? Consequences? PSHAH! Who cares about those!”
This is essentially your logic with sharding.
Ziryus: Matcauthon:Because sharding artificially splits people up?
Be cause sharding reduces player interactions?
Because sharding impacts the economy?So do queue times and server crashes.
One is intended and one is not - with better hardware, we won’t have the same issues we had 15 years ago. What kind of excuse is that to try and worm sharding in? Do you use the same logic with changes to hybrids?
“With buffed hybrids more people will play hybrids so there will be more healers… what? Consequences? PSHAH! Who cares about those!”
This is essentially your logic with sharding.
Actually ziryus does use that logic…which is hilarous because literally everything proves that wrong. In retail it’s just as hard to find w healer as it’s always been.
Ziryus: Matcauthon:Because sharding artificially splits people up?
Be cause sharding reduces player interactions?
Because sharding impacts the economy?So do queue times and server crashes.
One is intended and one is not - with better hardware, we won’t have the same issues we had 15 years ago. What kind of excuse is that to try and worm sharding in? Do you use the same logic with changes to hybrids?
“With buffed hybrids more people will play hybrids so there will be more healers… what? Consequences? PSHAH! Who cares about those!”
This is essentially your logic with sharding.
So people should hate their experience whether it’s because of server issues or just bad class design?
Awesome…
Does it matter? The goal is to not have sharding. Something that splits players up and is the exact opposite of what is needed for classic. If using better tech fixes that, why not use it?
If that is all it takes great, I am all for it, just and i have to requote myself
I would just love to hear other solutions other than “hope for the best, new tech rocks”
so yes it does matter, though I think the answers I want are a much more technical type.
Fesz:Not one of your “suggested” solutions is within the realm of authenticity, IMO.
really? reducing draw distance is not? I believe that is something pservers employ.
Unless I am mistaken, Blizzard did not, therefore that is not within the realm of authenticity.
restricting the zone to a certain level during the event is another one, they were a HUGE reason for the issues.
Unless I am mistaken, that is not within the realm of authenticity as it is not something that Blizzard ever did in vanilla.
Both of those do no use something that did not exist back then. is the second one likely, probably not, but it does address a problem and uses a solution that isn’t sharding.
Let me clear as well, I am not saying sharding is the solution or that I want it, I would just love to hear other solutions other than “hope for the best, new tech rocks”
Unless I am mistaken, neither one of those were ever done by Blizzard during vanilla.
Once again, unless I am mistaken, none of those “suggestions” is within the realm of authenticity.
Except better tech fixes the crashes and login problem.
As for hybrids, we’ve discussed this ad nauseam. Your solution just shifts the problem from being hybrid dps to rogue and hunters in general.
Except better tech fixes the crashes and login problem.
As for hybrids, we’ve discussed this ad nauseam. Your solution just shifts the problem from being hybrid dps to rogue and hunters in general.
And when did hybrids ever matter at all in the discussion of server crashes?
Espure brought up hybrids and you responded about it