Yet this is a thread about sharding.
You commented so I commented back.
Some people are only concerned with trying to see Classic made as far from vanilla as possible so that those who have, for ever a decade, been requesting a truer Classic experience do not get what.
Espure: Ziryus: Matcauthon:Because sharding artificially splits people up?
Be cause sharding reduces player interactions?
Because sharding impacts the economy?So do queue times and server crashes.
One is intended and one is not - with better hardware, we won’t have the same issues we had 15 years ago. What kind of excuse is that to try and worm sharding in? Do you use the same logic with changes to hybrids?
“With buffed hybrids more people will play hybrids so there will be more healers… what? Consequences? PSHAH! Who cares about those!”
This is essentially your logic with sharding.
So people should hate their experience whether it’s because of server issues or just bad class design?
Awesome…
You do realize that the zone being loaded with people isn’t an experience you often get anymore, right? Sure. It’s possible that they might struggle to keep the servers stable - though I doubt it’ll be anywhere near the same as it was 15 years ago - but it’s also just possible they’ll add sharding. I’d much rather take the risk that we might see a few crashes or some lag over killing the community right at the start of the launch.
Matcauthon:Except better tech fixes the crashes and login problem.
As for hybrids, we’ve discussed this ad nauseam. Your solution just shifts the problem from being hybrid dps to rogue and hunters in general.
And when did hybrids ever matter at all in the discussion of server crashes?
I remembered your name from when you wanted hybrids to be buffed and didn’t care about the consequences, so I realized that you’re applying it to sharding right now. If you even intend to play Classic, you don’t want competition. You don’t want other people in the world. You want your own bubble.
Unless I am mistaken, Blizzard did not, therefore that is not within the realm of authenticity.
but it would a solution with tech that had back then.
Unless I am mistaken, that is not within the realm of authenticity as it is not something that Blizzard ever did in vanilla.
but it would a solution with tech that had back then. and yes raids were level locked, and dungeons(? really do not remember)
which was my point with both of those, not that they would , just that they could.
Unless I am mistaken, neither one of those were ever done by Blizzard during vanilla.
but they both could be done with the tech they had from then.
So what are you your suggestions then?
I remembered your name from when you wanted hybrids to be buffed and didn’t care about the consequences, so I realized that you’re applying it to sharding right now. If you even intend to play Classic, you don’t want competition. You don’t want other people in the world. You want your own bubble.
So this is no longer a thread about sharding?
There’s a way to work around it but he’s talking about draw distances on private servers being reduced to help with the added stress on the server
Espure:I remembered your name from when you wanted hybrids to be buffed and didn’t care about the consequences, so I realized that you’re applying it to sharding right now. If you even intend to play Classic, you don’t want competition. You don’t want other people in the world. You want your own bubble.
So this is no longer a thread about sharding?
I understand it’s difficult for you to focus on more than one application of poor logic at a time, so I was trying very hard to make it as simple as I could. I do have sympathy that you can’t grasp the basics of what I’m suggesting.
You commented so I commented back.
You apparently don’t even know how to quote properly.
I’m at bloody work on my bloody phone. I’m sorry I can’t quote in an optimal way to appease you.
Ziryus: Espure:I remembered your name from when you wanted hybrids to be buffed and didn’t care about the consequences, so I realized that you’re applying it to sharding right now. If you even intend to play Classic, you don’t want competition. You don’t want other people in the world. You want your own bubble.
So this is no longer a thread about sharding?
I understand it’s difficult for you to focus on more than one application of poor logic at a time, so I was trying very hard to make it as simple as I could. I do have sympathy that you can’t grasp the basics of what I’m suggesting.
I realize you apply poor logic in many places, i can only respond to example at a time
off topic sorry—hey you got your one day off out of 30, you should be all good to go:O)
I realize you apply poor logic in many places, i can only respond to example at a time
You’re continuing to advocate for a bad system that would cause harm to the game Blizzard is trying to make, just like when you were advocating for bad design decisions that would cause harm to the game Blizzard is trying to make.
There is no reason to have sharding when better tech exists for it - and that’s why Blizzard is (hopefully) using sharding as only a very last resort.
Oh thanks. Work 3 months straight but one day off so good to go…
Fesz:Unless I am mistaken, Blizzard did not, therefore that is not within the realm of authenticity.
but it would a solution with tech that had back then.
It was never done and therefore never part of vanilla.
Fesz:Unless I am mistaken, that is not within the realm of authenticity as it is not something that Blizzard ever did in vanilla.
but it would a solution with tech that had back then. and yes raids were level locked, and dungeons(? really do not remember)
which was my point with both of those, not that they would , just that they could.
Dungeons and raids had level requirements. Open world zones did not. Level requirements for open world zones were never part of vanilla.
Fesz:Unless I am mistaken, neither one of those were ever done by Blizzard during vanilla.
but they both could be done with the tech they had from then.
Yes, they could be done with tech that was available back then.
They never were, though. That is what removes them from within the realm of authenticity.
Ziryus:I realize you apply poor logic in many places, i can only respond to example at a time
You’re continuing to advocate for a bad system that would cause harm to the game Blizzard is trying to make, just like when you were advocating for bad design decisions that would cause harm to the game Blizzard is trying to make.
There is no reason to have sharding when better tech exists for it - and that’s why Blizzard is (hopefully) using sharding as only a very last resort.
And i believe they said they’ll be using sharding as a last resort in starting zones only where populations initially are expected to be well excpetional.
I’m not seeing a problem.
no sharding
Espure: Ziryus:I realize you apply poor logic in many places, i can only respond to example at a time
You’re continuing to advocate for a bad system that would cause harm to the game Blizzard is trying to make, just like when you were advocating for bad design decisions that would cause harm to the game Blizzard is trying to make.
There is no reason to have sharding when better tech exists for it - and that’s why Blizzard is (hopefully) using sharding as only a very last resort.
And i believe they said they’ll be using sharding as a last resort in starting zones only where populations initially are expected to be well excpetional.
I’m not seeing a problem.
Except you have people advocating for use outsife of starter zones and using it outside of the first 2 weeks tops.
Espure: Ziryus:I realize you apply poor logic in many places, i can only respond to example at a time
You’re continuing to advocate for a bad system that would cause harm to the game Blizzard is trying to make, just like when you were advocating for bad design decisions that would cause harm to the game Blizzard is trying to make.
There is no reason to have sharding when better tech exists for it - and that’s why Blizzard is (hopefully) using sharding as only a very last resort.
And i believe they said they’ll be using sharding as a last resort in starting zones only where populations initially are expected to be well excpetional.
I’m not seeing a problem.
Knowing Blizzard, a drop is opening the floodgates. They’d be much more likely to resort to it as a cheap and easy fix to large populations of players in one area. We also saw just how bad sharding was in the live demo - one Crossroads was full of people talking, the person got invited to a different shard, and it was completely barren.
Vanilla isn’t about rushing to endgame. There’s no real problem with competition - the only thing I can think of being an issue is if they leave some quest mobs at a 5-10 minute respawn.
Ziryus: Espure: Ziryus:I realize you apply poor logic in many places, i can only respond to example at a time
You’re continuing to advocate for a bad system that would cause harm to the game Blizzard is trying to make, just like when you were advocating for bad design decisions that would cause harm to the game Blizzard is trying to make.
There is no reason to have sharding when better tech exists for it - and that’s why Blizzard is (hopefully) using sharding as only a very last resort.
And i believe they said they’ll be using sharding as a last resort in starting zones only where populations initially are expected to be well excpetional.
I’m not seeing a problem.
Except you have people advocating for use outsife of starter zones and using it outside of the first 2 weeks tops.
Well we’ll deal with that after the first two weeks and starting zones