Sharding in classic is GAME BREAKING

so what would you do then? nothing and let the event fail as bad as it did last time?

edit – when i say fail, i mean on the server side.

How persistent is the world when quest objectives, quest mobs, resources and other players are appearing and disappearing around me?

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Situation A:

Johnny is not able to meet Billy who is logged in and on his server, in the exact same area because Billy was artificially segregated using a technology that even Blizzard admits is totally antithetical to vanilla.

Situation B:

Billy is not logged into the game because he is out seeing a movie with his wife. Johnny doesn’t see Billy and therefore cannot meet because he is not even logged in.

Situation C:

Billy is waiting in queue to log in. Johnny cannot see or meet Billy while he is queue, and not logged in.

Situation D:

Billy is on the server Stormrage. Johnny is playing on Twisted Nether. Johnny doesn’t see Billy and cannot meet him because Billy is on an entirely different server.

If you refuse the recognize how Johnny not meeting Billy in situation A is different than Johnny not meeting Billy in situations B , C and D, you are simply being intentionally obtuse.

So, do you think that they should use another non vanilla means for the AQ event? What about those Tarren Mill/Southshore battles? Should they use a non vanilla means to handle those, as well?

And I’d rather not have iconic events sharded.

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again what would you do? I gave non sharding ideas above, what are yours?

fine, how do you fix the failure then?

We have 15 year better technology and software then back then. Use it.

Friggen private servers with 15k pop handled it. Why can’t blizzard figure it out?

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15k in one zone? no way, i would need actually hard proof they did that without some major changes.

We are talking about having a massive population in one zone, which is what melted the servers that night

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Stop, you’re shattering the strawman that servers can’t handle this load.

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ok whats the number of people there? Where does it say there is 15k there in that one place?

So the servers crashing during the event was all in everyones head? lol ok

Just hoping the servers would be able to handle it is not going to work for everyone.

Studmuffyn, some of your posts are good, but you were just shown a video with thousands and thousands of players on the screen at the same time, and your reaction? You completely ignore it.

So just stop. You’re inventing a problem that doesn’t exist. Sharding has nothing to do with server stability. Mark Kern has said that. Ion has said that. What else do you need?

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Okay let’s pretend that wasn’t an entire zone slammed with people with aoe and chat spam going off everywhere.

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Oh, have you changed your stance on the water in Classic then? Do you agree that most of the water should be transparent, or are you still clamoring for unauthentic, completely opaque water?

You’re obviously not a hypocrite, so when I presented the evidence, you changed your mind right?

I sure wouldn’t compromise authenticity to attempt to do so.

If Blizzard refuses to ensure that their hardware can handle the load, then just as I would rather have log-in queues when Classic launches, I would rather have a more authentic AQ event, even if that means lag and possible server crashes.

Once Blizzard gets their fingers in the “the load is too great. Find some antithetical to vanilla means to handle it” pie, it will be nigh on impossible to extract those fingers from that pie.

They have shown us repeatedly that once they get their fingers into any pie, those fingers cannot be extracted and the rest of the hand and then the arm follow those fingers.

Heh, I don’t know what else to say. Some people are being, as I think you said…deliberately obtuse. One of the great things about Classic is that Blizz can utilize 2019 technology and apply it to a 15 year old game. So circumstances that happened due to the technology of the time (see: AQ event), can actually be pulled off these days. Nostalrius has done it. Do people honestly think Blizzard can’t?

So if they’re going to be for sharding, at least be for it for the right reasons. And crashing and server stability aren’t those reasons.

i was shown a video, there are no counts of how many are in the zone, what changes the server guys may have had to do to make that work. etc.

lol no i am not, you are ignoring one of the major reasons FOR sharding, Korn has no idea about this at all and you are only half quoting Ion, forgetting he also talkings about not wanting to repeat a bad launch experience.
Server stability is very much a part of sharding and why they use it.

show me the player count at least then? You posted that in response to me doubting your 15k number, are you claiming that was 15k people? and did the uploader max out his setting, lower his settings, did the server people do anything to help that?

I can’t confirm how many cuz I don’t know. But what I see is thousands of people. AOE. CHAT BUBBLES.
And guess what? Very little lag from the game. And that was done by a private server. Now imagine what blizzard with all the money they have could do.

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No, try being realistic(meaning me not y ou), you have no idea what the zone limits they had were or what they had to do to achieve them.

Yes I would HOPE that they could pull off the AQ event without resorting to sharding, but even modern servers are going to have limits, how do you solve that problem?

Be honest here, how do you think it would go over if they did nothing and had en exact repeat of AQ event failure?

There are tons of people just waiting for anything to pounce on.

I am pro server stability, if it can be done without sharding, great and much preferred.

And all those result in someone you didn’t see in game, it doesn’t matter why.