Sharding in classic is GAME BREAKING

Yet this is a thread about sharding.

You commented so I commented back.

Some people are only concerned with trying to see Classic made as far from vanilla as possible so that those who have, for ever a decade, been requesting a truer Classic experience do not get what.

You do realize that the zone being loaded with people isn’t an experience you often get anymore, right? Sure. It’s possible that they might struggle to keep the servers stable - though I doubt it’ll be anywhere near the same as it was 15 years ago - but it’s also just possible they’ll add sharding. I’d much rather take the risk that we might see a few crashes or some lag over killing the community right at the start of the launch.

I remembered your name from when you wanted hybrids to be buffed and didn’t care about the consequences, so I realized that you’re applying it to sharding right now. If you even intend to play Classic, you don’t want competition. You don’t want other people in the world. You want your own bubble.

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but it would a solution with tech that had back then.

but it would a solution with tech that had back then. and yes raids were level locked, and dungeons(? really do not remember)

which was my point with both of those, not that they would , just that they could.

but they both could be done with the tech they had from then.

So what are you your suggestions then?

So this is no longer a thread about sharding?

There’s a way to work around it but he’s talking about draw distances on private servers being reduced to help with the added stress on the server

I understand it’s difficult for you to focus on more than one application of poor logic at a time, so I was trying very hard to make it as simple as I could. I do have sympathy that you can’t grasp the basics of what I’m suggesting.

You apparently don’t even know how to quote properly.

I’m at bloody work on my bloody phone. I’m sorry I can’t quote in an optimal way to appease you.

I realize you apply poor logic in many places, i can only respond to example at a time :slight_smile:

off topic sorry—hey you got your one day off out of 30, you should be all good to go:O)

You’re continuing to advocate for a bad system that would cause harm to the game Blizzard is trying to make, just like when you were advocating for bad design decisions that would cause harm to the game Blizzard is trying to make.

There is no reason to have sharding when better tech exists for it - and that’s why Blizzard is (hopefully) using sharding as only a very last resort.

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Oh thanks. Work 3 months straight but one day off so good to go…

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It was never done and therefore never part of vanilla.

Dungeons and raids had level requirements. Open world zones did not. Level requirements for open world zones were never part of vanilla.

Yes, they could be done with tech that was available back then.

They never were, though. That is what removes them from within the realm of authenticity.

And i believe they said they’ll be using sharding as a last resort in starting zones only where populations initially are expected to be well excpetional.

I’m not seeing a problem.

no sharding

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Except you have people advocating for use outsife of starter zones and using it outside of the first 2 weeks tops.

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Knowing Blizzard, a drop is opening the floodgates. They’d be much more likely to resort to it as a cheap and easy fix to large populations of players in one area. We also saw just how bad sharding was in the live demo - one Crossroads was full of people talking, the person got invited to a different shard, and it was completely barren.

Vanilla isn’t about rushing to endgame. There’s no real problem with competition - the only thing I can think of being an issue is if they leave some quest mobs at a 5-10 minute respawn.

Well we’ll deal with that after the first two weeks and starting zones :slight_smile: